Func wall toggle: Difference between revisions
		
		
		
		
		
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Bug:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!  (tested in: 
)
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
		
	
SirYodaJedi (talk | contribs) mNo edit summary  | 
				 (This is case for every brush entity so not needed to be mentioned here specifically)  | 
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{{obsolete|entity=1}}  | {{tabs|func_wall_toggle|goldsrc=1|source=1|main=source}}  | ||
{{  | {{obsolete|entity=1|replacement={{ent|func_brush}}}}  | ||
{{CD|CFuncWallToggle|file1=bmodels.cpp}}  | |||
{{this is a|brush entity|name=func_wall_toggle}} {{base brush legacy|func_brush}}  | {{this is a|brush entity|name=func_wall_toggle}} {{base brush legacy|func_brush}}  | ||
Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been deprecated by the   | Obsolete entity from [[Half-Life]] provided for backwards compatibility. Has been deprecated by the {{ent|func_brush}} with its ''Solidity'' property set to ''Toggle''.  | ||
A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible.    | A [[brush entity]] that can be toggled on/off. When off, the brush will be non-solid and invisible.    | ||
{{bug|{{l4ds}} clientside ragdolls pass through this entity while they correctly collide with func_brush|tested={{l4d2}}}}  | |||
{{bug|tested={{tf2}}|<!--bug with VBSP setting angles kv instead of properly transforming geometry-->This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated [[instance]]s, it will not be rotated correctly!}}  | |||
__NOTOC__  | __NOTOC__  | ||
== Keyvalues ==  | == Keyvalues ==  | ||
{{Brush rendering note}}  | {{Brush rendering note}}  | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
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== Inputs ==  | == Inputs ==  | ||
{{  | {{I|Toggle|Toggle the brush on/off. When off, the brush will be non-solid and invisible.}}  | ||
== See Also ==  | == See Also ==  | ||
Latest revision as of 06:48, 4 May 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches. 
It has since been deprecated by: func_brush.
It has since been deprecated by: func_brush.
| CFuncWallToggle | 
func_wall_toggle  is a   brush entity  available in all 
 Source games. Legacy support only. Use func_brush instead.
Obsolete entity from Half-Life provided for backwards compatibility. Has been deprecated by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Starts Invisible : [1]
 
Inputs
- Toggle
 - Toggle the brush on/off. When off, the brush will be non-solid and invisible.