Npc helicoptersensor: Difference between revisions
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{this is a|point entity|name=npc_helicoptersensor|game=Half-Life 2 | {{CD|CBombDropSensor|file1=1}} | ||
{{this is a|point entity|name=npc_helicoptersensor|game=Half-Life 2 series}} | |||
This entity automatically spawns whenever {{ent|npc_helicopter}} spawns and follows the helicopter wherever it goes meaning that this entity is a [[Entity_Hierarchy_(parenting)|child entity]] of npc_helicopter. | |||
{{todo|Find out what this entity is for.}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
== Inputs == | |||
<pre> | |||
DEFINE_INPUTFUNC( FIELD_VOID, "DropBomb", InputDropBomb ), | |||
DEFINE_INPUTFUNC( FIELD_VOID, "DropBombStraightDown", InputDropBombStraightDown ), | |||
DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTargetAlways", InputDropBombAtTargetAlways ), | |||
DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTarget", InputDropBombAtTarget ), | |||
DEFINE_INPUTFUNC( FIELD_FLOAT, "DropBombDelay", InputDropBombDelay ), |
Latest revision as of 17:18, 5 June 2025

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CBombDropSensor |
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npc_helicoptersensor
is a point entity available in Half-Life 2 series.
This entity automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes meaning that this entity is a child entity of npc_helicopter.
Todo: Find out what this entity is for.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "DropBomb", InputDropBomb ), DEFINE_INPUTFUNC( FIELD_VOID, "DropBombStraightDown", InputDropBombStraightDown ), DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTargetAlways", InputDropBombAtTargetAlways ), DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTarget", InputDropBombAtTarget ), DEFINE_INPUTFUNC( FIELD_FLOAT, "DropBombDelay", InputDropBombDelay ),