Db powerup ability storer: Difference between revisions
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{{this is a|point entity|name=db_powerup_ability_storer|game=Dreamball}} | {{this is a|point entity|name=db_powerup_ability_storer|game=Dreamball}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I|Fire|Triggers the entity.}} | ||
{{I|Store|Saves the current abilities.}} | |||
{{ | {{I|Restore|Restores the abilities. {{note|This will only add abilities, never remove them.}}}} | ||
{{ | |||
==See also== | ==See also== | ||
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*[[Dreamball Level Creation]] | *[[Dreamball Level Creation]] | ||
[[Category:Dreamball | [[Category:Dreamball]] |
Latest revision as of 10:08, 28 April 2025


db_powerup_ability_storer
is a point entity available in Dreamball.
Entity Description
Saves and restores powerup abilities. You use 2 inputs 'Store' and 'Restore' with this. What this will do is; using the Store input will save your currently-equiped abilities to the entities 'memory'. It will record whatever your current powerups where at the time you stored it. It will remember those inside that specific entity (unless you obviously killed it), now when ever you use the Restore input it will give you back your powerups you had when you stored them. In laymen's terms, 'Store' - save the powerups, and 'Restore' - give the saved powerups. It can restore as many times as desired.
Note that this entity is a 'sole' entity, so if you place 2 of these entities, naming them each differently, restoring one will only restore the powerups in that entity, but not the other.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Fire
- Triggers the entity.
- Store
- Saves the current abilities.
- Restore
- Restores the abilities.
Note:This will only add abilities, never remove them.