This article's documentation is for anything that uses the Source engine. Click here for more information.

Env rotorshooter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(-added class hierarchy, cleanup)
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{LanguageBar}}
{{LanguageBar}}
{{CD|CRotorWashShooter|file1=effects.cpp}}
{{CD|CRotorWashShooter|file1=effects.cpp}}
{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a helicopter's [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.


{{this is a|point entity|name=env_rotorshooter|sprite=env_shooter.png}} It creates gibs when it's within the influence of a [[npc_helicopter|helicopter's]] [[rotor wash]]. Ideal for stirring up dust sprites from beneath a helicopter.


<div style="height:3em"></div>


==Keyvalues==
== Keyvalues ==
{{KV|Time Under Rotor|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}}
{{KV|Time Under Rotor|intn=rotortime|float|The average time it has to be under the rotor before it shoots a gib.}}
{{KV|Time variance|intn=rotortimevariance|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}}
{{KV|Time variance|intn=rotortimevariance|float|The random amount to vary the time it has to be under the rotor before it shoots a gib.}}

Latest revision as of 06:52, 17 November 2024

English (en)Translate (Translate)
C++ Class hierarchy
CRotorWashShooter
CEnvShooter
CGibShooter
CBaseEntity
C++ effects.cpp
Env shooter.png

env_rotorshooter is a point entity available in all Source Source games. It creates gibs when it's within the influence of a helicopter's rotor wash. Ideal for stirring up dust sprites from beneath a helicopter.

Keyvalues

Time Under Rotor (rotortime) <float>
The average time it has to be under the rotor before it shoots a gib.
Time variance (rotortimevariance) <float>
The random amount to vary the time it has to be under the rotor before it shoots a gib.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as env_shooter.

See Also