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Env splash: Difference between revisions

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{{wrongtitle|title=env_splash}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Env splash.png|300px|thumb|right]]
 
{{CD|CEnvSplash|file1=effects.cpp}}
==Entity Description==
{{this is a|point entity|name=env_splash}} It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
'''Entity Name:''' env_splash
__NOTOC__
 
An entity that creates a splash effect at its origin. If the 'find water surface' spawnflag is set, it will instead trace down below itself to find the water surface on which to create splashes.
 
==Keyvalues==
==Keyvalues==
 
{{KV Targetname}}
* {{kv targetname}}
{{KV|Scale of the splash|intn=scale|float|Scale of the splash.}}
 
* {{kv angles}}
 
* '''scale'''
: <float> Scale of the splash


==Flags==
==Flags==
 
{{fl|1|Automatically find water surface|place entity above water - Make sure <code>[[%compilewater]]</code> is set!}}
* 1 : Automatically find water surface (place entity above water
{{fl|2|Diminish with depth|diminished completely in 10 feet of water}}
 
* 2 : Diminish with depth (diminished completely in 10 feet of water)


==Inputs==
==Inputs==
{{I|Splash|Create a splash effect.}}


* {{i targetname}}
== See Also ==
 
* {{ent|info_particle_system}}
* '''Splash'''
: Create a splash effect.
 
==Outputs==
 
* {{o targetname}}
 
[[Category:Entities]]

Latest revision as of 10:54, 21 April 2025

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Env splash.png
C++ Class hierarchy
CEnvSplash
CPointEntity
CBaseEntity
C++ effects.cpp

env_splash is a point entity available in all Source Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Scale of the splash (scale) <float>
Scale of the splash.

Flags

Automatically find water surface : [1]
place entity above water - Make sure %compilewater is set!
Diminish with depth : [2]
diminished completely in 10 feet of water

Inputs

Splash
Create a splash effect.

See Also