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{{Sandbox}}<!-- Do not edit this line! -->
{{Sandbox}}<!-- Do not edit this line! -->
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{{Intlang|default-none=1}}
{{SteamVR topicon}}
{{DIP topicon}}
 
{{LanguageBar}}
 
{{Background
| file = SteamVR Home - Screenshot 1.jpg
| opacity = 15%
| gradient-height = 600px
}}
 
{{Table
| width = 825px
| align = center
| style = border-color:#5981A5;
| caption = <div style="width:554px; border-radius: 6px; overflow: hidden; margin:1em auto 0"> [[File:Steamvr workshop banner.png|554px|link=]] </div>
<p style="font-size:14px; text-align:center; padding:0 1em; margin:1.25em auto 1em auto"> {{svrtools|4.1}} lets you create and share different environments for {{svrh|1}} (formerly {{destinations|1}}): photogrammetry scenes, game worlds, or anything else that can be represented by a [[3D Model|3D model]]. </p>
<p style="margin:10px 0 10px; font-size:14px"> '''[[#Launch|Download and Installation]]''' </p>
 
| {{tr
| bgcolor = #232427
| {{td|align=center|radius=3px 0 0 0|font-size=14px|bgcolor=#2A3341|width=35%|text = '''[[SteamVR/Environments/Introduction|<span style="color:#8BB9E0"> Introduction </span>]]''' }}
  {{td|radius=0 3px 0 0| An overview of the various concepts behind the {{svrtools|name}}. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#FFF| '''Environment Tutorial''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|<span style="color:#8BB9E0"> Part One:<br>Hammer and Basic Lighting </span>]]''' }}
  {{td| Covers the construction of a {{svrh|name}} environment depicting a real place, starting with basics such as building the basic geometry, simple (but effective) lighting, and near-photorealistic materials and physics props. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Materials, Details and Props|<span style="color:#8BB9E0"> Part Two:<br>Materials, Details and Props </span>]]''' }}
  {{td| Covers creating new materials (including an introduction to the [[Physically Based Rendering]] system used in {{svrh|name}}) and adding map details. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Environment Tutorial: Creating a Physics Prop|<span style="color:#8BB9E0"> Part Three:<br>Creating a Physics Prop </span>]]''' }}
  {{td| Explains how to build an interactive physics prop including lots of different physics options and surface property sounds. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''Basics''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Getting Started|<span style="color:#8BB9E0"> Get Started </span>]]''' }}
  {{td| Learn the basics of creating a SteamVR Home environment – from creating a floor and a light to adding models and teleport meshes. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Converting Destinations|<span style="color:#8BB9E0"> Converting Destinations </span>]]''' }}
  {{td|  Learn how to move your Destination over to the SteamVR Workshop. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/QuickPanels|<span style="color:#8BB9E0"> Adding Quick Panels </span>]]''' }}
  {{td| Learn how to add the Friends, Rooms, and Recent Apps panel to your environment in the Workshop tools. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/AssetPacks|<span style="color:#8BB9E0"> Asset Packs </span>]]''' }}
  {{td| Creating and using asset packs. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Checklist|<span style="color:#8BB9E0"> Environment Checklist </span>]]''' }}
  {{td| Quick checklist to make sure your environment is ready to upload to the workshop. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''Creating 3D Environments''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Source 2/Docs/Level Design/Basic Construction|<span style="color:#8BB9E0"> Basic Construction </span>]]''' }}
  {{td| Learn the basics of constructing meshes in Hammer. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Source 2 Model Editor|<span style="color:#8BB9E0"> Model Editor </span>]]''' }}
{{td| Learn to create, view, and edit models with the Model Editor. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Dota 2 Workshop Tools/Materials|<span style="color:#8BB9E0"> Materials </span>]]''' }}
  {{td| Learn how to use the Material Editor to create and edit materials. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Dota 2 Workshop Tools/Particles|<span style="color:#8BB9E0"> Particles </span>]]''' }}
  {{td| Learn the basics of creating particles with the Particle Editor. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Importing Tutorial|<span style="color:#8BB9E0"> Importing an Animated Model </span>]]''' }}
  {{td| Learn how to import a model with animations into {{svrtools|name}}. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Turret Tutorial|<span style="color:#8BB9E0"> Triggers, Animation, and Sound </span>]]''' }}
  {{td| Recreate the Turret Singers environment and learn how to use triggers, animations, and sound for your own environments. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Adding Sound|<span style="color:#8BB9E0"> Adding Sound </span>]]''' }}
  {{td| A guide on adding sounds to your environment. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Adding Lighting|<span style="color:#8BB9E0"> Adding Lighting </span>]]''' }}
  {{td| A guide on adding light to your environment. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Adding a Welcome Panel|<span style="color:#8BB9E0"> Adding a Welcome Panel </span>]]''' }}
  {{td| A guide to adding a simple information panel and globe, and touching on more advanced entity logic and Panorama aspects. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Fog Tutorial|<span style="color:#8BB9E0"> Adding Fog </span>]]''' }}
  {{td| Learn how to add fog to your environment using the new env_gradient_fog entity. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Overlay Tutorial|<span style="color:#8BB9E0"> Adding Overlays </span>]]''' }}
  {{td| Learn how to add overlays to your environment and models in SteamVR Home. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Precomputed Visibility|<span style="color:#8BB9E0"> Precomputed Visibility </span>]]''' }}
  {{td| An introduction to the new visibility determination system, useful for improving rendering performance in large, expansive maps with multiple rooms and areas. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/lightcookies/|<span style="color:#8BB9E0"> Light Cookies </span>]]''' }}
  {{td| An explanation of what light cookies are and how to apply them to your spotlights. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Interaction|<span style="color:#8BB9E0"> Advanced Interaction </span>]]''' }}
  {{td| A guide to creating advanced interactions via the point_value_remapper entity. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''Creating Photogrammetry Environments''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Photogrammetry|<span style="color:#8BB9E0"> Create a Photogrammetry Environment </span>]]''' }}
  {{td| Step by step instructions for creating a photogrammetry environment. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Outdoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Outdoors Photogrammetry </span>]]''' }}
  {{td| Documents the full cleanup of a near-seamless, fully immersive outdoors scene, including distant geometry and a skydome. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Advanced Indoors Photogrammetry|<span style="color:#8BB9E0"> Advanced Indoors Photogrammetry </span>]]''' }}
  {{td| Similar to the above, documents the process of creating an indoors scene using the {{Valve|1}} office lobby as an example. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[http://steamcommunity.com/games/250820/announcements/detail/117448248511524033 <span style="color:#8BB9E0">Photogrammetry tips</span>]''' }}
  {{td| Background on the photogrammetry process, as well as tips and tricks for a good capture. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Lighting Setup for Photogrammetry Scenes|<span style="color:#8BB9E0"> Lighting Setup for<br>Photogrammetry Scenes </span>]]''' }}
  {{td| Describes the basics of setting up a direct light, shadowed materials and ambient light and cubemap reflections. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Destinations/Photogrammetry with Regard3D|<span style="color:#8BB9E0"> Regard3D </span>]]''' }}
  {{td| Regard3D is a free, open-source, multi-platform photogrammetry tool. Page is a brief summary of information from the Regard3D website. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''Scripting''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Scripting|<span style="color:#8BB9E0"> Scripting </span>]]''' }}
  {{td| Writing {{w|Lua}} scripts for {{svrh|name}}. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Scripting/API|<span style="color:#8BB9E0"> Script API </span>]]''' }}
  {{td| The Scripting API for {{svrh|name}}. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Scripting/Flashlight Tool Tutorial|<span style="color:#8BB9E0"> Creating a Flashlight Tool </span>]]''' }}
  {{td| A guide to creating tool items using vscript (like the drone, air brush and Ballooninator). }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Scripting/Custom Tool Creation|<span style="color:#8BB9E0"> Custom Tool Creation </span>]]''' }}
  {{td| Useful techniques when creating custom tool items. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''Third Party Applications and Source 2''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Blender tutorial|<span style="color:#8BB9E0"> Blender to Source 2 </span>]]''' }}
  {{td| Step by step instructions for exporting a mesh to {{Source 2|1}}. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff| '''References''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Entity Guide|<span style="color:#8BB9E0"> Entity Guide </span>]]''' }}
  {{td| Usage of entities in SteamVR Home compared to legacy games. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Shaders|<span style="color:#8BB9E0"> Shaders </span>]]''' }}
  {{td| The parameters available for a material are determined by its shader. }}
}}
{{tr
| style = background-image:linear-gradient(45deg, #5981a5, #223240); letter-spacing: 0.01em
| {{td|colspan=2|align=center|font-size=14px|color=#fff|text = '''Additional Resources''' }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Asset Browser|<span style="color:#8BB9E0"> Asset Browser </span>]]''' }}
  {{td| Overview of the Asset Browser - the hub of {{svrtools|name}}. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Dota 2 Workshop Tools/Level Design/Hammer Overview|<span style="color:#8BB9E0"> Using Hammer </span>]]''' }}
  {{td| Overview of Hammer - {{svrtools|name}}'s level editor. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Dota 2 Workshop Tools/Panorama|<span style="color:#8BB9E0"> Panorama </span>]]''' }}
  {{td| An overview of using Panorama to create UI. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[SteamVR/Environments/Panorama Javascript API|<span style="color:#8BB9E0"> Panorama Javascript API </span>]]''' }}
  {{td| Client-side Javascript API classes and functions available in {{svrh|name}}. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[[Cloth Simulation|<span style="color:#8BB9E0"> Cloth Simulation </span>]]''' }}
  {{td| Information on the {{Source 2|1}} cloth simulation system. }}
}}
{{tr
| bgcolor = #232427
| {{td|align=center|font-size=14px|bgcolor=#2A3341|text = '''[http://steamcommunity.com/app/453170/guides/ <span style="color:#8BB9E0">Destinations Guides on Steam</span>]''' }}
  {{td| Further guides, tutorials and articles from the {{destinations|1}} community. }}
}}
}}
 
<div style="max-width:825px; margin:0 auto">{{SDKDocIndexList}}</div>

Latest revision as of 00:09, 6 September 2025

The Sandbox (Valve Developer Community:Sandbox) is a VDC namespace page designed for testing and experimenting with Wiki syntax. Feel free to try your skills at formatting here: click on edit, make your changes, and click 'Save page' when you are finished. Content added here will not stay permanently.

Please do not edit the "markup" text, at the top of the editing window, that reads "{{sandbox}}".


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SteamVR Home - Screenshot 1.jpg