Prop physics paintable: Difference between revisions
Jump to navigation
Jump to search
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Other
(-added class hierarchy, cleanup) |
m (Classifying as model entity) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{CD|???|base=CPhysicsProp}} | {{CD|???|base=CPhysicsProp}} | ||
{{this is a| | {{this is a|model entity|name=prop_physics_paintable|game=Portal 2}} A dynamic prop that can be painted. | ||
{{paintinmap}} | {{paintinmap}} | ||
Line 16: | Line 16: | ||
==See also== | ==See also== | ||
* {{ent|prop_physics}} | * {{ent|prop_physics}} | ||
[[Category:Prop entities|physics paintable]] |
Latest revision as of 04:34, 19 May 2025
![]() |
---|
??? |
prop_physics_paintable
is a model entity available in Portal 2. A dynamic prop that can be painted.

Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None

Keyvalues / Inputs / Outputs
are same as prop_physics.