Talk:Adding level transitions to multiplayer: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
== Transforming the Multiplayer SDK into Coop == | == Transforming the Multiplayer SDK into Coop == | ||
I suppose the article [[Transforming the Multiplayer SDK into Coop]] can be deleted & redirected to this one? --[[User:Dutchmega|dutchmega]] 02:58, 14 Jul 2006 (PDT) | I suppose the article [[Transforming the Multiplayer SDK into Coop]] can be deleted & redirected to this one? --[[User:Dutchmega|dutchmega]] 02:58, 14 Jul 2006 (PDT) | ||
'''>>>''' Yeah All right. Now our... well.. your article is ready. Have fun. --[[User:Dolphineye|--Dolphin's Eye]] 11:11, 5 Aug 2006 (PDT) | |||
== Warning: Level transitions don't work anymore with the new August 06 SDK-code == | |||
Does that mean, it's not possible to make Coop Mods with Level transistions anymore? Or do I only have to use another Solution in Programming? How do i archieve a Level trasition in my Coop Mod then? | |||
== Confirmation: Indice starts at 1 == | |||
Can anyone confirm the [http://developer.valvesoftware.com/w/index.php?title=Adding_level_transitions_to_multiplayer&diff=52657&oldid=52646 previous edit] on this? It doesn't seem right to me. --[[User:Daedalus|Daedalus]] 23:46, 26 May 2007 (PDT) | |||
:Okay, I'm a c++ newbie, but I'm skilled at a bunch of other languages. The edit is correct, if the 'playerarray' begins with 1. But if it's 'zerobased', then it's wrong. I don't have the SDK Source code at this computer, but I can look it up when I get home. --[[User:Sortie|Sortie]] 08:34, 27 May 2007 (PDT) |
Latest revision as of 08:34, 27 May 2007
Transforming the Multiplayer SDK into Coop
I suppose the article Transforming the Multiplayer SDK into Coop can be deleted & redirected to this one? --dutchmega 02:58, 14 Jul 2006 (PDT)
>>> Yeah All right. Now our... well.. your article is ready. Have fun. ----Dolphin's Eye 11:11, 5 Aug 2006 (PDT)
Warning: Level transitions don't work anymore with the new August 06 SDK-code
Does that mean, it's not possible to make Coop Mods with Level transistions anymore? Or do I only have to use another Solution in Programming? How do i archieve a Level trasition in my Coop Mod then?
Confirmation: Indice starts at 1
Can anyone confirm the previous edit on this? It doesn't seem right to me. --Daedalus 23:46, 26 May 2007 (PDT)
- Okay, I'm a c++ newbie, but I'm skilled at a bunch of other languages. The edit is correct, if the 'playerarray' begins with 1. But if it's 'zerobased', then it's wrong. I don't have the SDK Source code at this computer, but I can look it up when I get home. --Sortie 08:34, 27 May 2007 (PDT)