Ai goal fightfromcover: Difference between revisions
		
		
		
		
		
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m (-intn (from ASW SDK))  | 
				m (Added ep3)  | 
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{{stub}}  | {{stub}}  | ||
{{ent not in fgd}}  | {{ent not in fgd}}  | ||
{{this is a|point entity|name=ai_goal_fightfromcover|game=Portal 2|  | {{this is a|point entity|name=ai_goal_fightfromcover|game=Half-Life 2: Episode Three|game1=Portal 2|game2=Alien Swarm}} Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]].  | ||
Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]].  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV Targetname}}  | |||
{{KV|Actor(s) to affect|intn=actor|target_destination}}  | {{KV|Actor(s) to affect|intn=actor|target_destination}}  | ||
{{KV|Target Entity|intn=goal|target_destination|The name of the entity to follow. If blank, and the actor likes the player, then defaults to player}}  | {{KV|Target Entity|intn=goal|target_destination|The name of the entity to follow. If blank, and the actor likes the player, then defaults to player}}  | ||
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{{KV|Zone Bias|intn=bias|float|Offset in the direction of the hint search area}}  | {{KV|Zone Bias|intn=bias|float|Offset in the direction of the hint search area}}  | ||
{{KV|Start Active|intn=startactive|boolean|Self-explanatory.}}  | {{KV|Start Active|intn=startactive|boolean|Self-explanatory.}}  | ||
== Inputs ==  | == Inputs ==  | ||
{{  | {{I|Activate|Activates the goal entity.}}  | ||
{{  | {{I|Deactivate|Deactivates the goal entity.}}  | ||
{{  | {{I|SetDirectionalMarker|Specify the entity that indicates the direction of battle|param=string}}  | ||
Latest revision as of 09:18, 16 October 2025
ai_goal_fightfromcover  is a   point entity  available in 
 Half-Life 2: Episode Three, 
 Portal 2, and 
 Alien Swarm. Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Actor(s) to affect (actor) <targetname>
 
- Target Entity (goal) <targetname>
 - The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
 
- Directional Marker (DirectionalMarker) <targetname>
 - Specify the entity that indicates the direction of battle
 
- Generic Hint Type (GenericHintType) <string>
 - Behavior looks for 'generic' hints, and requires a text tag to search for
 
- Zone Width (width) <float>
 - Width of the hint search area
 
- Zone Length (length) <float>
 - Length of the hint search area
 
- Zone Height (height) <float>
 - Offset in the direction of the hint search area
 
- Zone Bias (bias) <float>
 - Offset in the direction of the hint search area
 
- Start Active (startactive) <boolean>
 - Self-explanatory.
 
Inputs
- Activate
 - Activates the goal entity.
 
- Deactivate
 - Deactivates the goal entity.
 
- SetDirectionalMarker <string>
 - Specify the entity that indicates the direction of battle