Template:KV Source 2 Transform: Difference between revisions

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{{minititle|Source 2 Transform}}
<onlyinclude>{{minititle|Source 2 Transform}}
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}
{{KV|Origin|intn=origin|coordinates|The world space origin of the entity.}}
{{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}}
{{KV|Angles|intn=angles|angles|The pitch, yaw, roll orientation of the entity.}}
{{KV|Scale|intn=scales|vector|The x, y, z scales of the entity. Not all entities can use this.}}
{{KV|Scale|intn=scales|vector|The x, y, z scales of the entity. Not all entities can use this.}}
{{KV|Transform Locked|intn=transform locked|boolean|Lock the transform at its current value, preveting the transform of the node from being modified.}}
{{KV|Transform Locked|intn=transformLocked|boolean|Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.}}
{{KV|Force Hidden|intn= force hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Force Hidden|intn= force_hidden|boolean|Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.}}
{{KV|Editor Only|intn=editor only|boolean|Entity is only displayed in Hammer and will not appear in game.}}
{{KV|Editor Only|intn=editorOnly|boolean|Entity is only displayed in Hammer and will not appear in game.}}</onlyinclude>
<noinclude>
[[Category:Keyvalue Templates|Source 2 Transform]]
[[Category:KeyValue Templates|Source 2 Transform]]
</noinclude>

Latest revision as of 23:46, 22 June 2025

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.