Optimization Tutorial: Difference between revisions

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#REDIRECT [[Optimization/Level Design]]
 
'''I will resume editing in a few hours.'''
 
'''By zombie@computer'''<br>
'''Wikified by Battle Bott'''
 
View original at: http://www.student.kun.nl/rvanhoorn/Optimization.htm
 
 
There are a lot of ways you can optimize your map. I will try to deal with all of them, in one, orderly tutorial. There are two things you can optimize with this tutorial, the compile time (especially with vvis you can save hours) and offcourse the map itself while running it ingame<br>
What I will discuss (be prepared: this is everything I could find about optimization!):
 
==General Notices==
First things first, the easiest way to optimize your map is carefull building. A few tips:<br>
<br>
Don’t enclose your entire level in one box (saves both compile times and map speed)<br>
This will generate extra leafs, lightmaps, clipping hulls, faces to be drawn, etc.<br>
This includes skyboxes! The ideal skybox is as small as possible:<br>

Latest revision as of 15:21, 21 January 2024