Trigger multiple (GoldSrc): Difference between revisions
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{{ | {{LanguageBar}} | ||
{{TabsBar|main=Trigger multiple}} | |||
{{this is a|brush entity|name=trigger_multiple|engine=GoldSrc}} This entity triggers a specified target every time its area is entered by players, monsters or pushables. | {{this is a|brush entity|name=trigger_multiple|engine=GoldSrc}} This entity triggers a specified target every time its area is entered by players, monsters or pushables. | ||
== Key Values == | == Key Values == | ||
{{Hl1 kv trigger}} | {{Hl1 kv trigger}} | ||
{{KV|Delay before reset|intn=wait|integer|Time in seconds before the entity is ready to be re-triggered.}} | {{KV|Delay before reset|intn=wait|integer|Time in seconds before the entity is ready to be re-triggered. Default 0.2 if set to 0.}} | ||
{{expand|title={{only|{{tfc}}}}| | |||
{{Tfc kv buttoncriteria}} | {{Tfc kv buttoncriteria}} | ||
{{tfc kv operat2}} | {{tfc kv operat2}} | ||
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{{tfc kv effects3}} | {{tfc kv effects3}} | ||
{{tfc kv effects5}} | {{tfc kv effects5}} | ||
}} | |||
== Flags == | == Flags == |
Latest revision as of 09:55, 25 April 2025


trigger_multiple
is a brush entity available in all GoldSrc games. This entity triggers a specified target every time its area is entered by players, monsters or pushables.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
Trigger:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Target Path (netname) <targetname> (not in
)
- Target path.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
- Sound Style (sounds) <choices>
-
- 0 : "No Sound"
- Message (set sound too!) (message) <string>
- Message to be shown.
- Delay before reset (wait) <integer>
- Time in seconds before the entity is ready to be re-triggered. Default 0.2 if set to 0.
TFButtonCriteria:
TFOperat2:
TFEffects1:
TFEffects2:
TFEffects3:
TFEffects5:
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Flags
- No clients : [2]
- Pushables : [4]