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Env splash: Difference between revisions

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==Flags==
==Flags==
{{fl|1|Automatically find water surface (place entity above water) - Make sure <code>%compilewater</code> is set!}}
{{fl|1|Automatically find water surface|place entity above water - Make sure <code>[[%compilewater]]</code> is set!}}
{{fl|2|Diminish with depth (diminished completely in 10 feet of water)}}
{{fl|2|Diminish with depth|diminished completely in 10 feet of water}}


==Inputs==
==Inputs==
{{IO|Splash|Create a splash effect.}}
{{I|Splash|Create a splash effect.}}


== See Also ==
== See Also ==
* {{ent|info_particle_system}}
* {{ent|info_particle_system}}

Latest revision as of 10:54, 21 April 2025

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Env splash.png
C++ Class hierarchy
CEnvSplash
CPointEntity
CBaseEntity
C++ effects.cpp

env_splash is a point entity available in all Source Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Scale of the splash (scale) <float>
Scale of the splash.

Flags

Automatically find water surface : [1]
place entity above water - Make sure %compilewater is set!
Diminish with depth : [2]
diminished completely in 10 feet of water

Inputs

Splash
Create a splash effect.

See Also