Template:Hl1 kv contents: Difference between revisions
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SirYodaJedi (talk | contribs) (don't add transclusions to Category:CONFIRM) |
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Available for any brush entity that inherits [[CBaseAnimating (GoldSrc)|CBaseAnimating]]. | |||
{{todo|{{param|nofgd}}.}} | |||
<onlyinclude>{{KV|Contents|intn=skin|choices|What brush contents to use for this entity. | <onlyinclude>{{KV|Contents|intn=skin|choices|What brush contents to use for this entity. | ||
:For | : For entities with no [[clipnodes]] (such as using {{code|zhlt_noclip}}), this is purely cosmetic. For other entities, this requires the entity collision to be set to {{code|SOLID_NOT}} for non-cosmetic effect (applied automatically on [[func_door (GoldSrc)|doors]] and {{ent|func_illusionary|engine=goldsrc}}). | ||
: {{expand|title=Contents types| | |||
: '''-1:''' Empty | : '''-1:''' Empty | ||
: '''-2:''' Solid | : '''-2:''' Solid | ||
: '''-3:''' Water | : '''-3:''' Water (also disables backface culling) | ||
: '''-4:''' Slime | : '''-4:''' Slime (like water, but inflicts damage) | ||
: '''-5:''' Lava | : '''-5:''' Lava (like slime, but inflicts double damage) | ||
: '''-6:''' Sky | : '''-6:''' Sky | ||
: '''-7:''' Volumetric Light (same as | : '''-7:''' Volumetric Light (same as water) | ||
: '''-8:''' ??? | : '''-8:''' ??? | ||
::{{confirm|This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.<includeonly>|nocat=1</includeonly>}} | |||
: '''-9:''' Water with 0° current | : '''-9:''' Water with 0° current | ||
: '''-10:''' Water with 90° current | : '''-10:''' Water with 90° current | ||
Line 20: | Line 24: | ||
: '''-18:''' Hover Field | : '''-18:''' Hover Field | ||
: '''-19:''' Fog | : '''-19:''' Fog | ||
}}</onlyinclude> | }} }}</onlyinclude> |
Latest revision as of 08:29, 1 May 2025
Available for any brush entity that inherits CBaseAnimating.
Todo: {{{nofgd}}}.
- Contents (skin) <choices>
- What brush contents to use for this entity.
- For entities with no clipnodes (such as using zhlt_noclip), this is purely cosmetic. For other entities, this requires the entity collision to be set to SOLID_NOT for non-cosmetic effect (applied automatically on doors and func_illusionary).
Contents types - -1: Empty
- -2: Solid
- -3: Water (also disables backface culling)
- -4: Slime (like water, but inflicts damage)
- -5: Lava (like slime, but inflicts double damage)
- -6: Sky
- -7: Volumetric Light (same as water)
- -8: ???
Confirm:This is CONTENTS_CLIP, but BSP compilers change it to solid, so it probably has no effect at runtime.
- -9: Water with 0° current
- -10: Water with 90° current
- -11: Water with 180° current
- -12: Water with 270° current
- -13: Water with upward current
- -14: Water with downward current
- -15: Translucent (like water, but never solid)
- -16: Ladder
- -17: Zero Gravity
- -18: Hover Field
- -19: Fog