Info teleport destination: Difference between revisions
		
		
		
		
		
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 Note: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.
Note: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.
		
	
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| {{ | {{tabs|info_teleport_destination|goldsrc=1|source=1|main=source}} | ||
| == | [[File: info_player_start.png | right | 300px]] | ||
| {{CD|CPointEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/triggers.cpp#L2445 triggers.cpp]}} | |||
| {{this is a|point entity|name=info_teleport_destination}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}} | |||
| == Keyvalues == | |||
| {{KV Targetname}} | |||
| {{KV Angles}} | |||
| == | == See also == | ||
| * {{ent|trigger_teleport}} | |||
| * {{ent|point_teleport}} | |||
| * | |||
| * | |||
Latest revision as of 14:57, 14 September 2024
|  Class hierarchy | 
|---|
| CPointEntity | 
|  triggers.cpp | 
info_teleport_destination  is a   point entity  available in all  Source games. It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity.
 Source games. It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity. 
 Note: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.
Note: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

