Weapon smoke us: Difference between revisions

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{{wrongtitle|title=weapon_smokeus}}
[[File:weapon_smokeus.PNG|right|100px|thumb|The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{this is a|model entity|name=weapon_smoke_us|game=Day of Defeat: Source}}


[[Image:Allie_smoke.jpg|right|245px|thumb|The Allied Smoke Grenade]]
A smoke grenade, usable by the Allied team.


==Game Technical==
{{Basicdodsweapon}}
 
[[Category:Day of Defeat: Source Weapons|S]]
* The smoke grenade will not go off until it has come to a complete stop.
* The smoke grenade will nopt prime in your hand by holding the fire button.
* Once the smoke starts comming out, the grenade will not move.
 
==Attacks==
 
* +attack will pull the pin to prepare for throwing. Letting go of your +attack key will throw the grenade.
* +attack2 does nothing.
 
==Other Info==
 
* The smoke grenade is only given to the assault class.
* Some players video cards are not good enough render the smoke, so they can see through it, though it is a rare case.
 
==See Also==
 
*[[assault_class|The Day of Defeat Source Assault Class]]
*[[List_of_DoD:S_entities|List of DoD:s entities]]
*[http://en.wikipedia.org/wiki/Hand_grenade Hand Grenades] - Wikipedia

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_smoke_us is a model entity available in Day of Defeat: Source Day of Defeat: Source.

A smoke grenade, usable by the Allied team.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.