Weapon mp40: Difference between revisions

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{{wrongtitle|title=weapon_mp40}}
[[File:weapon_mp40.PNG|right|360px|thumb||The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{this is a|model entity|name=weapon_mp40|game=Day of Defeat: Source}}


[[Image:MP40.jpg|right|245px|thumb|The German mp40 SMG]]
The {{Wiki|MP 40}} is a sub-machine gun used by the Axis [[DODS/Assault class|Assault class]]


 
{{Basicdodsweapon}}
 
[[Category:Day of Defeat: Source Weapons|M]]
 
[[Category:SMOD: Redux Weapons]]
==Game Technical==
'''Recoil'''
    Average
 
'''Damage'''
    Average
 
'''Accuracy'''
    Average
 
'''Range'''
    Average
 
'''Rate of Fire'''
    Average
 
==Attacks==
 
* +attack will fire the rifle.
* +attack2 will use the melee punching.
 
==Other Info==
 
* The melee punching has the same stats as the german spade, but is faster.  Due to some hitbox issues it can be difficult to hit prone players, although the June 28th update has mostly fixed this issue.
* Servers can limit the mp40 by using this cvar <code>mp_limit_axis_assault X</code>.  where <code>X</code> is the maximum desired number of assault players
 
==See Also==
 
*[[assault_class|The Day of Defeat Source Assault Class]]
*[[List_of_DoD:S_entities|List of DoD:s entities]]
*[http://en.wikipedia.org/wiki/Mp40 German MP40] - Wikipedia

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_mp40 is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon MP 40 is a sub-machine gun used by the Axis Assault class

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.