Weapon thompson: Difference between revisions

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{{wrongtitle|title=weapon_thompson}}
[[File:weapon_thompson.PNG|right|300px|thumb||The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}


[[Image:Thompson.jpg|right|245px|thumb|The Allied Thompson SMG]]
{{this is a|model entity|name=weapon_thompson|game=Day of Defeat: Source}}


The {{Wiki|Thompson submachine gun}} is a sub-machine gun used by the Allied [[DODS/Assault class|assault class]].


 
{{Basicdodsweapon}}
 
[[Category:Day of Defeat: Source Weapons|T]]
==Game Technical==
'''Recoil'''
    Average
 
'''Damage'''
    Average
 
'''Accuracy'''
    Average
 
'''Range'''
    Average
 
'''Rate of Fire'''
    Average
 
==Attacks==
 
* +attack will fire the rifle.
* +attack2 will use the melee punching.
 
==Other Info==
 
* The melee punching has the same stats as the allies knife, but is faster.  Due to some hitbox issues it can be difficult to hit prone players, although the June 28th update has mostly fixed this issue.
* Servers can limit the thompson by using this cvar <code>mp_limit_allies_assault X</code>.  where <code>X</code> is the maximum desired number of assault players
 
==See Also==
 
*[[assault_class|The Day of Defeat Source Assault Class]]
*[[List_of_DoD:S_entities|List of DoD:s entities]]
*[http://en.wikipedia.org/wiki/Thompson_submachine_gun Allies Thompson SMG] - Wikipedia

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_thompson is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon Thompson submachine gun is a sub-machine gun used by the Allied assault class.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.