Weapon garand: Difference between revisions
		
		
		
		
		
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Important:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.
		
	
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{{  | [[File:weapon_garand.PNG|thumb|right|500px|The weaponmodel displayed in the Modelviewer.]]  | ||
{{ent not in fgd}}  | |||
{{this is a|model entity|name=weapon_garand|game=Day of Defeat: Source}}  | |||
[[  | The {{Wiki|M1 Garand}} is a semi-automatic rifle used by the Allied [[DODS/Rifleman class|rifleman]]. It's Axis counterpart is the [[weapon_k98|Karabiner 98k]].  | ||
{{Basicdodsweapon}}  | |||
[[Category:Day of Defeat: Source Weapons|G]]  | |||
Latest revision as of 05:15, 19 May 2025
weapon_garand  is a   model entity  available in 
 Day of Defeat: Source.
The 
 M1 Garand is a semi-automatic rifle used by the Allied rifleman. It's Axis counterpart is the Karabiner 98k.
Key Values
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
Outputs
Weapon:
- OnNPCPickup
 - !activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. 
- OnPlayerUse
 - !activator = player
!caller = this entity
Fires when the player +uses this weapon. 
- OnPlayerPickup
 - !activator = player
!caller = this entity
Fires when a player picks up this weapon. 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.