Fix Missing Player Animations: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(made the article a bit clearer and removed two templates (multiple issues and pov (I don't know where the pov problem was)))
 
Line 1: Line 1:
{{Multiple issues|
{{pov}}
{{Orphan|date=January 2024}}
{{Orphan|date=January 2024}}
}}


This article only applies to the {{srcmp|4}} SDK.
{{Note|This article only applies to the {{srcmp|4|nt=0}} SDK.}}


By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current {{hl2dm|3.1}} player animations. As a result, whenever water goes above a player's waist, the models go into their reference pose.
By default, the Source 2009 SDK includes source code that makes several calls to swimming animations that do not yet exist with the current {{hl2dm|3.1}} player animations. As a result, whenever water goes above a player's waist, the models go into their reference pose.


== The Fix ==
To fix this issue, open {{path|multiplayer_animstate|cpp}} and in the {{Code|highlight=c|bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )}} function,  
Here's how to fix this issue:
 
In {{path|multiplayer_animstate|cpp}}:
 
 
In the {{Code|highlight=c|bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )}} function,  


Change:
Change:
Line 21: Line 12:
<pre>idealActivity = ACT_MP_RUN;</pre>
<pre>idealActivity = ACT_MP_RUN;</pre>


Now whenever water goes up to a player's waist, the code will call for the {{hl2dm|3.1}} run animation, which is a good alternative because it already exists and makes the player look like they are swimming and wading through the water.
Now, whenever water goes up to a player's waist, the code will call for the {{hl2dm|3.1}} run animation, which is a good alternative because it already exists and makes the player look like they are swimming and wading through the water.


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Programming]]
[[Category:Programming]]
[[Category:Bug fixes]]
[[Category:Bug fixes]]

Latest revision as of 17:54, 19 January 2025

Note.pngNote:This article only applies to the Source Multiplayer Source 2009 Multiplayer SDK.

By default, the Source 2009 SDK includes source code that makes several calls to swimming animations that do not yet exist with the current Half-Life 2: Deathmatch player animations. As a result, whenever water goes above a player's waist, the models go into their reference pose.

To fix this issue, open 🖿multiplayer_animstate.cpp and in the bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity ) function,

Change:

idealActivity = ACT_MP_SWIM;

...to...

idealActivity = ACT_MP_RUN;

Now, whenever water goes up to a player's waist, the code will call for the Half-Life 2: Deathmatch run animation, which is a good alternative because it already exists and makes the player look like they are swimming and wading through the water.