User:Thunder4ik/Sandbox: Difference between revisions

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* Some of the help text for certain commands and variables is cut off due to their length being excessive.
* Some of the help text for certain commands and variables is cut off due to their length being excessive.


== Cvar list ==
==Cvar list==
 
===_===
===_===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
_autosave                               : cmd     :                  : Autosave
|-
_autosavedangerous                       : cmd     :                  : AutoSaveDangerous
|_autosave || cmd ||  || Autosave
_bugreporter_restart                     : cmd     :                  : Restarts bug reporter .dll
|-
_fov                                     : 0       : , "cl"           : Automates fov command to server.
|_autosavedangerous || cmd ||  || AutoSaveDangerous
_record                                 : cmd     :                  : Record a demo incrementally.
|-
_resetgamestats                         : cmd     :                  : Erases current game stats and writes out a blank stats file
|_bugreporter_restart || cmd ||  || Restarts bug reporter .dll
_restart                                 : cmd     :                  : Shutdown and restart the engine.
|-
</pre>
|_fov || 0 || , "cl" || Automates fov command to server.
|-
|_record || cmd ||  || Record a demo incrementally.
|-
|_resetgamestats || cmd ||  || Erases current game stats and writes out a blank stats file
|-
|_restart || cmd ||  || Shutdown and restart the engine.
|-
|}
==
===A===
===A===
{| class="standard-table" style="width: 100%;"
<pre>
! Command !! Default Value !! Flags !! Description
-ability1                               : cmd      :                  :  
|-
+ability1                               : cmd      :                  :  
|-ability1 || cmd ||  ||
-ability2                               : cmd      :                  :
|-
|+ability1 || cmd ||  ||
|-
|-ability2 || cmd ||  ||
|-
|+ability2 || cmd ||  ||
|-
|-ability3 || cmd ||  ||
|-
|+ability3 || cmd ||  ||
|-
|-ability4 || cmd ||  ||
|-
|+ability4 || cmd ||  ||
|-
|-ability5 || cmd ||  ||
|-
|+ability5 || cmd ||  ||
|-
|achievement_debug || 0 || , "cheat", "rep", "cl" || Turn on achievement debug msgs.
|-
|achievement_disable || 0 || , "cheat", "rep", "cl" || Turn off achievements.
|-
|addip || cmd ||  || Add an IP address to the ban list.
|-
|adsp_alley_min || 122 ||  ||
|-
|adsp_courtyard_min || 126 ||  ||
|-
|adsp_debug || 0 || , "a" ||
|-
|adsp_door_height || 112 ||  ||
|-
|adsp_duct_min || 106 ||  ||
|-
|adsp_hall_min || 110 ||  ||
|-
|adsp_low_ceiling || 108 ||  ||
|-
|adsp_opencourtyard_min || 126 ||  ||
|-
|adsp_openspace_min || 130 ||  ||
|-
|adsp_openstreet_min || 118 ||  ||
|-
|adsp_openwall_min || 130 ||  ||
|-
|adsp_room_min || 102 ||  ||
|-
|adsp_street_min || 118 ||  ||
|-
|adsp_tunnel_min || 114 ||  ||
|-
|adsp_wall_height || 128 ||  ||
|-
|ai_actbusy_search_time || 10 || , "sv" ||
|-
|ai_auto_contact_solver || 1 || , "sv" ||
|-
|ai_block_damage || 0 || , "sv" ||
|-
|ai_clear_bad_links || cmd ||  || Clears bits set on nav links indicating link is unusable
ai_debug_actbusy                        : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
|-
|ai_debug_assault || 0 || , "sv" ||
|-
|ai_debug_avoidancebounds || 0 || , "sv" ||
|-
|ai_debug_directnavprobe || 0 || , "sv" ||
|-
|ai_debug_doors || 0 || , "sv" ||
|-
|ai_debug_dyninteractions || 0 || , "sv" || Debug the NPC dynamic interaction system.
|-
|ai_debug_efficiency || 0 || , "sv" ||
|-
|ai_debug_enemies || 0 || , "sv" ||
|-
|ai_debug_enemyfinders || 0 || , "sv" ||
|-
|ai_debug_expressions || 0 || , "sv" || Show random expression decisions for NPCs.
|-
|ai_debug_follow || 0 || , "sv" ||
|-
|ai_debug_loners || 0 || , "sv" ||
|-
|ai_debug_looktargets || 0 || , "sv" ||
|-
|ai_debug_los || 0 || , "sv", "cheat" || NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
|-
|ai_debug_nav || 0 || , "sv" ||
|-
|ai_debug_node_connect || cmd ||  || Debug the attempted connection between two nodes
|-
|ai_debug_ragdoll_magnets || 0 || , "sv" ||
|-
|ai_debug_shoot_positions || 0 || , "cheat", "rep", "cl" ||
|-
|ai_debug_speech || 0 || , "sv" ||
|-
|ai_debug_squads || 0 || , "sv" ||
|-
|ai_debug_think_ticks || 0 || , "sv" ||
|-
|ai_debugscriptconditions || 0 || , "sv" ||
|-
|ai_default_efficient || 0 || , "sv" ||
|-
|ai_disable || cmd ||  || Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
|-
|ai_drawbattlelines || 0 || , "sv", "cheat" ||
|-
|ai_drop_hint || cmd ||  || Drop an ai_hint at the player's current eye position.
|-
|ai_dump_hints || cmd ||  ||
|-
|ai_ef_hate_npc_duration || 1 || , "sv" ||
|-
|ai_ef_hate_npc_frequency || 5 || , "sv" ||
|-
|ai_efficiency_override || 0 || , "sv" ||
|-
|ai_enable_fear_behavior || 1 || , "sv" ||
|-
|ai_expression_frametime || 0 || , "sv" || Maximum frametime to still play background expressions.
|-
|ai_expression_optimization || 0 || , "sv" || Disable npc background expressions when you can't see them.
|-
|ai_fear_player_dist || 720 || , "sv" ||
|-
|ai_find_lateral_cover || 1 || , "sv" ||
|-
|ai_find_lateral_los || 1 || , "sv" ||
|-
|ai_follow_use_points || 1 || , "sv" ||
|-
|ai_follow_use_points_when_moving || 1 || , "sv" ||
|-
|ai_force_serverside_ragdoll || 0 || , "sv" ||
|-
|ai_frametime_limit || 50 || , "sv" || frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname,
|-
|ai_inhibit_spawners || 0 || , "sv", "cheat" ||
|-
|ai_lead_time || 0 || , "sv" ||
|-
|ai_LOS_mode || 0 || , "sv", "rep" ||
|-
|ai_moveprobe_debug || 0 || , "sv" ||
|-
|ai_moveprobe_jump_debug || 0 || , "sv" ||
|-
|ai_moveprobe_usetracelist || 0 || , "sv" ||
|-
|ai_nav_debug_experimental_pathing || 0 || , "sv" || Draw paths tried during search for bodysnatcher pathing
|-
|ai_navigator_generate_spikes || 0 || , "sv" ||
|-
|ai_navigator_generate_spikes_strength || 8 || , "sv" ||
|-
|ai_next_hull || cmd ||  || Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are
|-
|ai_no_local_paths || 0 || , "sv" ||
|-
|ai_no_node_cache || 0 || , "sv" ||
|-
|ai_no_select_box || 0 || , "sv" ||
|-
|ai_no_steer || 0 || , "sv" ||
|-
|ai_no_talk_delay || 0 || , "sv" ||
|-
|ai_nodes || cmd ||  || Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
|-
|ai_norebuildgraph || 0 || , "sv" ||
|-
|ai_path_adjust_speed_on_immediate_turns || 1 || , "sv" ||
|-
|ai_path_insert_pause_at_est_end || 1 || , "sv" ||
|-
|ai_path_insert_pause_at_obstruction || 1 || , "sv" ||
|-
|ai_post_frame_navigation || 0 || , "sv" ||
|-
|ai_radial_max_link_dist || 512 || , "sv" ||
|-
|ai_reaction_delay_alert || 0 || , "sv" ||
|-
|ai_reaction_delay_idle || 0 || , "sv" ||
|-
|ai_rebalance_thinks || 1 || , "sv" ||
|-
|ai_report_task_timings_on_limit || 0 || , "a", "sv" ||
|-
|ai_resume || cmd ||  || If NPC is stepping through tasks (see ai_step ) will resume normal processing.
|-
|ai_sequence_debug || 0 || , "sv" ||
|-
|ai_set_move_height_epsilon || cmd ||  || Set how high AI bumps up ground walkers when checking steps
|-
|ai_setenabled || cmd ||  || Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
|-
|ai_setupbones_debug || 0 || , "sv" || Shows that bones that are setup every think
|-
|ai_shot_bias || 1 || , "sv" ||
|-
|ai_shot_bias_max || 1 || , "rep", "cl" ||
|-
|ai_shot_bias_min || -1 || , "rep", "cl" ||
|-
|ai_shot_stats || 0 || , "sv" ||
|-
|ai_shot_stats_term || 1000 || , "sv" ||
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
|-
|ai_show_graph_connect || cmd ||  || Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by
|-
|ai_show_grid || cmd ||  || Draw a grid on the floor where looking.
|-
|ai_show_hints || cmd ||  || Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  -
ai_show_hull                            : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  -
|-
|ai_show_hull_attacks || 0 || , "sv" ||
|-
|ai_show_node || cmd ||  || Highlight the specified node
|-
|ai_show_think_tolerance || 0 || , "sv" ||
|-
|ai_show_visibility || cmd ||  || Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
|-
|ai_simulate_task_overtime || 0 || , "sv" ||
|-
|ai_spread_cone_focus_time || 0 || , "sv" ||
|-
|ai_spread_defocused_cone_multiplier || 3 || , "sv" ||
|-
|ai_spread_pattern_focus_time || 0 || , "sv" ||
|-
|ai_step || cmd ||  || NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
|-
|ai_strong_optimizations || 0 || , "sv" ||
|-
|ai_strong_optimizations_no_checkstand || 0 || , "sv" ||
|-
|ai_task_pre_script || 0 || , "sv" ||
|-
|ai_test_los || cmd ||  || Test AI LOS from the player's POV
|-
|ai_test_moveprobe_ignoresmall || 0 || , "sv" ||
|-
|ai_think_limit_label || 0 || , "a", "sv" ||
|-
|ai_use_clipped_paths || 1 || , "sv" ||
|-
|ai_use_efficiency || 1 || , "sv" ||
|-
|ai_use_frame_think_limits || 1 || , "sv" ||
|-
|ai_use_think_optimizations || 1 || , "sv" ||
|-
|ai_use_visibility_cache || 1 || , "sv" ||
|-
|ai_vehicle_avoidance || 1 || , "sv", "cheat" ||
|-
|ainet_generate_report || cmd ||  || Generate a report to the console.
|-
|ainet_generate_report_only || cmd ||  || Generate a report to the console.
|-
|air_density || cmd ||  || Changes the density of air for drag computations.
|-
|alias || cmd ||  || Alias a command.
|-
|-alt1 || cmd ||  ||
|-
|+alt1 || cmd ||  ||
|-
|-alt2 || cmd ||  ||
|-
|+alt2 || cmd ||  ||
|-
|anim_3wayblend || 1 || , "rep", "cl" || Toggle the 3-way animation blending code.
|-
|askconnect_accept || cmd ||  || Accept a redirect request by the server.
|-
|ASW_ActivateExtra || cmd ||  || Activates the item in your extra inventory slot
|-
|ASW_ActivatePrimary || cmd ||  || Activates the item in your primary inventory slot
|-
|ASW_ActivateSecondary || cmd ||  || Activates the item in your secondary inventory slot
|-
|asw_add_room_thumbnails_to_perforce || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be added to Perforce on creation
|-
|asw_adjust_difficulty_by_number_of_marines || 1 || , "sv", "cheat" || If enabled, difficulty will be reduced when there are only 3 or 2 marines.
|-
|asw_ai_button_hacking_scale || 0 || , "sv", "cheat" || Button panel hacking speed scale for AI marines
|-
|asw_ai_computer_hacking_scale || 0 || , "sv", "cheat" || Computer hacking speed scale for AI marines
|-
|asw_ai_enable_fear_behavior || 1 || , "sv", "cheat" ||
|-
|asw_ai_fear_player_dist || 720 || , "sv", "cheat" ||
|-
|asw_ai_report || cmd ||  || Lists various AI and their efficiencies
|-
|asw_alien_batch || cmd ||  || Creates a batch of aliens at the cursor
|-
|asw_alien_break_chance || 0 || , "sv" || chance the alien will break into ragdoll pieces instead of gib
|-
|asw_alien_burn_duration || 5 || , "sv", "cheat" || Alien burn time
|-
|asw_alien_debug_death_style || 0 || , "cheat", "rep", "cl" || For debugging alien deaths
|-
|asw_alien_fancy_death_chance || 0 || , "sv" || If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
|-
|asw_alien_floor_texture || 0 ||  || Alien floor texture used for replacement
|-
|asw_alien_footstep_interval || 0 || , "cl" || Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
|-
|asw_alien_horde || cmd ||  || Creates a horde of aliens somewhere nearby
|-
|asw_alien_hurt_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is hurt after being shot
|-
|asw_alien_mining_laser_damage_scale || 0 || , "cheat", "rep", "cl" ||
|-
|asw_alien_money_chance || 1 || , "sv", "cheat" || Chance of base aliens dropping money
|-
|asw_alien_object_motion_blur_scale || 0 || , "cl" ||
asw_alien_shadows                        : 0        : , "cl"          : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
|-
|asw_alien_shover_speed || 50 || , "sv", "cheat" || Speed of a 75kg object thrown by an alien
|-
|asw_alien_speed_scale_easy || 0 || , "sv" ||
|-
|asw_alien_speed_scale_hard || 0 || , "sv" ||
|-
|asw_alien_speed_scale_insane || 0 || , "sv" ||
|-
|asw_alien_speed_scale_normal || 0 || , "sv" ||
|-
|asw_alien_stunned_speed || 0 || , "sv", "cheat" || Fraction of speed to use when the alien is electrostunned
|-
|asw_alien_unlag || 1 || , "sv" || Unlag alien positions by player's ping
|-
|asw_allow_detach || 0 || , "cheat", "rep", "cl" || Allow the camera to detach from the marine.
|-
|asw_allow_hull_shots || 1 || , "rep", "cl" ||
|-
|ASW_AllowBriefing || cmd ||  || Let's you restart the briefing
|-
|asw_ammo_bag_burn_limit || 30 || , "sv", "cheat" || Amount of burn damage needed to make ammo bag explode
|-
|asw_ammo_bag_damage || 150 || , "sv", "cheat" || Damage from ammo bag explosion
|-
|asw_ammo_bag_damage_radius || 400 || , "sv", "cheat" || Radius from ammo bag explosion
|-
|asw_ammo_bag_report || cmd ||  || List contents of ammo bag
|-
|asw_ammo_bag_report_client || cmd ||  || List contents of ammo bag in client.dll
|-
|asw_arena || 0 || , "sv", "cheat" || Will spawn waves of enemies (requires appropriate test map)
|-
|asw_arena_quantity_scale || 1 || , "sv", "cheat" || Scales number of aliens spawned in arena mode
|-
|asw_arena_shuffle_walls || 3 || , "sv", "cheat" || Shuffle walls after how many waves?
|-
|asw_arena_wall_density_max || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
|-
|asw_arena_wall_density_min || 0 || , "sv", "cheat" || Max density of random wall brushes in arena mode
|-
|asw_arena_wave || cmd ||  || Creates a wave of aliens on the arena test map
|-
|asw_arena_waves_per_difficulty || 3 || , "sv", "cheat" || How many waves before difficulty ramps up
|-
|asw_auto_reload || 1 || , "a", "cl" || Whether your marines should autoreload when reaching 0 bullets
|-
|asw_background_color || -2144460800.000 || , "cl" || Color of background tinting in briefing screens
|-
|asw_bait_launch_delay || 0 || , "rep", "cl" || Delay before bait is thrown
|-
|asw_bait_refire_time || 0 || , "rep", "cl" || Time between starting a new bait throw
|-
|asw_barrel_health_base || 3 || , "sv", "cheat" || Health of barrel at level 1
|-
|asw_barrel_health_growth || 0 || , "sv", "cheat" || % change in health per level
|-
|asw_batch_interval || 5 || , "sv", "cheat" || Time between successive batches spawning in the same spot
|-
|asw_blend_test_scale || 0 || , "sv", "cheat" ||
|-
|asw_blind_follow || 0 || , "sv" || Set to 1 to give marines short sight range while following (old school alien swarm style)
|-
|asw_blink_charge_time || 30 || , "cheat", "rep", "cl" ||
|-
|asw_blink_debug || 0 || , "sv", "cheat" ||
|-
|asw_blink_height || 50 || , "rep", "cl" ||
|-
|asw_blink_range || 2000 || , "cheat", "rep", "cl" ||
|-
|asw_blink_time || 0 || , "cheat", "rep", "cl" ||
|-
|asw_blink_visible_time || 0 || , "rep", "cl" ||
|-
|asw_blip_speech_chance || 0 || , "sv", "cheat" || Chance the tech marines will shout about movement on their scanner after a period of no activity
|-
|asw_bloodhound_drag || 0 || , "sv", "cheat" || Scalar applied to velocity every 0.1 seconds
|-
|asw_bloodhound_drop_interval || 3 || , "sv", "cheat" || Interval between dropping off marines
|-
|asw_bloodhound_max_speed || 600 || , "sv", "cheat" || Max speed of dropship
|-
|asw_bloodhound_near_distance || 500 || , "sv", "cheat" || How near dropship needs to be to dest to start reducing thrust
|-
|asw_bloodhound_random_interval || 1 || , "sv", "cheat" || Time between changing the random destination
|-
|asw_bloodhound_randomness || 10 || , "sv", "cheat" || Randomness applied to hovering destinations
|-
|asw_bloodhound_reset || cmd ||  || Resets dropship sequence
|-
|asw_bloodhound_sway_speed || 1 || , "sv", "cheat" || How quickly the dropship sways side to side
|-
|asw_bloodhound_thrust || 1200 || , "sv", "cheat" || Change in velocity per second
|-
|asw_bloodhound_tolerance || 50 || , "sv", "cheat" || Distance dropship needs to be to reach destination
|-
|asw_bonus_charges || 0 || , "sv", "cheat" || Bonus ammo given to starting equipment
|-
|asw_boomer_blob_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_boomer_blob_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_boomer_blob_friction || 0 || , "sv", "cheat" || Friction
|-
|asw_boomer_blob_fuse || 2 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_boomer_blob_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_boomer_blob_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_boomer_blob_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_boomer_blob_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_boomer_health || 800 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_debug || 1 || , "sv", "cheat" ||
|-
|asw_boomer_inflate_speed || 6 || , "sv", "cheat" ||
|-
|asw_breakable_aliens || 1 || , "cl" || If set, aliens can break into ragdoll gibs
|-
|asw_buffgrenade || -15719838 || , "cl" || Color of grenades
|-
|asw_buffgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of buffgrenades
|-
|asw_build_map || cmd ||  ||
|-
|asw_build_speech_durations || cmd ||  || Measures speech durations and saves to file for use in async client speech
|-
|asw_building_room_thumbnails || 0 || , "cheat", "cl" || Set to 1 to cause room thumbnails to be saved on next map load
|-
|asw_buildroomthumbnails || cmd ||  || Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
|-
|asw_burst_pipe_chance || 0 || , "cl" ||
|-
|asw_buzzer_poison_duration || 0 || , "sv", "cheat" || Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
|-
|asw_cain_mail || cmd ||  || Test shows cain mail
asw_cam_marine_blend                    : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_dist_death                : 200      : , "cheat", "cl"  : Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate                : 50      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_pitch                    : 60      : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch_death              : 50      : , "cheat", "cl"  : Marine Camera: pitch when he dies.
|-
|asw_cam_marine_pitch_rate || 1000 || , "cheat", "cl" ||
asw_cam_marine_shift_deadspace          : 64      : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
|-
|asw_cam_marine_shift_enable || 1 || , "cheat", "cl" || Camera shifting enable/disable.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south          : 380      : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex              : 1000    : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey              : 650      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south        : 2000    : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death            : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
|-
|asw_cam_marine_sphere_max || 400 || , "cheat", "cl" || Test
|-
|asw_cam_marine_sphere_min || 32 || , "cheat", "cl" || Test
|-
|asw_cam_marine_spring_const || 0 || , "cheat", "cl" || Camera spring constant.
|-
|asw_cam_marine_spring_dampening || 3 || , "cheat", "cl" || Camera spring dampening.
|-
|asw_cam_marine_spring_vel_max || 35 || , "cheat", "cl" || Camera max velocity.
|-
|asw_cam_marine_test || 1 || , "cheat", "cl" || Camera Test.
asw_cam_marine_yaw                      : 90      : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate            : 35      : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
|-
|asw_cam_marine_yshift_static || 75 || , "cheat", "cl" || Camera y-shift value.
|-
|asw_camera_report_defaults || cmd ||  || Report default vectors on the camera based on current settings
|-
|asw_camera_shake || 1 || , "cl" || Enable camera shakes
|-
|asw_camera_volume || cmd ||  || check if the marine is inside an asw_camera_control volume
|-
|asw_campaign_death || 0 || , "rep", "cl" || Whether marines are killed in the roster if a mission is completed with the marine dead
|-
|asw_campaign_wounding || 0 || , "sv" || Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
|-
|asw_candidate_interval || 1 || , "sv", "cheat" || Interval between updating candidate spawning nodes
|-
|asw_carnage || cmd ||  || Scales the number of aliens each spawner will put out
|-
|asw_chainsaw_attack_fade_time || 0 || , "cheat", "rep", "cl" || Time for chainsaw attack sound to fade out
|-
|asw_chainsaw_debug || 0 || , "cheat", "rep", "cl" ||
|-
|asw_chainsaw_pitch_bite_rate || 50 || , "cheat", "rep", "cl" || How quickly the chainsaw pitch changes when attack hits somethings
|-
|asw_chainsaw_pitch_range || 5 || , "cheat", "rep", "cl" || Random variation applied above and below target pitch
|-
|asw_chainsaw_pitch_return_delay || 1 || , "cheat", "rep", "cl" || How long after attacking something before the chainsaw pitch returns to normal
|-
|asw_chainsaw_pitch_return_rate || 50 || , "cheat", "rep", "cl" || How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
|-
|asw_chainsaw_pitch_target || 95 || , "cheat", "rep", "cl" || Target pitch when chainsaw starts to attack something
|-
|asw_chainsaw_shake_amplitude || 12 || , "cheat", "rep", "cl" ||
|-
|asw_chainsaw_shake_duration || 1 || , "cheat", "cl" ||
|-
|asw_chainsaw_shake_frequency || 100 || , "cheat", "rep", "cl" ||
|-
|asw_charge_height || 5 || , "rep", "cl" ||
|-
|asw_check_campaign || cmd ||  || Is this map in campaign mode?
|-
|asw_ClearHouse || cmd ||  || Removes all Swarm from the map
|-
|asw_client_build_maps || 0 || , "rep", "cl" || Whether clients compile random maps rather than getting sent them
|-
|asw_clientside_avoidance || 1 || , "cheat", "cl" ||
|-
|asw_clientside_avoidance_scale || 1 || , "cheat", "cl" ||
|-
|asw_cluster_grenade_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_cluster_grenade_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_cluster_grenade_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_cluster_grenade_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_cluster_grenade_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_cluster_grenade_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_colonist_health || 90 || , "sv" ||
|-
|asw_colonist_tom_health || 30 || , "sv" ||
|-
|asw_compliment_chatter_interval_max || 240 || , "sv" || Max time between kill compliments
|-
|asw_compliment_chatter_interval_min || 180 || , "sv" || Min time between kill compliments
|-
|asw_controller_focus_list || cmd ||  || Lists panels receiving controller focus
|-
|asw_controller_lag || 40 || , "cl" ||
|-
|asw_controls || 1 || , "cheat", "rep", "cl" || Disable to get normal FPS controls (affects all players on the server)
|-
|asw_conv || cmd ||  || Test a conversation
|-
|asw_conversation || cmd ||  || Triggers a conversation
|-
|asw_corpse || cmd ||  || Test create a clientside corpse
|-
|asw_credits || cmd ||  || Test shows credits
|-
|asw_cross_layout || 1 || , "a", "cl" || If set, marine portraits are laid out in a cross shape in joypad mode
|-
|asw_crosshair_progress_size || 20 || , "a", "cl" ||
|-
|asw_crosshair_use_perspective || 1 || , "cheat", "cl" || Show the crosshair that has perspective or the old version?
|-
|asw_custom_skill_points || 0 || , "a", "sv" || If set, marines will start with no skill points and will spend them as they progress through the campaign.
|-
|asw_damage_indicator || 1 || , "sv", "cheat" || If set, directional damage indicator is shown
|-
|asw_damage_spark_rate || 0 || , "cheat", "cl" || Base number of seconds between spark sounds/effects at critical damage.
|-
|asw_damageindicator_alpha || 0 || , "cl" || Alpha of the HUD damage indicator
|-
|asw_damageindicator_bullets_alpha || 0 || , "cl" || Scales alpha of the bullets in the HUD damage indicator.
|-
|asw_damageindicator_hurt_flash_alpha || 0 || , "cl" || The alpha of the screen flash when the player is at low health (0.0 - 1.0)
|-
|asw_damageindicator_scale || 0 || , "cl" || Scales the HUD damage indicator
|-
|asw_damageindicator_slash_alpha || 0 || , "cl" || Scales alpha of the slashes in the HUD damage indicator.
|-
|asw_damageindicator_slash_radius || 0 || , "cl" || Scales the slashes in the HUD damage indicator
|-
|asw_damageindicator_slash_scale || 0 || , "cl" || Scales the slashes in the HUD damage indicator
|-
|asw_debug_air_move || 0 || , "cheat", "rep", "cl" || Gives debug info on air moving
|-
|asw_debug_alien_damage || 0 || , "sv" || Print damage aliens receive
|-
|asw_debug_aliens || 0 || , "sv", "cheat" ||
|-
|asw_debug_button_skin || 0 || , "sv", "cheat" || If set, button panels will output skin setting details
|-
|asw_debug_charging || 0 || , "sv", "cheat" || Visualize charging
|-
|asw_debug_clientside_avoidance || 0 || , "cheat", "cl" ||
|-
|asw_debug_combat_status || 0 || , "sv", "cheat" || Show marine's combat status on the screen
|-
|asw_debug_commander_list || 0 || , "cl" || Display fake names in commander list
|-
|asw_debug_drone || 0 || , "sv", "cheat" || Enable drone debug messages
|-
|asw_debug_drone_pose || 0 || , "cl" || Set to drone entity index to output drone pose params
|-
|asw_debug_grubs || 0 || , "sv", "cheat" || If set, grubs will print debug messages for various things
|-
|asw_debug_hud || 0 || , "a", "cl" || Draw debug info for the HUD
|-
|asw_debug_jump_behavior || 0 || , "sv" ||
|-
|asw_debug_marine_aim || 0 || , "sv", "cheat" || Shows debug info on marine aiming
|-
|asw_debug_marine_can_see || 0 || , "sv", "cheat" || Display lines for waking up aliens
|-
|asw_debug_marine_chatter || 0 || , "sv" || Show debug info about when marine chatter is triggered
|-
|asw_debug_marine_damage || 0 || , "sv" || Show damage marines are taking
|-
|asw_debug_medals || 0 || , "sv" || Print debug info about medals
|-
|asw_debug_mine || 0 || , "sv", "cheat" || Turn on debug messages for Incendiary Mines
|-
|asw_debug_mortarbug || 0 || , "sv" || Display mortarbug debug info
|-
|asw_debug_npcs || 0 || , "sv", "cheat" || Enables debug overlays for various NPCs
|-
|asw_debug_pvs || 0 || , "sv", "cheat" ||
|-
|asw_debug_scanner_sound || 0 || , "cheat", "cl" || Prints debug output on scanner pulses
|-
|asw_debug_server_cursor || cmd ||  || Server shows a marker where it thinks your cursor is
|-
|asw_debug_shieldbug || 0 || , "sv", "cheat" || Display shieldbug debug messages
|-
|asw_debug_simple_alien || 0 || , "sv", "cheat" || Print debug text for simple aliens
|-
|asw_debug_spawners || 0 || , "sv", "cheat" || Displays debug messages for the asw_spawners
|-
|asw_debug_spectator || cmd ||  || Prints info on spectator
|-
|asw_debug_spectator_server || cmd ||  || Prints whether a player wants to spectate
|-
|asw_debug_steps || 0 || , "cheat", "rep", "cl" || Gives debug info on moving up/down steps
|-
|asw_debug_throw || 0 || , "sv", "cheat" || Show node debug info on throw visibility checks
|-
|asw_debug_tile_connections || 0 || , "rep", "cl" || Print debug info for tile connections
|-
|asw_debug_xp || cmd ||  || Lists XP details for local player
|-
|asw_debuganimstate || 0 || , "rep", "cl" ||
|-
|asw_DebugAutoAim || 0 || , "cheat", "rep", "cl" ||
|-
|asw_default_campaign || 0 || , "a", "sv" || Default campaign used when dedicated server restarts
|-
|asw_default_extra_0 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_1 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_2 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_3 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_4 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_5 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_6 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_7 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_extra_8 || -1 || , "cl" || Default extra equip for marine with this number
|-
|asw_default_primary_0 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_1 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_2 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_3 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_4 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_5 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_6 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_7 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_primary_8 || -1 || , "cl" || Default primary equip for marine with this number
|-
|asw_default_secondary_0 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_1 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_2 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_3 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_4 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_5 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_6 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_7 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_default_secondary_8 || -1 || , "cl" || Default secondary equip for marine with this number
|-
|asw_demo_camera || cmd ||  ||
|-
|asw_difficulty_alien_damage_step || 0 || , "sv" || How much alien damage is changed per mission difficulty level
|-
|asw_difficulty_alien_health_step || 0 || , "sv" || How much alien health is changed per mission difficulty level
|-
|asw_directional_shadows || 1 || , "cl" || Whether aliens should have flashlight directional shadows
|-
|asw_director_debug || 0 || , "sv", "cheat" || Displays director status on screen
|-
|asw_director_peak_max_time || 3 || , "sv", "cheat" || Max time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_peak_min_time || 1 || , "sv", "cheat" || Min time that director keeps spawning aliens when marine intensity has peaked
|-
|asw_director_relaxed_max_time || 40 || , "sv", "cheat" || Max time that director stops spawning aliens
|-
|asw_director_relaxed_min_time || 25 || , "sv", "cheat" || Min time that director stops spawning aliens
|-
|asw_dlight_list || 0 || , "cl" || Lists dynamic lights
|-
|asw_door_drone_damage_scale || 2 || , "sv", "cheat" || Damage scale for drones hitting doors
|-
|asw_door_explosion_boost || 2 || , "sv", "cheat" || Sets damage scale for grenades vs doors
|-
|asw_door_healthbars || 2 || , "cl" || 0=no health bars, 1=health bar at cursor, 2=show all door health bars
|-
|asw_door_physics || 0 || , "sv", "cheat" || If set, doors will turn into vphysics objects upon death.
|-
|asw_door_seal_damage_reduction || 0 || , "sv", "cheat" || Alien damage scale when door is fully sealed
|-
|asw_draw_awake_ai || 0 || , "sv", "cheat" || Lists how many of each AI are awake
|-
|asw_draw_hud || 1 || , "cl" || Draw the HUD or not
|-
|asw_drawplayermesh || 0 || , "a", "cl" || Draw the player entity or not
|-
|asw_drone_acceleration || 5 || , "sv", "cheat" || How fast the swarm drone accelerates, as a multiplier on his ideal speed
|-
|asw_drone_attacks || 1 || , "sv", "cheat" || Whether the drones attack or not
|-
|asw_drone_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale for the drones while melee attacking
|-
|asw_drone_cycle || cmd ||  || Lists drones along with cycle and weight
|-
|asw_drone_death_force || 5 || , "sv", "cheat" || Scale for alien death forces
|-
|asw_drone_death_force_pitch || -10 || , "sv", "cheat" || Tilt the angle of death forces on alien ragdolls
|-
|asw_drone_door_distance || 60 || , "sv", "cheat" || How near to the door a drone needs to be to bash it
|-
|asw_drone_door_distance_min || 40 || , "sv", "cheat" || Nearest a drone can be to a door when attacking
|-
|asw_drone_fade_time_max || 4 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_fade_time_min || 2 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before fading
|-
|asw_drone_friction || 0 || , "sv", "cheat" || Velocity loss due to friction
|-
|asw_drone_gib_chance || 0 || , "sv", "cheat" || Chance of drone gibbing instead of ragdoll
|-
|asw_drone_gib_time_max || 0 || , "cl" || Maximum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_time_min || 0 || , "cl" || Minimum time a Swarm Drone ragdoll will stay around before gibbing
|-
|asw_drone_gib_velocity || 1 || , "cheat", "cl" || Drone gibs will inherit the velocity of the parent ragdoll scaled by this
|-
|asw_drone_health || 40 || , "sv", "cheat" || How much health the Swarm drones have
|-
|asw_drone_hurl_chance || 0 || , "sv" || Chance that an alien killed by explosives will hurl towards the camera.
|-
|asw_drone_hurl_interval || 10 || , "sv" || Minimum number of seconds that must pass between alien bodies flung at camera.
|-
|asw_drone_jump_pitch_max || 45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_min || -45 || , "cl" || Min pitch for drone's jumping pose parameter
|-
|asw_drone_jump_pitch_speed || 3 || , "cl" || Speed for drone's pitch jumping pose parameter transition
|-
|asw_drone_melee_force || 1 || , "sv", "cheat" || Force of the drone's melee attack
|-
|asw_drone_melee_range || 60 || , "sv", "cheat" || Range of the drone's melee attack
|-
|asw_drone_override_attack || 1 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to attack their enemy
|-
|asw_drone_override_move || 0 || , "sv", "cheat" || Enable to make Swarm drones use custom override movement to chase their enemy
|-
|asw_drone_override_speedboost || 0 || , "sv", "cheat" || boost speed for the alien drones when in override mode
|-
|asw_drone_ridiculous || 0 || , "cheat", "cl" || If true, hurl drone ragdolls at camera in a ridiculous fashion.
|-
|asw_drone_show_facing || 0 || , "sv", "cheat" || Show which way the drone is facing
|-
|asw_drone_show_override || 0 || , "sv", "cheat" || Show a yellow arrow if drone is using override movement
|-
|asw_drone_smooth_speed || 200 || , "sv", "cheat" || How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
|-
|asw_drone_speedboost || 1 || , "sv", "cheat" || boost speed for the alien drones
|-
|asw_drone_start_melee_range || 100 || , "sv", "cheat" || Range at which the drone starts his melee attack
|-
|asw_drone_touch_damage || 0 || , "sv", "cheat" || Damage caused by drones on touch
|-
|asw_drone_uber_health || 500 || , "sv", "cheat" || How much health the uber Swarm drones have
|-
|asw_drone_weak_from_behind || 0 || , "cheat", "rep", "cl" || Drones take double damage from behind
|-
|asw_drone_yaw_speed || 32 || , "sv", "cheat" || How fast the swarm drone can turn
|-
|asw_drone_yaw_speed_attacking || 8 || , "sv", "cheat" || How fast the swarm drone can turn while doing a melee attack
|-
|asw_drone_yaw_speed_attackprep || 64 || , "sv", "cheat" || How fast the swarm drone can turn while starting his melee attack
|-
|asw_drone_zig_zag_length || 144 || , "sv", "cheat" || Length of drone zig zagging
|-
|asw_drone_zig_zagging || 0 || , "sv", "cheat" || If set, aliens will try to zig zag up to their enemy instead of approaching directly
|-
|asw_drones_friendly || cmd ||  || Makes drones friendly to marines
|-
|ASW_Drop || cmd ||  || Makes your marine drop his current weapon
|-
|asw_drop_ammo || cmd ||  || Drops ammo from an ammo bag
|-
|asw_drop_money || 1 || , "sv", "cheat" || Do aliens drop money?
|-
|asw_drop_powerups || 0 || , "sv", "cheat" || Do aliens drop powerups?
|-
|asw_edit_panel || cmd ||  || ASW Edit a VGUI panel by name
|-
|ASW_EditEmitterFrame || cmd ||  || The vgui panel used to edit emitters
|-
|asw_egg_respawn || 0 || , "sv", "cheat" || If set, eggs will respawn the parasite inside
|-
|asw_electrified_armor_duration || 12 || , "sv", "cheat" || Duration of electrified armor when activated
|-
|asw_emitter_max_collision_speed || 80 || , "cheat", "cl" || Maximum speed that makes a full volume
|-
|asw_emitter_min_collision_speed || 50 || , "cheat", "cl" || Minimum speed to make a sound
|-
|asw_encounter_display || 1 ||  ||
|-
|asw_encounter_radius_max || 512 || , "cheat" ||
|-
|asw_encounter_radius_min || 384 || , "cheat" ||
|-
|asw_encounters_distance_min || 900 || , "cheat" || Min distance between edges of encounter circles
|-
|asw_engine_finished_building_map || cmd ||  || Notify engine that we've finished building a map
|-
|asw_ent_create || cmd ||  || Creates an entity of the given type in front of the current marine.
asw_ent_teleport                        : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
|-
|asw_entindex || cmd ||  || Returns the entity index of the player
|-
|asw_facefronttime || 2 || , "rep", "cl" || How many seconds before marine faces front when standing still.
|-
|asw_fail_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission fail music
|-
|asw_fair_marine_rules || 1 || , "a", "sv" || If set, fair marine selection rules are enforced during the briefing
|-
|asw_fast_reload_enabled || 1 || , "cheat", "rep", "cl" || Use fast reload mechanic?
|-
|asw_fast_reload_under_marine || 0 || , "cl" || Draw the active reload bar under the marine?
|-
|asw_feetyawrate || 300 || , "rep", "cl" || How many degrees per second that we can turn our feet or upper body.
|-
|asw_fire_alien_damage_scale || 3 || , "sv", "cheat" ||
|-
|asw_fire_glow || 1 || , "sv", "cheat" ||
|-
|asw_fire_glow_radius || 280 || , "sv", "cheat" ||
|-
|asw_fire_spread_scale || 2 || , "sv", "cheat" ||
|-
|asw_fist_passive_damage_scale || 2 || , "cheat", "rep", "cl" || Damage scale applied from charged fist passive item
|-
|asw_fist_ragdoll_chance || 0 || , "sv" ||
|-
|asw_fix_cam || -1 || , "cheat", "cl" || Set to 1 to fix the camera in place.
|-
|asw_fixed_movement_playback_rate || 0 || , "rep", "cl" || Movement animation playback is always unscaled
|-
|asw_flamer_debug || 0 || , "sv", "cheat" || Visualize flamer projectile collision
|-
|asw_flamer_force || 0 || , "sv", "cheat" || Force imparted by the flamer projectiles
|-
|asw_flamer_light_b || 160 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
|-
|asw_flamer_light_exponent || 5 || , "cheat", "cl" || Alters the flamer dynamic light
|-
|asw_flamer_light_g || 192 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
|-
|asw_flamer_light_r || 255 || , "cheat", "cl" || Alters the colour of the flamer dynamic light
|-
|asw_flamer_light_scale || 0 || , "cheat", "cl" || Alters the size of the flamer dynamic light
|-
|asw_flamer_size || 40 || , "sv", "cheat" || Radius at which flamer projectiles set aliens on fire
|-
|asw_flare_anim_speed || 1 || , "rep", "cl" || Playback rate of the flare throw anim
|-
|asw_flare_autoaim_radius || 250 || , "cheat", "rep", "cl" || Radius of autoaim effect from flares
|-
|asw_flare_b || 200 || , "cl" || Colour of flares
|-
|asw_flare_g || 255 || , "cl" || Colour of flares
|-
|asw_flare_launch_delay || 0 || , "rep", "cl" || Delay before flares are thrown
|-
|asw_flare_r || 240 || , "cl" || Colour of flares
|-
|asw_flare_refire_time || 0 || , "rep", "cl" || Time between starting a new flare throw
|-
|asw_flare_throw_speed || 50 || , "sv", "cheat" || Velocity of thrown flares
|-
|asw_flashlight_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_flashlight_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_flashlight_dlight_offsetx || 30 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsety || 0 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_offsetz || 60 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_flashlight_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_flashlight_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the marine.
|-
|asw_flashlight_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine with flashlight on
|-
|asw_flashlight_marine_lightscale || 1 || , "cheat", "cl" || Light scale on the marine with flashlight on
|-
|asw_flip_door || cmd ||  || Flip all door meshes
|-
|asw_floating_number_type || 0 || , "cl" || 1 = vgui, 2 = particles
|-
|asw_follow_hint_debug || 0 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_range || 300 || , "sv", "cheat" ||
|-
|asw_follow_hint_max_z_dist || 120 || , "sv", "cheat" ||
|-
|asw_follow_slow_distance || 1200 || , "sv", "cheat" || Marines will follow their leader slowly during combat if he's within this distance
|-
|asw_follow_threshold || 40 || , "sv", "cheat" || Marines in diamond formation will move after leader has moved this much
|-
|asw_follow_use_hints || 2 || , "sv", "cheat" || 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
|-
|asw_follow_velocity_predict || 0 || , "sv", "cheat" || Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
|-
|asw_force_ai_fire || 0 || , "sv", "cheat" || Forces all AI marines to fire constantly
|-
|asw_g_jeepexitspeed || 100 || , "sv", "cheat" ||
|-
|asw_gib_bleed_time || 1 || , "cl" || How long drone gibs bleed for
|-
|asw_gimme_ammo || cmd ||  || Refills all marine ammo
|-
|asw_gimme_health || cmd ||  || Refills all marine health
|-
|asw_god || 0 || , "sv", "cheat" || Set to 1 to make marines invulnerable
|-
|asw_goo_volume || 1 || , "sv", "cheat" || Volume of the alien goo looping sound
|-
|asw_grenade_launcher_gravity || 2 || , "sv", "cheat" || Gravity of grenade launcher grenades
|-
|asw_grenade_launcher_speed || 2 || , "sv", "cheat" || Scale speed of grenade launcher grenades
|-
|asw_grenade_radius || 350 || , "sv", "cheat" || Radius of the rifle's grenade explosion
|-
|asw_grenade_throw_delay || 0 || , "cheat", "rep", "cl" || Delay before grenade entity is spawned when throwing
|-
|asw_grentrail_brightness || 128 || , "sv" ||
|-
|asw_grentrail_fade || 100 || , "sv" ||
|-
|asw_grentrail_lifetime || 0 || , "sv" ||
|-
|asw_grentrail_width || 6 || , "sv" ||
|-
|asw_grentrail_widthend || 1 || , "sv" ||
|-
|asw_ground_secondary || 1 || , "cl" || Set to 1 to make marines aim grenades at the floor instead of firing them straight
|-
|asw_grub_speedboost || 1 || , "sv", "cheat" || boost speed for the grubs
|-
|asw_hack_cycle_time || 0 || , "cheat", "cl" ||
|-
|asw_hacking_fraction || 0 || , "sv", "cheat" ||
|-
|asw_harverter_suppress_children || 0 || , "sv", "cheat" || If set to 1, harvesters won't spawn harvesites
|-
|asw_harvester_max_critters || 5 || , "sv", "cheat" || maximum critters the harvester can spawn
|-
|asw_harvester_new || 1 || , "sv", "cheat" || If set to 1, use the new model
|-
|asw_harvester_spawn_height || 16 || , "sv", "cheat" || Height above harvester origin to spawn harvesites at
|-
|asw_harvester_spawn_interval || 1 || , "sv", "cheat" || Time between spawning a harvesite and starting to spawn another
|-
|asw_harvester_speedboost || 1 || , "sv", "cheat" || boost speed for the harvesters
|-
|asw_harvester_touch_damage || 5 || , "sv", "cheat" || Damage caused by harvesters on touch
|-
|asw_heal_gun_heal_fade || 0 || , "cheat", "rep", "cl" || Fade time for heal gun's heal sound
|-
|asw_heal_gun_start_heal_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between heal gun's search and heal sound
|-
|asw_healgrenade || -14145446 || , "cl" || Color of grenades
|-
|asw_healgrenade_gravity || 1000 || , "sv", "cheat" || Gravity of healgrenades
|-
|asw_healgrenade_refire_time || 1 || , "cheat", "rep", "cl" || Time between starting a new healgrenade throw
|-
|asw_hear_fixed || 0 || , "cl" || If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
|-
|asw_hear_from_marine || 0 || , "cl" || Audio hearing position is at current marine's ears
|-
|asw_hear_height || 0 || , "cl" || If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
|-
|asw_hear_pos_debug || 0 || , "cl" || Shows audio hearing position
|-
|asw_hide_local_marine || 0 || , "cheat", "cl" || If enabled, your current marine will be invisible
|-
|asw_hide_marine || cmd ||  || Toggle drawing of the current marine
|-
|asw_hl2_camera || 0 || , "cheat", "rep", "norecord", "cl" ||
|-
|asw_holdout_announce_time || 5 || , "sv", "cheat" || How many seconds between announcing a wave and actually starting a wave.
|-
|asw_holdout_debug || 0 || , "cheat", "rep", "cl" || Show debug text for holdout mode
|-
|asw_holdout_resupply_time || 20 || , "sv", "cheat" || How many seconds marines have to pick new weapons in the resupply stage.
|-
|asw_holdout_start_wave || cmd ||  || Starts a holdout wave
|-
|asw_holdout_wave_score_time || 5 || , "sv", "cheat" || How many seconds to show the end wave scores for.
|-
|asw_horde_class || 0 || , "sv", "cheat" || Alien class used when spawning hordes
|-
|asw_horde_interval_max || 65 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_interval_min || 45 || , "sv", "cheat" || Min time between hordes
|-
|asw_horde_max_distance || 1500 || , "sv", "cheat" || Maximum distance away from the marines the horde can spawn
|-
|asw_horde_min_distance || 800 || , "sv", "cheat" || Minimum distance away from the marines the horde can spawn
|-
|asw_horde_override || 0 || , "rep", "cl" || Forces hordes to spawn
|-
|asw_horde_size_max || 14 || , "sv", "cheat" || Max horde size
|-
|asw_horde_size_min || 9 || , "sv", "cheat" || Min horde size
|-
|asw_horizontal_autoaim || 1 || , "cheat", "cl" || Applies horizontal correction towards best aim ent.
|-
|asw_hotbar_self || 1 || , "cl" || Show your own items on the hotbar
|-
|asw_hotbar_simple || 1 || , "cl" || Show only 1 item per AI marine on the squad hotbar
|-
|asw_hud_alpha || 192 || , "cl" || Alpha of the black parts of the HUD (0->255)
|-
|asw_hud_jeephint_numentries || 10 || , "sv" ||
|-
|asw_hud_scale || 0 || , "cl" || Scale of the HUD overall
|-
|asw_hud_swaps || 1 || , "cl" || Show weapon swap icons on the HUD
|-
|asw_ignore_need_two_player_requirement || 0 || , "rep", "cl" || If set to 1, ignores the mission setting that states two players are needed to start the mission.
|-
|asw_infest_angle || 0 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_infest_pitch || -45 || , "sv" || Angle adjustment for parasite infestation attachment
|-
|asw_info_sound_continue || 1 || , "a", "cl" || Info message sounds continue after you close the window
|-
|asw_inspect_profile || cmd ||  || Display a marine's profile
|-
|asw_instant_restart || 0 || , "sv" || Whether the game should use the instant restart (if not, it'll do a full reload of the map).
|-
|asw_intensity_decay_time || 20 || , "sv", "cheat" || Seconds to decay full intensity to zero
|-
|asw_intensity_far_range || 200 || , "sv", "cheat" || Enemies killed past this distance will only slightly increase intensity
|-
|asw_intensity_inhibit_delay || 3 || , "sv", "cheat" || Seconds before intensity starts to decay after an increase
|-
|asw_intensity_scale || 0 || , "sv", "cheat" || Scales intensity increases for marines
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max                : 7        : , "sv", "cheat"  : Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min                : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_min                        : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
|-
|asw_inventory || cmd ||  || Lists marine's inventory
|-
|ASW_InvLast || cmd ||  || Switches between primary and secondary weapons
|-
|ASW_InvNext || cmd ||  || Makes your marine select the next weapon
|-
|ASW_InvPrev || cmd ||  || Makes your marine select the previous weapon
|-
|ASW_JukeboxFadeOutTime || 1 || , "cl" ||
|-
|asw_jump_jet_height || 160 || , "rep", "cl" ||
|-
|asw_jump_jet_pounce_height || 60 || , "rep", "cl" ||
|-
|asw_jump_jet_time || 1 || , "rep", "cl" ||
|-
|asw_key_atten || 1 || , "cl" ||
|-
|asw_key_falloff || 0 || , "cl" ||
|-
|asw_key_innerCone || 20 || , "cl" ||
|-
|asw_key_outerCone || 30 || , "cl" ||
|-
|asw_key_range || 0 || , "cl" ||
|-
|asw_knockdown_interval || 3 || , "sv", "cheat" || Min time between knockdowns
|-
|asw_laser_sight || 1 || , "a", "cl" ||
|-
|asw_laser_sight_min_distance || 9999 || , "cl" || The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
|-
|asw_last_game_variation || 0 || , "a", "sv" || Which game variation was used last game
|-
|asw_last_marine_dead_delay || 0 || , "sv", "cheat" || How long to wait after the last marine has died before failing the mission
|-
|asw_last_max_players || 6 || , "a", "cl" || Last maxplayers used for starting a server from the main menu
|-
|asw_last_server_name || 0 || , "a", "cl" || Last name used for starting a server from the main menu
|-
|asw_last_sv_lan || 0 || , "a", "cl" || Last sv_lan used for starting a server from the main menu
|-
|asw_leadership_radius || 600 || , "rep", "cl" || Radius of the leadership field around NCOs with the leadership skill
|-
|asw_LeaveMarine || cmd ||  || Uninhabits your current marine
|-
|asw_left_hand_ik || 0 || , "cheat", "cl" || IK the marine's left hand to his weapon
|-
|asw_list_cached_emitters || cmd ||  || Lists all emitter templates currently loaded
|-
|asw_live_marines || cmd ||  || Reports if you have live marines
|-
|ASW_LoadCampaign || cmd ||  || Loads a previously saved campaign game
|-
|asw_local_dlight_b || 250 || , "cheat", "cl" || Blue component of local colour
|-
|asw_local_dlight_exponent || 3 || , "cheat", "cl" || Exponent of local colour
|-
|asw_local_dlight_g || 250 || , "cheat", "cl" || Green component of local colour
|-
|asw_local_dlight_offsetx || 0 || , "cheat", "cl" || Offset of the local dlight
|-
|asw_local_dlight_offsety || -15 || , "cheat", "cl" || Offset of the local local
|-
|asw_local_dlight_offsetz || 95 || , "cheat", "cl" || Offset of the flashlight dlight
|-
|asw_local_dlight_r || 250 || , "cheat", "cl" || Red component of local colour
|-
|asw_local_dlight_radius || 0 || , "cheat", "cl" || Radius of the light around the marine.
|-
|asw_local_dlight_rotate || 0 || , "cheat", "cl" || Whether local dlight's offset is rotated by marine facing
|-
|asw_location_grid_debug || 0 ||  || Outputs mission grid hexes for server and client
|-
|asw_mad_firing_break || 4 || , "sv" || Point at which the mad firing counter triggers the mad firing speech
|-
|asw_mad_firing_decay || 0 || , "sv" || Tick down rate of the mad firing counter
|-
|asw_main_menu_option || cmd ||  ||
|-
|asw_make_jeep || cmd ||  || Creates a clientside jeep
|-
|asw_make_jeep_phys || cmd ||  || Creates physics for test clientside jeep
|-
|asw_map_range || 1200 || , "cheat", "cl" || Range in world units of the minimap
|-
|asw_marine_ai_acceleration || 4 || , "sv", "cheat" || Acceleration boost for marine AI
|-
|asw_marine_ai_followspot || 0 || , "sv", "cheat" ||
|-
|asw_marine_aim_error_decay_multiplier || 0 || , "sv", "cheat" || Value multiplied per turn to reduce aim error over time
|-
|asw_marine_aim_error_max || 20 || , "sv", "cheat" || Maximum firing error angle for AI marines with base accuracy skill
|-
|asw_marine_aim_error_min || 5 || , "sv", "cheat" || Minimum firing error angle for AI marines with base accuracy skill
|-
|asw_marine_ambient || 0 || , "cheat", "cl" || Ambient light of the marine
|-
|asw_marine_auto_hack || 0 || , "sv", "cheat" || If set to 1, marine will automatically hack nearby computers and button panels
|-
|asw_marine_box_collision || 1 || , "rep", "cl" ||
|-
|asw_marine_burn_time_easy || 6 || , "sv", "cheat" || Amount of time marine burns for when ignited on easy difficulty
|-
|asw_marine_burn_time_hard || 12 || , "sv", "cheat" || Amount of time marine burns for when ignited on hard difficulty
|-
|asw_marine_burn_time_insane || 15 || , "sv", "cheat" || Amount of time marine burns for when ignited on insane difficulty
|-
|asw_marine_burn_time_normal || 8 || , "sv", "cheat" || Amount of time marine burns for when ignited on normal difficulty
|-
|asw_marine_collision || 0 || , "rep", "cl" || Whether marines collide with each other or not, in a multiplayer game
|-
|asw_marine_death_cam || 1 || , "cheat", "rep", "cl" || Use death cam
|-
|asw_marine_death_cam_time || 0 || , "cheat", "rep", "cl" || Time to do the slowdown death cam
|-
|asw_marine_death_cam_time_hold || 1 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up
|-
|asw_marine_death_cam_time_interp || 0 || , "cheat", "rep", "cl" || Time to blend into the death cam
|-
|asw_marine_death_cam_time_interp_out || 0 || , "cheat", "rep", "cl" || Time to blend out of the death cam
|-
|asw_marine_death_cam_time_local_hold || 5 || , "cheat", "rep", "cl" || Time to hold on the dying marine at time ramps back up if they died
|-
|asw_marine_death_cam_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during death cam
|-
|asw_marine_death_protection || 1 || , "sv", "cheat" || Prevents marines from dying in one hit, unless on 1 health
|-
|asw_marine_debug_movement || 0 || , "sv", "cheat" || Debug overall marine movement direction
|-
|asw_marine_edge_names || 1 || , "cl" || Prevent marine names from going off the edge of the screen
|-
|asw_marine_explosion_protection || 0 || , "sv", "cheat" || Reduction of explosion radius against marines
|-
|asw_marine_face_last_enemy_time || 5 || , "sv", "cheat" || Amount of time that AI marines will face their last enemy after losing it while in follow mode
|-
|asw_marine_fall_damage || 0 || , "sv", "cheat" || Marines take falling damage
|-
|asw_marine_ff || 1 || , "sv", "cheat" || Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
|-
|asw_marine_ff_absorption || 1 || , "rep", "cl" || Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
|-
|asw_marine_ff_absorption_build_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay build up when being shot by friendlies
|-
|asw_marine_ff_absorption_decay_rate || 0 || , "sv", "cheat" || Rate of FF absorption decay
|-
|asw_marine_ff_dmg_base || 1 || , "sv", "cheat" || Amount of friendly fire damage on mission difficulty 5
|-
|asw_marine_ff_dmg_step || 0 || , "sv", "cheat" || Amount friendly fire damage is modified per mission difficuly level away from 5
|-
|asw_marine_ff_guard_time || 5 || , "sv", "cheat" || Amount of time firing is disabled for when activating friendly fire guard
|-
|asw_marine_force_combat_status || 0 || , "sv", "cheat" ||
|-
|asw_marine_fraction_turn_scale || 0 || , "cheat", "cl" || Scale for the fractional marine turning (large turns)
|-
|asw_marine_friction || 10 || , "nf", "rep", "cl" || Marine movement friction.
|-
|asw_marine_gravity || 800 || , "nf", "rep", "cl" || Marine gravity.
|-
|asw_marine_labels_cursor_maxdist || 70 || , "cl" || Only marines within this distance of the cursor will get their health bar drawn
|-
|asw_marine_lightscale || 4 || , "cheat", "cl" || Light scale on the marine
|-
|asw_marine_linear_turn_rate || 600 || , "cheat", "cl" || Linear turning rate of the marine (used as minimum when fractional turning is employed)
|-
|asw_marine_melee_damage || 20 || , "sv", "cheat" || How much damage the marine's kick does
|-
|asw_marine_melee_distance || 50 || , "sv", "cheat" || How far the marine can kick
|-
|asw_marine_melee_force || 200000 || , "sv", "cheat" || Marine kick force = this / dist
|-
|asw_marine_melee_kick_lift || 0 || , "sv", "cheat" || Upwards Z-Force given to kicked objects
|-
|asw_marine_melee_max_force || 10000 || , "sv", "cheat" || Maximum force allowed
|-
|asw_marine_names || 1 || , "cl" || Whether to show the marine name
|-
|asw_marine_nearby_angle || -75 || , "cheat", "rep", "cl" ||
|-
|asw_marine_object_motion_blur_scale || 0 || , "cl" ||
|-
|asw_marine_passive_armor_scale || 0 || , "sv", "cheat" || 'normal' armor will scale damage taken by this much
|-
|asw_marine_random_yaw || 40 || , "sv" || Min/max angle the marine will change his yaw when idling in follow mode
|-
|asw_marine_rolls || 1 || , "cheat", "rep", "cl" || If set, marine will do rolls when jump is pressed
|-
|asw_marine_scan_beams || 0 || , "sv" || Draw scan beams for marines holding position
|-
|asw_marine_server_anim || cmd ||  || Lists animation playing on the player's current marine serverside
|-
|asw_marine_server_ragdoll || 0 || , "sv", "cheat" || If set, marines will have server ragdolls instead of clientside ones.
|-
|asw_marine_shoulderlight || 2 || , "cl" || Should marines have a shoulder light effect on them.
asw_marine_skill                        : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill  asw_marine_spe
|-
|asw_marine_special_heal_chatter_chance || 0 || , "sv" || Chance of medic saying a special healing line.  Wounded special chance is this times 5.
|-
|asw_marine_special_idle_chatter_chance || 0 || , "sv" || Chance of marine doing a special idle chatter
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
|-
|asw_marine_speed_scale_easy || 0 || , "rep", "cl" ||
|-
|asw_marine_speed_scale_hard || 1 || , "rep", "cl" ||
|-
|asw_marine_speed_scale_insane || 1 || , "rep", "cl" ||
|-
|asw_marine_speed_scale_normal || 1 || , "rep", "cl" ||
|-
|asw_marine_speed_type || 2 || , "rep", "cl" || 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
|-
|asw_marine_stumble_on_damage || 1 || , "sv", "cheat" || Marine stumbles when he takes damage
|-
|asw_marine_switch_blend_max_dist || 1500 || , "cl" || Maximum distance apart marines can be for a camera blend to occur
|-
|asw_marine_switch_blend_speed || 2 || , "cl" || How quickly the camera blends between marines when switching
|-
|asw_marine_time_until_ignite || 0 || , "sv", "cheat" || Amount of time before a marine ignites from taking repeated burn damage
|-
|asw_marine_toggle_crouch_chance || 0 || , "sv" || Chance of AI changing between crouched and non-crouched while idling in follow mode
|-
|asw_marine_turn_firing_fraction || 0 || , "cheat", "cl" || Fractional turning value while firing, if using asw_marine_fraction_turn_scale
|-
|asw_marine_turn_normal_fraction || 0 || , "cheat", "cl" || Fractional turning value if using asw_marine_fraction_turn_scale
|-
|asw_marine_turn_y_pos || 0 || , "a", "cl" || Normalized height position for where the cursor changes the player from looking north to south.
|-
|asw_marine_update_visibility || cmd ||  || Updates marine visibility
|-
|asw_marine_view_cone_cost || 5 || , "sv", "cheat" || Extra pathing cost if a node is visible to a marine
|-
|asw_marine_view_cone_dist || 700 || , "rep", "cl" || Distance for marine view cone checks
|-
|asw_marine_view_cone_dot || 0 || , "rep", "cl" || Dot for marine view cone checks
|-
|asw_marine_yaw_interval_max || 8 || , "sv" || Max time between AI marine shifting his yaw
|-
|asw_marine_yaw_interval_min || 3 || , "sv" || Min time between AI marine shifting his yaw
|-
|asw_MarineInvuln || cmd ||  || Makes your marines invulnerable
|-
|asw_max_alien_batch || 10 || , "sv", "cheat" || Max number of aliens spawned in a horde batch
|-
|asw_max_body_yaw || 30 || , "rep", "cl" || Max angle body yaw can turn either side before feet snap.
|-
|asw_max_saves || 200 || , "a" || Maximum number of multiplayer saves that will be stored on this server.
|-
|asw_medal_accuracy || 0 || , "sv", "cheat" || Minimum accuracy needed to win the accuracy medal
|-
|asw_medal_barrel_kills || 5 || , "sv", "cheat" || Minimum aliens killed with barrels to get the Collateral damage medal
|-
|asw_medal_blood_heal_amount || 150 || , "sv", "cheat" || How much health must be healed to win the blood halo medal
|-
|asw_medal_collection_sp || 1 || , "a", "cl" || Whether the medal collection shows singleplayer or multiplayer
|-
|asw_medal_egg_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
|-
|asw_medal_explosive_kills || 6 || , "sv", "cheat" || How many aliens have to be killed from one explosion to get the explosives merit medal
|-
|asw_medal_firefighter || 10 || , "sv", "cheat" || Minimum fires needed to put out to get the firefighter medal
|-
|asw_medal_grub_kills || 10 || , "sv", "cheat" || Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
|-
|asw_medal_info || cmd ||  || Give medal info on a particular marine
|-
|asw_medal_lifesaver_dist || 100 || , "sv", "cheat" || How close an alien has to be a fellow marine to count for the lifesaver medal
|-
|asw_medal_lifesaver_kills || 1 || , "sv", "cheat" || How many aliens you have to kill that were close to a teammate to get the lifesaver medal
|-
|asw_medal_melee_hits || 20 || , "sv", "cheat" || Minimum kicks needed to get the iron fist medal
|-
|asw_medal_mine_burns || 60 || , "sv", "cheat" || How many mine kills needed to get the mine medal
|-
|asw_medal_parasite_kills || 50 || , "sv", "cheat" || Minimum kills needed to get the parasite medal
|-
|asw_medal_reckless_explosive_kills || 1 || , "sv", "cheat" || How many aliens have to be killed from kicked grenades to get the reckless explosive merit
|-
|asw_medal_sentry_kills || 60 || , "sv", "cheat" || Minimum kills needed to win the sentry medal
|-
|asw_medal_silver_heal_amount || 200 || , "sv", "cheat" || How much health must be healed to win the silver halo medal
|-
|asw_melee_base_damage || 12 || , "cheat", "rep", "cl" || The melee damage that marines do at level 1 (scales up with level)
|-
|asw_melee_debug || 0 || , "rep", "cl" || Debugs the melee system. Set to 2 for position updates
|-
|asw_melee_knockback_up_force || 1 || , "sv", "cheat" ||
|-
|asw_melee_list_dps || cmd ||  || Lists DPS for melee weapons
|-
|asw_melee_lock || 0 || , "rep", "cl" || Marine is moved to the nearest enemy when melee attacking
|-
|asw_melee_lock_distance || 35 || , "cheat", "cl" || Dist marine slides to when locked onto a melee target
|-
|asw_melee_lock_slide_speed || 200 || , "cheat", "cl" || Speed at which marine slides into place when target locked in melee
|-
|asw_melee_reload || cmd ||  || Reloads melee_attacks.txt
|-
|asw_melee_reload_server_only || cmd ||  || Reloads melee_attacks.txt
|-
|asw_melee_require_contact || 0 || , "rep", "cl" || Melee requires contact to transition to the next combo
|-
|asw_melee_require_key_release || 1 || , "cheat", "rep", "cl" || Melee requires key release between attacks
|-
|asw_mesh_emitter_draw || 1 || , "cheat", "cl" || Draw meshes from mesh emitters
|-
|asw_mesh_emitter_test || cmd ||  || Test spawning a clientside mesh emitter
|-
|ASW_MessageLog || cmd ||  || Shows a log of info messages you've read so far in this mission
|-
|asw_minigun_pitch_max || 150 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_pitch_min || 50 || , "cheat", "rep", "cl" || Pitch of barrel spin sound
|-
|asw_minigun_spin_down_rate || 0 || , "cheat", "rep", "cl" || Spin down speed of minigun
|-
|asw_minigun_spin_rate_threshold || 0 || , "cheat", "rep", "cl" || Minimum barrel spin rate before minigun will fire
|-
|asw_minigun_spin_up_rate || 1 || , "cheat", "rep", "cl" || Spin up speed of minigun
|-
|asw_minimap_clicks || 1 || , "a", "cl" || Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
|-
|asw_minimap_scale || cmd ||  || Overrides scale of the minimap
|-
|asw_mining_laser_run_fade || 0 || , "cheat", "rep", "cl" || Fade time for mining laser run sound
|-
|asw_mining_laser_start_run_fade || 0 || , "cheat", "rep", "cl" || Crossfade time between mining laser's charge and run sound
|-
|asw_mininglaser_damage_snd_interval || 1 || , "cheat", "rep", "cl" || How often to play the damage sound when the laser beam is on
|-
|asw_mission_complete || cmd ||  || Cheat to complete the current mission
|-
|asw_money || 0 || , "rep", "cl" || Can players collect money?
|-
|asw_money_elasticity || 3 || , "sv", "cheat" ||
|-
|asw_money_friction || -1 || , "sv", "cheat" ||
|-
|asw_money_gravity || 0 || , "sv", "cheat" ||
|-
|asw_mortar_round_child_fuse_max || 1 || , "sv", "cheat" || Cluster grenade child cluster's maximum fuse length
|-
|asw_mortar_round_child_fuse_min || 0 || , "sv", "cheat" || Cluster grenade child cluster's minimum fuse length
|-
|asw_mortar_round_fuse || 4 || , "sv", "cheat" || Fuse length of cluster grenade
|-
|asw_mortar_round_gravity || 0 || , "sv", "cheat" || Gravity of mortar bug's mortar
|-
|asw_mortar_round_min_detonation_time || 0 || , "sv", "cheat" || Min. time before cluster grenade can detonate
|-
|asw_mortar_round_radius_check_interval || 0 || , "sv", "cheat" || How often the cluster grenade checks for nearby drones to explode against
|-
|asw_mortar_round_radius_check_scale || 0 || , "sv", "cheat" || What fraction of the grenade's damage radius is used for the early detonation check
|-
|asw_mortarbug_face_target || 1 || , "sv", "cheat" || Mortarbug faces his target when moving
|-
|asw_mortarbug_shell_fuse || 3 || , "sv", "cheat" || Time before mortarbug shell explodes
|-
|asw_mortarbug_shell_gravity || 0 || , "sv", "cheat" || Gravity of mortarbug shell
|-
|asw_mortarbug_speedboost || 1 || , "sv", "cheat" || boost speed for the mortarbug
|-
|asw_mortarbug_spitspeed || 350 || , "sv", "cheat" || Speed at which mortarbug grenade travels.
|-
|asw_mortarbug_touch_damage || 5 || , "sv", "cheat" || Damage caused by mortarbug on touch
|-
|asw_motionblur || 0 || , "cl" || Motion Blur
|-
|asw_motionblur_addalpha || 0 || , "cl" || Motion Blur Alpha
|-
|asw_motionblur_drawalpha || 1 || , "cl" || Motion Blur Draw Alpha
|-
|asw_motionblur_time || 0 || , "cl" || The amount of time to wait until updating the FB
|-
|asw_mouse_order_dist || 100 || , "cl" || Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
|-
|asw_move_dummy || cmd ||  ||
|-
|asw_move_marine || 1 || , "sv", "cheat" || Activate remote control of named entity
|-
|asw_movement_direction_interval || 0 || , "sv", "cheat" ||
|-
|asw_movement_direction_tolerance || 30 || , "sv", "cheat" ||
|-
|asw_muzzle_flash_new_type || 0 || , "cheat", "cl" ||
|-
|asw_muzzle_light || 104907008.000 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_max || 100 || , "cheat", "cl" ||
|-
|asw_muzzle_light_radius_min || 50 || , "cheat", "cl" ||
|-
|asw_network_id || cmd ||  || returns network id
|-
|asw_new_drone || 1 || , "sv", "cheat" || Set to 1 to use the new drone model
|-
|ASW_NextMarine || cmd ||  || Select your next marine
|-
|asw_night_vision_duration || 20 || , "cheat", "rep", "cl" ||
|-
|asw_night_vision_fade_in_speed || 400 || , "cheat", "cl" ||
|-
|asw_night_vision_fade_out_speed || 5000 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_max || 220 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_min || 0 || , "cheat", "cl" ||
|-
|asw_night_vision_flash_speed || 1000 || , "cheat", "cl" ||
|-
|asw_night_vision_self_illum_multiplier || 25 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go                              : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
|asw_npc_go_do_run || 1 || , "sv", "cheat" || Set whether should run on asw_npc_go
|-
|asw_objective_slowdown_time || 1 || , "sv", "cheat" || Length of time that the slowdown effect lasts.
|-
|asw_objective_update_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during objective updates
|-
|asw_old_shieldbug || 0 || , "sv", "cheat" || 1= old shield bug, 0 = new model
|-
|asw_OrderMarinesFollow || cmd ||  || Orders nearest marine to follow
|-
|asw_OrderMarinesHold || cmd ||  || Orders nearby marines to hold position
|-
|asw_override_footstep_volume || 0 || , "cheat", "cl" || Overrides footstep volume instead of it being surface dependent
|-
|asw_override_max_marines || 0 || , "sv", "cheat" || Overrides how many marines can be selected for (testing).
|-
|asw_parasite_defanged_damage || 15 || , "sv", "cheat" || Damage per hit from defanged parasites
|-
|asw_parasite_inside || 0 || , "sv" || If set, parasites will burrow into their victims rather than staying attached
|-
|asw_parasite_speedboost || 1 || , "sv", "cheat" || boost speed for the parasites
|-
|asw_particle_count || 0 || , "cl" || Shows how many particles are being drawn
|-
|asw_path_end || cmd ||  || mark end of pathfinding test
|-
|asw_path_start || cmd ||  || mark start of pathfinding test
|-
|asw_pdw_max_shooting_distance || 400 || , "rep", "cl" || Maximum distance of the hitscan weapons.
|-
|asw_pellet_trail_a || 40 || , "cheat", "cl" ||
|-
|asw_pellet_trail_b || 255 || , "cheat", "cl" ||
|-
|asw_pellet_trail_fade || 0 || , "cheat", "cl" ||
|-
|asw_pellet_trail_g || 255 || , "cheat", "cl" ||
|-
|asw_pellet_trail_life || 1 || , "cheat", "cl" ||
|-
|asw_pellet_trail_material || 0 || , "cheat", "cl" ||
|-
|asw_pellet_trail_r || 255 || , "cheat", "cl" ||
|-
|asw_pellet_trail_width || 1 || , "cheat", "cl" ||
|-
|ASW_PermaStim || cmd ||  || Free long stim
|-
|ASW_PermaStimStop || cmd ||  || Free long stim
|-
|asw_phys_prop_motion_blur_scale || 0 || , "cl" ||
|-
|ASW_PhysicsShove || cmd ||  || Shove objects in front of you
|-
|asw_pick_stim_music || cmd ||  || Shows a dialog for picking custom stim music
|-
|asw_pierce_spark_scale || 0 || , "cl" || Scale applied to piercing spark effect
|-
|asw_player_avoidance || 1 || , "cheat", "cl" || Enable/Disable player avoidance.
|-
|asw_player_avoidance_bounce || 1 || , "cheat", "cl" || Marine avoidance bounce.
|-
|asw_player_avoidance_fakehull || 25 || , "cheat", "cl" || Marine avoidance hull size.
|-
|asw_player_avoidance_force || 1024 || , "cheat", "cl" || Marine avoidance separation force.
|-
|asw_player_names || 1 || , "cl" || Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
|-
|asw_portrait_ammo || 1 || , "cl" ||
|-
|asw_portrait_class || 1 || , "cl" ||
|-
|asw_portrait_face || 1 || , "cl" ||
|-
|asw_portrait_health_cross || 0 || , "cl" ||
|-
|asw_portrait_leadership || 1 || , "cl" ||
|-
|asw_portrait_scale_test || 0 || , "cheat", "cl" ||
|-
|asw_portraits_border || 8 || , "cl" || Black border around HUD portraits
|-
|asw_portraits_border_shrink || 0 || , "cl" || How much of the border is applied to the actual size of the portrait.
|-
|asw_portraits_hide || 0 || , "cl" ||
|-
|asw_powerup_elasticity || 0 || , "cheat", "rep", "cl" ||
|-
|asw_powerup_friction || 0 || , "cheat", "rep", "cl" ||
|-
|asw_powerup_gravity || 1 || , "cheat", "rep", "cl" ||
|-
|asw_precache_speech || 0 || , "sv", "cheat" || If set, server will precache all speech files (increases load times a lot!)
|-
|asw_prevent_ai_crouch || 0 || , "cheat", "cl" || Prevents AI from crouching when they hold position
|-
|ASW_PrevMarine || cmd ||  || Select your previous marine
|-
|asw_queen_debug || 0 || , "sv", "cheat" || Display debug info about the queen
|-
|asw_queen_flame_flinch_chance || 0 || , "sv", "cheat" || Chance of queen flinching when she takes fire damage
|-
|asw_queen_force_parasite_spawn || 0 || , "sv", "cheat" || Set to 1 to force the queen to spawn parasites
|-
|asw_queen_force_spit || 0 || , "sv", "cheat" || Set to 1 to force the queen to spit
|-
|asw_queen_grabber_dmg || 1 || , "sv", "cheat" || Damager per pump per grabber
|-
|asw_queen_grabber_health || 20 || , "sv", "cheat" || Initial health of the queen grabbers
|-
|asw_queen_health_easy || 2500 || , "sv", "cheat" || Initial health of the Swarm Queen
|-
|asw_queen_health_hard || 5000 || , "sv", "cheat" || Initial health of the Swarm Queen
|-
|asw_queen_health_insane || 6000 || , "sv", "cheat" || Initial health of the Swarm Queen
|-
|asw_queen_health_normal || 3500 || , "sv", "cheat" || Initial health of the Swarm Queen
|-
|asw_queen_max_mslash || 350 || , "sv", "cheat" || Max Range of Swarm Queen moving slash attack
|-
|asw_queen_min_mslash || 160 || , "sv", "cheat" || Min Range of Swarm Queen moving slash attack
|-
|asw_queen_slash_damage || 5 || , "sv", "cheat" || Damage caused by the Swarm Queen's slash attack
|-
|asw_queen_slash_debug || 0 || , "sv", "cheat" || Visualize Swarm Queen slash collision
|-
|asw_queen_slash_range || 200 || , "sv", "cheat" || Range of Swarm Queen slash attack
|-
|asw_queen_slash_size || 100 || , "sv", "cheat" || Padding around the Swarm Queen's claw when calculating melee attack collision
|-
|asw_queen_spit_autoaim_angle || 10 || , "sv", "cheat" || Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
|-
|asw_queen_spit_damage || 10 || , "sv", "cheat" || Damage caused by the queen's goo spit
|-
|asw_queen_spit_radius || 350 || , "sv", "cheat" || Radius of the queen's goo spit attack
|-
|asw_r_JeepFOV || 90 || , "cheat", "cl" ||
|-
|asw_r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
|-
|asw_r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
|-
|asw_r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
|-
|asw_ragdoll_blend_test || cmd ||  || Ragdoll blending test
|-
|asw_railgun_beam_lifetime || 0 || , "cl" || How long the railgun beam trails last
|-
|asw_railgun_beam_width || 20 || , "cl" || Initial width of the railgun beam trail
|-
|asw_railgun_force_scale || 60 || , "rep", "cl" || Force of railgun shots
|-
|asw_ranger_health || 101 || , "sv", "cheat" ||
|-
|asw_realistic_death_chatter || 0 || , "sv" || If true, only 1 nearby marine will shout about marine deaths
|-
|asw_reconnect_after_outro || 0 || , "cl" || If set, client will reconnect to server after outro
|-
|asw_red_muzzle_b || 128 || , "cl" ||
|-
|asw_red_muzzle_g || 128 || , "cl" ||
|-
|asw_red_muzzle_r || 255 || , "cl" ||
|-
|asw_regular_floor_texture || 0 ||  || Regular floor texture to replace
|-
|asw_report_difficulty || cmd ||  || Reports current skill and mission difficulty level
|-
|asw_reserve_marine_time || 30 || , "sv" || Number of seconds marines are reserved for at briefing start
|-
|asw_restart_mission || cmd ||  || Restarts the current mission
|-
|asw_return_chat || cmd ||  ||
|-
|asw_rg_explosion || 0 || , "cl" || Should the rg tracer have an explosion at the end?
|-
|asw_ricochet_laser_b || 0 || , "cl" || Red component of ricochet rifle bounce laser
|-
|asw_ricochet_laser_brightness || 255 || , "cheat", "cl" || Width of the ricochet targeting laser
|-
|asw_ricochet_laser_fade || 0 || , "cheat", "cl" || Width of the ricochet targeting laser
|-
|asw_ricochet_laser_g || 0 || , "cl" || Red component of ricochet rifle bounce laser
|-
|asw_ricochet_laser_r || 255 || , "cl" || Red component of ricochet rifle bounce laser
|-
|asw_ricochet_laser_width || 1 || , "cheat", "cl" || Width of the ricochet targeting laser
|-
|asw_rim_atten || 0 || , "cl" ||
|-
|asw_rim_falloff || 0 || , "cl" ||
|-
|asw_rim_innerCone || 20 || , "cl" ||
|-
|asw_rim_outerCone || 30 || , "cl" ||
|-
|asw_rim_range || 0 || , "cl" ||
|-
|asw_rocket_acceleration || 60 || , "sv", "cheat" ||
|-
|asw_rocket_debug || 0 || , "sv", "cheat" ||
|-
|asw_rocket_drag || 0 || , "sv", "cheat" ||
|-
|asw_rocket_homing_range || 640000 || , "sv", "cheat" ||
|-
|asw_rocket_hover_height || 10 || , "sv", "cheat" ||
|-
|asw_rocket_hover_thrust || 60 || , "sv", "cheat" ||
|-
|asw_rocket_lifetime || 3 || , "sv", "cheat" ||
|-
|asw_rocket_max_speed || 600 || , "sv", "cheat" ||
|-
|asw_rocket_min_speed || 280 || , "sv", "cheat" ||
|-
|asw_rocket_trail_a || 40 || , "cheat", "cl" ||
|-
|asw_rocket_trail_b || 128 || , "cheat", "cl" ||
|-
|asw_rocket_trail_fade || 0 || , "cheat", "cl" ||
|-
|asw_rocket_trail_g || 255 || , "cheat", "cl" ||
|-
|asw_rocket_trail_life || 0 || , "cheat", "cl" ||
|-
|asw_rocket_trail_material || 0 || , "cheat", "cl" ||
|-
|asw_rocket_trail_r || 255 || , "cheat", "cl" ||
|-
|asw_rocket_trail_width || 1 || , "cheat", "cl" ||
|-
|asw_rocket_volume_time || 0 || , "cl" || Time taken to fade in rocket loop sound
|-
|asw_rocket_wobble_amp || 90 || , "sv", "cheat" ||
|-
|asw_rocket_wobble_freq || 0 || , "sv", "cheat" ||
|-
|asw_room_info || cmd ||  || Shows details about the current room in a randomly generated map
|-
|asw_roster_select_bypass_steam || 0 || , "cheat", "cl" || Bypass checking if data has been downloaded from steam when selecting a Marine.
|-
|asw_rts_controls || 0 || , "cheat", "rep", "cl" ||
|-
|asw_run_fixed_blend || 0 || , "rep", "cl" ||
|-
|asw_run_speed || 380 || , "rep", "cl" || Test of movement speed returned in animstate code
|-
|asw_run_speed_scale || 1 || , "rep", "cl" ||
|-
|asw_sb_gallop_max_range || 130 || , "sv", "cheat" || Max range to do ram attack
|-
|asw_sb_gallop_min_range || 50 || , "sv", "cheat" || Min range to do ram attack
|-
|asw_scanner_background || 1 || , "cl" || Draw black background behind minimap
|-
|asw_scanner_classic || 0 || , "cl" || Scanner has white blips, is always pinging.
|-
|asw_scanner_idle_sound || 3 || , "cl" || Which scanner idle sound is used (from 1 to 4)
|-
|asw_scanner_idle_volume || 0 || , "cl" || Volume of scanner idle loop
|-
|asw_scanner_interlace_alpha || 0 || , "cl" || Alpha of interlace effect on the scanner
|-
|asw_scanner_noise_alpha || 0 || , "cl" || Alpha of noise effect on the scanner
|-
|asw_scanner_pitch_base || 1 || , "cl" || Starting pitch
|-
|asw_scanner_pitch_change || 0 || , "cl" || Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
|-
|asw_scanner_ring_scale || 1 || , "cheat", "cl" || Overdraw in the scanner ring size from the blip boundary
|-
|asw_scanner_scanline_alpha || 80 || , "cl" || Alpha of scanlines on the scanner
|-
|asw_scanner_scanline_double || 0 || , "cl" || Whether scanlines should be single or double pixel
|-
|asw_scanner_warning_sound || 1 || , "cl" || Which scanner warning sound is used (from 1 to 3)
|-
|asw_scanner_warning_volume || 0 || , "cl" || Volume of scanner warning beeps
|-
|asw_screenflash || 0 || , "sv", "cheat" || Alpha of damage screen flash
|-
|asw_sentry_debug_aim || 0 || , "sv", "cheat" || Draw debug lines for sentry gun aim
|-
|asw_sentry_friendly_fire_scale || 0 || , "rep", "cl" || Damage scale for sentry gun friendly fire
|-
|asw_sentry_friendly_target || 0 || , "sv", "cheat" || Whether the sentry targets friendlies or not
|-
|asw_sentry_gun_type || -1 || , "sv", "cheat" || Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
|-
|asw_sequence_speed_cap || 160 || , "rep", "cl" ||
|-
|ASW_Server_LoadCampaign || cmd ||  || Server loads a previously saved campaign game
|-
|ASW_Server_StartCampaign || cmd ||  || Server starts a new campaign game
|-
|asw_set_drone_skin || cmd ||  || Sets skin index of all drones and simple drones
|-
|asw_set_hear_pos || cmd ||  || Sets fixed audio position to the current position
|-
|asw_set_solid || cmd ||  || Sets solid status of current marine
|-
|asw_shake || cmd ||  || Shake the screen.
|-
|asw_shaman_aim_ahead_time || 1 || , "sv", "cheat" || Look ahead time for shaman's heal target
|-
|asw_shaman_health || 59 || , "sv", "cheat" ||
|-
|asw_shieldbug_death_force || 65000 || , "cl" || this sets the custom death force for the exploding shieldbug
|-
|asw_shieldbug_defending_speedboost || 1 || , "sv", "cheat" || Boost speed for the shieldbug when defending
|-
|asw_shieldbug_force_defend || 0 || , "sv", "cheat" || 0 = no force, 1 = force open, 2 = force defend
|-
|asw_shieldbug_knockdown || 1 || , "sv", "cheat" || If set shieldbug will knock marines down with his melee attacks
|-
|asw_shieldbug_knockdown_force || 500 || , "sv", "cheat" || Magnitude of knockdown force for shieldbug's melee attack
|-
|asw_shieldbug_knockdown_lift || 300 || , "sv", "cheat" || Upwards force for shieldbug's melee attack
|-
|asw_shieldbug_melee_force || 2 || , "sv", "cheat" || Melee force of the shieldbug
|-
|asw_shieldbug_screen_shake || 1 || , "sv", "cheat" || Should the shieldbug cause screen shake?
|-
|asw_shieldbug_speedboost || 1 || , "sv", "cheat" || boost speed for the shieldbug
|-
|asw_shotgun_pellet_fade_length || 100 || , "sv" || Length of the trail on the shotgun pellets
|-
|asw_shotgun_pellets_pass || 0 || , "sv", "cheat" || Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
|-
|asw_shotgun_shell_delay || 0 || , "cl" || Delay on shell casing after firing shotgun
|-
|asw_show_all_singleplayer_maps || 0 || , "cl" || If set, offline practice option on the main menu will show all maps.
|-
|asw_show_marine_hints || cmd ||  || Show hint manager spots
|-
|asw_show_mouse_entity || 0 || , "cheat", "cl" || Show entity under the mouse cursor
|-
|asw_show_stats_in_singleplayer || 0 || , "cl" || Show stats screen in singleplayer
|-
|asw_show_xp || cmd ||  || Print local player's XP and level
|-
|asw_show_xp_details || 0 || , "rep", "cl" || Output XP rewards to the console
|-
|asw_simple_hacking || 0 || , "sv", "cheat" || Use simple progress bar computer hacking
|-
|asw_sk_jeep_gauss_damage || 15 || , "sv" ||
|-
|asw_skill || 2 || , "a", "rep", "cl" || Game skill level (1-5).
|-
|asw_skill_accuracy_flamer_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_flamer_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pdw_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_pistol_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_prifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_railgun_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_rifle_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_shotgun_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_sniper_rifle_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_accuracy_tesla_cannon_dmg_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_base || 290 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_movespeed_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_agility_reload_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_autogun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_drugs_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_sentry_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_engineering_welding_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_cluster_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_clusters_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_flechette_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_base || 3 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_duration_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_base || 210 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_freeze_radius_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_base || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_dmg_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_hornet_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_incendiary_dmg_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_base || 280 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_radius_step || 20 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_base || 32 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_count_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_grenades_smart_interval_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_hacking_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_base || 4 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_charges_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_grenade_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_base || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_base || 40 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_charges_step || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_gun_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_base || 25 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_hps_step || 8 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_base || 50 || , "cheat", "rep", "cl" ||
|-
|asw_skill_healing_medkit_hps_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_base || 80 || , "cheat", "rep", "cl" ||
|-
|asw_skill_health_step || 15 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_accuracy_chance_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_leadership_damage_resist_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_base || 30 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_dmg_step || 6 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_force_step || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_melee_speed_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_base || 10 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_duration_step || 5 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_mines_fires_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_muzzle_flash_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_particle_count || 20 || , "cl" || How many particles are spawned for each edge of the skill button
|-
|asw_skill_particle_deviation || 0 || , "cl" || Random deviation applied to initial velocity of skill spending particles
|-
|asw_skill_particle_gravity || 0 || , "cl" || Gravity for particles for the skill spending effect
|-
|asw_skill_particle_inset || 10 || , "cl" || How many pixels inset inside the skill button to spawn particles
|-
|asw_skill_particle_size || 40 || , "cl" || Size of particles for the skill spending effect
|-
|asw_skill_particle_speed || 50 || , "cl" || Initial speed of skill spend particles
|-
|asw_skill_particle_speed_up || 0 || , "cl" || Upward boost given to skill spend particles
|-
|asw_skill_piercing_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_piercing_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_base || 1 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_fast_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_reloading_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_base || 600 || , "cheat", "rep", "cl" ||
|-
|asw_skill_scanner_step || 150 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_base || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_self_healing_charges_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_base || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_dmg_step || 2 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_base || 7 || , "cheat", "rep", "cl" ||
|-
|asw_skill_vindicator_pellets_step || 0 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_base || 100 || , "cheat", "rep", "cl" ||
|-
|asw_skill_xenowounds_step || -25 || , "cheat", "rep", "cl" ||
|-
|asw_sniper_dlight_b || 250 || , "cheat", "cl" || Blue component of flashlight colour
|-
|asw_sniper_dlight_exponent || 1 || , "cheat", "cl" ||
|-
|asw_sniper_dlight_g || 250 || , "cheat", "cl" || Green component of flashlight colour
|-
|asw_sniper_dlight_r || 250 || , "cheat", "cl" || Red component of flashlight colour
|-
|asw_sniper_dlight_radius || 100 || , "cheat", "cl" || Radius of the light around the cursor.
|-
|asw_sniper_scope_radius || 100 || , "cl" ||
|-
|asw_sniper_scope_self_illum_multiplier || 0 || , "cl" || For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
|-
|asw_sniper_shell_delay || 0 || , "cl" || Delay on shell casing after firing rifle
|-
|asw_solid_info || cmd ||  || Shows solid status of current marine
|-
|asw_sounds || cmd ||  || lists sounds playing
|-
|asw_spawn_alien || cmd ||  || Make the named asw_spawner spit out an alien
|-
|asw_spawn_buzzer || cmd ||  || Refills all marine health
|-
|asw_spawn_parasite_pack || cmd ||  || Spawns a group of parasites somewhere randomly in the map
|-
|asw_spawn_shieldbug || cmd ||  || Spawns a shieldbug somewhere randomly in the map
|-
|asw_spawning_enabled || 1 || , "sv", "cheat" || If set to 0, asw_spawners won't spawn aliens
|-
|asw_spinning_stim_cam || 1 || , "cl" || If set, slow motion will display a small spinning camera view
|-
|asw_springcol || 1 || , "sv", "cheat" || Use soft alien collision
|-
|asw_springcol_core || 0 || , "sv", "cheat" || Fraction of the alien's pushaway radius that is a solid capped core
|-
|asw_springcol_debug || 0 || , "sv", "cheat" || Display the direction of the pushaway vector. Set to entity index or -1 to show all.
|-
|asw_springcol_force_scale || 3 || , "sv", "cheat" || Multiplier for each individual push force
|-
|asw_springcol_push_cap || 33 || , "sv", "cheat" || Cap on the total push vector
|-
|asw_springcol_radius || 50 || , "sv", "cheat" || Radius of the alien's pushaway cylinder
|-
|asw_squad_debug || 1 || , "sv", "cheat" || Draw debug overlays for squad movement
|-
|asw_squad_hotbar || cmd ||  || Activate a squad hotbar button
|-
|asw_squad_inventory || cmd ||  || Shows squad inventory
|-
|ASW_StartCampaign || cmd ||  || Starts a new campaign game
|-
|asw_StartStim || cmd ||  || Activates a stim pack
|-
|asw_stats_scrub_time || 6 || , "cheat", "cl" || Time that it takes to do the full stats time scrub.
|-
|asw_stats_skip_marines_test || 0 || , "cheat", "cl" || Tests removing marines 1 and 3 from the stats screen
|-
|asw_stats_track || 1 || , "sv" || Turn on//off Infested stats tracking.
|-
|asw_steam_cloud || 1 || , "cl" || Whether Swarm data should be stored in the Steam Cloud
|-
|asw_steam_cloud_debug || 1 || , "cl" || Print Steam Cloud messages
|-
|asw_stim_cam_pitch || 10 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_roll || 0 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_rotate_speed || 0 || , "cl" || Rotation speed of the stim camera
|-
|asw_stim_cam_time || 0 || , "cheat", "cl" || When time scale drops below this value, the stim cam will show
|-
|asw_stim_cam_x || -20 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_y || -30 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_cam_yaw || 15 || , "cl" || Controls angle of the small in-picture Stim camera
|-
|asw_stim_cam_z || 70 || , "cl" || Controls offset of the small in-picture Stim camera
|-
|asw_stim_duration || 6 || , "sv", "cheat" || Default duration of the stimpack slomo (medics with skills will override this number)
|-
|asw_stim_music || 0 || , "a", "cl" || Custom music file used for stim music
|-
|asw_stim_time_scale || 0 || , "cheat", "rep", "cl" || Time scale during stimpack slomo
|-
|asw_stop_burning || cmd ||  || Makes your marine stop burning
|-
|asw_stumble_interval || 2 || , "sv", "cheat" || Min time between stumbles
|-
|asw_stumble_knockback || 300 || , "sv", "cheat" || Velocity given to aliens that get knocked back
|-
|asw_stumble_lift || 300 || , "sv", "cheat" || Upwards velocity given to aliens that get knocked back
|-
|asw_stun_grenade_time || 6 || , "sv", "cheat" || How long stun grenades stun aliens for
|-
|asw_success_sound_delay || 0 || , "cheat", "cl" || Delay before playing mission success music
|-
|asw_suicide || cmd ||  || Kills your current marine
|-
|asw_sv_maxspeed || 500 || , "nf", "rep", "cl" ||
|-
|asw_synup_chatter_chance || 0 || , "sv", "cheat" || Chance of the synup chatter happening
|-
|asw_tech_order_hack_range || 1200 || , "sv", "cheat" || Max range when searching for a nearby AI tech to hack for you
asw_teleport                            : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
|-
|asw_test_marinenearby || cmd ||  || Tests the marine nearby util shared function
|-
|asw_test_music || cmd ||  || lists music pointer
|-
|asw_test_new_alien_jump || 1 || , "a", "sv" ||
|-
|asw_test_turret || cmd ||  || Test remote turret
|-
|asw_test_wave_announce || cmd ||  || Shows wave announce panel
|-
|ASW_TestLoad || cmd ||  || Tests loading a savegame
|-
|ASW_TestRoute || cmd ||  || Tests loading a savegame
|-
|asw_tilegen || cmd ||  || Experimental tile based level generator.
|-
|asw_tilegen_theme || 0 || , "a" || Default theme selected in TileGen
|-
|asw_time_scale_delay || 0 || , "cheat", "rep", "cl" || Delay before timescale changes to give a chance for the client to comply and predict.
|-
|asw_tracer_count || cmd ||  || Shows number of tracers spawned
|-
|asw_tracer_style || 1 || , "a", "cl" || Specify tracer style. 0=none 1=normal 2=grey line
|-
|asw_trail_beam_lifetime || 0 || , "cl" || How long the pellet trails last
|-
|asw_trail_beam_width || 3 || , "cl" || Initial width of the pellet trails
|-
|asw_tumbler_debug || 0 || , "cheat", "cl" || Debug info on tumbler offsets
|-
|asw_turret_debug_limits || 0 || , "cheat", "cl" || Prints debug info about turret turning limits
|-
|asw_turret_dot || 0 || , "cheat", "cl" || Dot angle above which potential targets are shown in the remote turret view
|-
|asw_turret_fire_rate || 0 || , "cheat", "rep", "cl" || Firing rate of remote controlled turrets
|-
|asw_turret_fog_end || 1200 || , "cl" || Fog end distance for turret view
|-
|asw_turret_fog_start || 900 || , "cl" || Fog start distance for turret view
|-
|asw_turret_turn_rate || 50 || , "cheat", "rep", "cl" || Turning rate of remote controlled turrets
|-
|asw_tutorial_save_stage || 0 || , "a", "sv" || How far through the tutorial the player has got
|-
|asw_uber_auto_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drones when attacking
|-
|asw_uber_speed_scale || 0 || , "sv", "cheat" || Speed scale of uber drone compared to normal
|-
|asw_unlock_all_locations || 0 || , "cheat" || Unlocks all mission hexes
|-
|asw_update_binds || cmd ||  || Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
|-
|asw_use_particle_tracers || 1 || , "cheat", "rep", "cl" || Use particle tracers instead of the old school HL2 ones
|-
|asw_vbsp2 || 0 || , "rep" ||
|-
|asw_vehicle_cam_dist || 412 || , "cheat", "cl" ||
|-
|asw_vehicle_cam_height || 0 || , "cheat", "cl" ||
|-
|asw_vehicle_cam_pitch || 45 || , "cheat", "cl" ||
|-
|asw_vindicator_grenade_elasticity || 1 || , "sv", "cheat" || elasticity of vindicator grenade
|-
|asw_vindicator_grenade_friction || -1 || , "sv", "cheat" || Time before grenade can
|-
|asw_vindicator_grenade_fuse || 3 || , "sv", "cheat" || Fuse time on incendiary grenades
|-
|asw_vindicator_grenade_gravity || 0 || , "sv", "cheat" || Gravity of vindicator grenade
|-
|asw_vindicator_grenade_mass || 10 || , "sv", "cheat" || Mass of indendiary/cluster grenade
|-
|asw_vindicator_grenade_min_detonation_time || 0 || , "sv", "cheat" || Minimum before this grenade can detonate
|-
|asw_vindicator_grenade_velocity || 3 || , "sv", "cheat" || Scale to the vindicator grenade initial velocity
|-
|asw_visrange_generic || 400 || , "cheat", "rep", "cl" || Vismon range
|-
|asw_voice_side_icon || 0 || , "cheat", "cl" || Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
|-
|asw_vote_chooser || cmd ||  ||
|-
|asw_vote_duration || 30 || , "rep", "cl" || Time allowed to vote on a map/campaign/saved game change.
|-
|asw_vote_kick_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a kick vote
|-
|asw_vote_leader_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a leader vote
|-
|asw_vote_map_fraction || 0 || , "a", "rep", "cl" || Fraction of players needed to activate a map vote
|-
|asw_walk_fixed_blend || 0 || , "rep", "cl" ||
|-
|asw_walk_point || 200 || , "rep", "cl" ||
|-
|asw_walk_sequence_speed_cap || 50 || , "rep", "cl" ||
|-
|asw_walk_speed || 175 || , "rep", "cl" ||
|-
|asw_walk_speed_scale || 1 || , "rep", "cl" ||
|-
|asw_wanderer_override || 0 || , "rep", "cl" || Forces wanderers to spawn
|-
|asw_weapon_force_scale || 1 || , "rep", "cl" || Force of weapon shots
|-
|asw_weapon_max_shooting_distance || 1500 || , "rep", "cl" || Maximum distance of the hitscan weapons.
|-
|asw_weapon_pitch || 12 || , "cl" ||
|-
|asw_weapon_safety_hull || 0 || , "sv", "cheat" || Size of hull used to check for AI shots going too near a friendly
|-
|asw_wire_full_random || 0 || , "sv", "cheat" || Fully randomize wire hacks
|-
|asw_world_healthbar_class_icon || 0 || , "cl" || Show class icon on mouse over
|-
|asw_world_healthbars || 1 || , "cl" || Shows health bars in the game world
|-
|asw_world_usingbars || 1 || , "cl" || Shows using bars in the game world
|-
|asw_ww_chatter_interval_max || 260 || , "sv" || Max time between wildcat and wolfe conversation
|-
|asw_ww_chatter_interval_min || 200 || , "sv" || Min time between wildcat and wolfe conversation
|-
|asw_xp_screen_debug || 0 || , "cheat", "cl" || If enabled, XP screen will show dummy player slots
|-
|async_allow_held_files || 1 ||  || Allow AsyncBegin/EndRead()
|-
|async_mode || 0 ||  || Set the async filesystem mode (0 = async, 1 = synchronous)
|-
|async_resume || cmd ||  ||
|-
|async_serialize || 0 ||  || Force async reads to serialize for profiling
|-
|async_simulate_delay || 0 ||  || Simulate a delay of up to a set msec per file operation
|-
|async_suspend || cmd ||  ||
|-
|+attack || cmd ||  ||
|-
|-attack || cmd ||  ||
|-
|-attack2 || cmd ||  ||
|-
|+attack2 || cmd ||  ||
|-
|audit_save_in_memory || cmd ||  || Audit the memory usage and files in the save-to-memory system
|-
|autoaim_max_deflect || 0 || , "sv" ||
|-
|autoaim_max_dist || 2160 || , "sv" ||
|-
|autosave || cmd ||  || Autosave
|-
|autosavedangerous || cmd ||  || AutoSaveDangerous
|-
|autosavedangerousissafe || cmd ||  ||
|-
|}
===B===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|-back || cmd ||  ||
|-
|+back || cmd ||  ||
|-
|banid || cmd ||  || Add a user ID to the ban list.
|-
|banip || cmd ||  || Add an IP address to the ban list.
|-
|bench_end || cmd ||  || Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
|-
|bench_upload || cmd ||  || Uploads most recent benchmark stats to the Valve servers.
|-
|benchframe || cmd ||  || Takes a snapshot of a particular frame in a time demo.
|-
|bind || cmd ||  || Bind a key.
|-
|BindToggle || cmd ||  || Performs a bind <key> 'increment var <cvar> 0 1 1'
|-
|blackbox || 1 ||  ||
|-
|blackbox_dump || cmd ||  || Dump the contents of the blackbox
|-
|blackbox_record || cmd ||  || Record an entry into the blackbox
|-
|BlendBonesMode || 2 || , "rep", "cl" ||
|-
|blink_duration || 0 || , "cl" || How many seconds an eye blink will last.
|-
|box || cmd ||  || Draw a debug box.
|-
|-break || cmd ||  ||
|-
|+break || cmd ||  ||
|-
|breakable_disable_gib_limit || 0 || , "sv" ||
|-
|breakable_multiplayer || 1 || , "sv" ||
|-
|buddha || cmd ||  || Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
|-
|budget_averages_window || 30 || , "a" || number of frames to look at when figuring out average frametimes
|-
|budget_background_alpha || 128 || , "a" || how translucent the budget panel is
|-
|budget_bargraph_background_alpha || 128 || , "a" || how translucent the budget panel is
|-
|budget_bargraph_range_ms || 16 || , "a" || budget bargraph range in milliseconds
|-
|budget_history_numsamplesvisible || 100 || , "a" || number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
|-
|budget_history_range_ms || 66 || , "a" || budget history range in milliseconds
|-
|budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
|-
|budget_panel_height || 384 || , "a" || height in pixels of the budget panel
|-
|budget_panel_width || 512 || , "a" || width in pixels of the budget panel
|-
|budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
|-
|budget_panel_y || 50 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|budget_peaks_window || 30 || , "a" || number of frames to look at when figuring out peak frametimes
|-
|budget_show_averages || 0 || , "a" || enable/disable averages in the budget panel
|-
|budget_show_history || 1 || , "a" || turn history graph off and on. . good to turn off on low end
|-
|budget_show_peaks || 1 || , "a" || enable/disable peaks in the budget panel
|-
|budget_toggle_group || cmd ||  || Turn a budget group on/off
|-
|bug || cmd ||  || Show the bug reporting UI.
|-
|bug_swap || cmd ||  || Automatically swaps the current weapon for the bug bait and back again.
|-
|bugreporter_console_bytes || 15000 ||  || Max # of console bytes to put into bug report body (full text still attached).
|-
|bugreporter_includebsp || 1 ||  || Include .bsp for internal bug submissions.
|-
|bugreporter_snapshot_delay || 0 ||  || Frames to delay before taking snapshot
|-
|bugreporter_uploadasync || 0 || , "a" || Upload attachments asynchronously
|-
|bugreporter_username || 0 || , "a" || Username to use for bugreporter
|-
|buildcubemaps || cmd ||  || Rebuild cubemaps.
|-
|building_cubemaps || 0 ||  ||
|-
|}
===C===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|c_maxdistance || 200 || , "a", "cl" ||
|-
|c_maxpitch || 90 || , "a", "cl" ||
|-
|c_maxyaw || 135 || , "a", "cl" ||
|-
|c_mindistance || 30 || , "a", "cl" ||
|-
|c_minpitch || 0 || , "a", "cl" ||
|-
|c_minyaw || -135 || , "a", "cl" ||
|-
|c_orthoheight || 100 || , "a", "cl" ||
|-
|c_orthowidth || 100 || , "a", "cl" ||
|-
|c_thirdpersonshoulder || 0 || , "a", "cl" ||
|-
|c_thirdpersonshoulderaimdist || 120 || , "a", "cl" ||
|-
|c_thirdpersonshoulderdist || 40 || , "a", "cl" ||
|-
|c_thirdpersonshoulderheight || 5 || , "a", "cl" ||
|-
|c_thirdpersonshoulderoffset || 20 || , "a", "cl" ||
|-
|cache_print || cmd ||  || cache_print [section] Print out contents of cache memory.
|-
|cache_print_lru || cmd ||  || cache_print_lru [section] Print out contents of cache memory.
|-
|cache_print_summary || cmd ||  || cache_print_summary [section] Print out a summary contents of cache memory.
|-
|cam_collision || 1 || , "a", "cl" || When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
|-
|cam_command || cmd ||  || Tells camera to change modes
|-
|cam_idealdelta || 4 || , "a", "cl" || Controls the speed when matching offset to ideal angles in thirdperson view
|-
|cam_idealdist || 150 || , "a", "cl" ||
|-
|cam_ideallag || 4 || , "a", "cl" || Amount of lag used when matching offset to ideal angles in thirdperson view
|-
|cam_idealpitch || 0 || , "a", "cl" ||
|-
|cam_idealyaw || 0 || , "a", "cl" ||
|-
|cam_showangles || 0 || , "cheat", "cl" || When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
|-
|cam_snapto || 0 || , "a", "cl" ||
|-
|-camdistance || cmd ||  ||
|-
|+camdistance || cmd ||  ||
|-
|+camin || cmd ||  ||
|-
|-camin || cmd ||  ||
|-
|+cammousemove || cmd ||  ||
|-
|-cammousemove || cmd ||  ||
|-
|camortho || cmd ||  || Switch to orthographic camera.
|-
|-camout || cmd ||  ||
|-
|+camout || cmd ||  ||
|-
|+campitchdown || cmd ||  ||
|-
|-campitchdown || cmd ||  ||
|-
|+campitchup || cmd ||  ||
|-
|-campitchup || cmd ||  ||
|-
|+camyawleft || cmd ||  ||
|-
|-camyawleft || cmd ||  ||
|-
|+camyawright || cmd ||  ||
|-
|-camyawright || cmd ||  ||
|-
|cancelselect || cmd ||  ||
|-
|cast_hull || cmd ||  || Tests hull collision detection
|-
|cast_ray || cmd ||  || Tests collision detection
|-
|cc_captiontrace || 1 || , "cl" || Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|-
|cc_emit || cmd ||  || Emits a closed caption
|-
|cc_findsound || cmd ||  || Searches for soundname which emits specified text.
|-
|cc_flush || cmd ||  || Flushes async'd captions.
|-
|cc_lang || 0 || , "a", "cl" || Current close caption language (emtpy = use game UI language)
|-
|cc_linger_time || 1 || , "a", "cl" || Close caption linger time.
|-
|cc_minvisibleitems || 1 || , "cl" || Minimum number of caption items to show.
|-
|cc_norepeat || 5 || , "sv" || In multiplayer games, don't repeat captions more often than this many seconds.
|-
|cc_predisplay_time || 0 || , "a", "cl" || Close caption delay before showing caption.
|-
|cc_random || cmd ||  || Emits a random caption
|-
|cc_sentencecaptionnorepeat || 4 || , "cl" || How often a sentence can repeat.
|-
|cc_showblocks || cmd ||  || Toggles showing which blocks are pending/loaded async.
|-
|cc_showmissing || 0 || , "rep", "cl" || Show missing closecaption entries.
|-
|cc_subtitles || 0 || , "a", "cl" || If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|-
|centerview || cmd ||  ||
|-
|ch_createairboat || cmd ||  || Spawn airboat in front of the player.
|-
|ch_createjeep || cmd ||  || Spawn jeep in front of the player.
|-
|changelevel || cmd ||  || Change server to the specified map
|-
|changelevel2 || cmd ||  || Transition to the specified map in single player
|-
|chet_debug_idle || 0 || , "a", "sv" || If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
|-
|circle_paintsplat_alpha_offset || 1 || , "cheat", "rep" || alpha offset from max radius of the splat circle, -1 = no offset
|-
|circle_paintsplat_bias || 0 || , "cheat", "rep" || Change bias value for computing circle buffer
|-
|circle_paintsplat_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_max_alpha_noise || 128 || , "cheat", "rep" || Max noise value of circle alpha
|-
|circle_paintsplat_noise_enabled || 1 || , "cheat", "rep" ||
|-
|circle_paintsplat_radius || 4 || , "cheat", "rep" || Change the radius of circle in paintmap
|-
|cl_aggregate_particles || 1 || , "cl" ||
|-
|cl_alien_extra_interp || 0 || , "cl" || Extra interpolation for aliens.
|-
|cl_allowdownload || 1 || , "a" || Client downloads customization files
|-
|cl_allowupload || 1 || , "a" || Client uploads customization files
|-
|cl_ambient_light_disableentities || 0 || , "cl" || Disable map ambient light entities.
|-
|cl_anglespeedkey || 0 || , "cl" ||
|-
|cl_asw_drone_travel_yaw || 0 || , "cheat", "cl" || Show the clientside estimated travel yaw for swarm drones
|-
|cl_asw_drone_travel_yaw_rate || 4 || , "cheat", "cl" || How fast the drones alter their move_yaw param
|-
|cl_asw_smooth || 1 || , "cl" || Smooth marine's render origin after prediction errors
|-
|cl_asw_smoothtime || 0 || , "cl" || Smooth marine's render origin after prediction error over this many seconds
|-
|cl_backspeed || 450 || , "cheat", "cl" ||
|-
|cl_blobulator_freezing_max_metaball_radius || 25 || , "cl" || Setting this can create more complex surfaces on large hitboxes at the cost of performance.
|-
|cl_blurClearAlpha || 0 || , "cl" || 0-255, but 0 has errors at the moment
|-
|cl_blurDebug || 0 || , "cl" ||
|-
|cl_blurPasses || 1 || , "cl" ||
|-
|cl_blurTapSize || 0 || , "cl" ||
|-
|cl_burninggibs || 0 || , "cl" || A burning player that gibs has burning gibs.
|-
|cl_camera_follow_bone_index || -2 || , "cheat", "cl" || Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
|-
|cl_chat_active || 0 || , "cl" ||
|-
|cl_chatfilters || 31 || , "a", "cl" || Stores the chat filter settings
|-
|cl_class || 0 || , "a", "user", "cl" || Default class when joining a game
|-
|cl_clearhinthistory || cmd ||  || Clear memory of client side hints displayed to the player.
|-
|cl_clock_correction || 1 || , "cheat" || Enable/disable clock correction on the client.
|-
|cl_clock_correction_adjustment_max_amount || 200 || , "cheat" || Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|-
|cl_clock_correction_adjustment_max_offset || 90 || , "cheat" || As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|-
|cl_clock_correction_adjustment_min_offset || 10 || , "cheat" || If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|-
|cl_clock_correction_force_server_tick || 999 || , "cheat" || Force clock correction to match the server tick + this offset (-999 disables it).
|-
|cl_clock_showdebuginfo || 0 || , "cheat" || Show debugging info about the clock drift.
|-
|cl_clockdrift_max_ms || 150 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_clockdrift_max_ms_threadmode || 0 || , "cheat" || Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|-
|cl_cmdrate || 30 || , "a", "user" || Max number of command packets sent to server per second
|-
|cl_colorfastpath || 0 || , "cl" ||
|-
|cl_customsounds || 0 || , "cl" || Enable customized player sound playback
|-
|cl_demoviewoverride || 0 || , "cl" || Override view during demo playback
|-
|cl_detail_multiplier || 1 || , "cheat", "cl" || extra details to create
|-
|cl_detaildist || 1200 || , "cl" || Distance at which detail props are no longer visible
|-
|cl_detailfade || 400 || , "cl" || Distance across which detail props fade in
|-
|cl_disable_ragdolls || 0 || , "cheat", "cl" ||
|-
|cl_disable_water_render_targets || 0 || , "cl" ||
|-
|cl_downloadfilter || 0 || , "a" || Determines which files can be downloaded from the server (all, none, nosounds)
|-
|cl_drawhud || 1 || , "cheat", "cl" || Enable the rendering of the hud
|-
|cl_drawleaf || -1 || , "cheat", "cl" ||
|-
|cl_drawmaterial || 0 || , "cheat", "cl" || Draw a particular material over the frame
|-
|cl_drawmonitors || 1 || , "cl" ||
|-
|cl_drawshadowtexture || 0 || , "cheat", "cl" ||
|-
|cl_dump_particle_stats || cmd ||  || dump particle profiling info to particle_profile.csv
|-
|cl_dumpplayer || cmd ||  || Dumps info about a player
|-
|cl_dumpsplithacks || cmd ||  || Dump split screen workarounds.
|-
|cl_ejectbrass || 1 || , "cl" ||
|-
|cl_enable_remote_splitscreen || 0 || , "cl" || Allows viewing of nonlocal players in a split screen fashion
|-
|cl_ent_absbox || cmd ||  || Displays the client's absbox for the entity under the crosshair.
|-
|cl_ent_bbox || cmd ||  || Displays the client's bounding box for the entity under the crosshair.
|-
|cl_ent_rbox || cmd ||  || Displays the client's render box for the entity under the crosshair.
|-
|cl_entityreport || 0 || , "cheat" || For debugging, draw entity states to console
|-
|cl_extrapolate || 1 || , "cheat", "cl" || Enable/disable extrapolation if interpolation history runs out.
|-
|cl_extrapolate_amount || 0 || , "cheat", "cl" || Set how many seconds the client will extrapolate entities for.
|-
|cl_fastdetailsprites || 1 || , "cheat", "cl" || whether to use new detail sprite system
|-
|cl_fasttempentcollision || 5 || , "cl" ||
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
|-
|cl_flushentitypacket || 0 || , "cheat" || For debugging. Force the engine to flush an entity packet.
|-
|cl_forcepreload || 0 || , "a" || Whether we should force preloading.
|-
|cl_forwardspeed || 450 || , "cheat", "cl" ||
|-
|cl_foundry_ShowEntityHighlights || 1 || , "cl" ||
|-
|cl_fullupdate || cmd ||  || Forces the server to send a full update packet
|-
|cl_globallight_freeze || 0 || , "cl" ||
|-
|cl_globallight_xoffset || -800 || , "cl" ||
|-
|cl_globallight_yoffset || 1600 || , "cl" ||
|-
|cl_idealpitchscale || 0 || , "a", "cl" ||
|-
|cl_ignore_vpk_assocation || 0 || , "a", "cl" || Do not ask to set vpk assocation
|-
|cl_ignorepackets || 0 || , "cheat" || Force client to ignore packets (for debugging).
|-
|cl_interp || 0 || , "user", "cl" || Sets the interpolation amount (bounded on low side by server interp ratio settings).
|-
|cl_interp_all || 0 || , "cl" || Disable interpolation list optimizations.
|-
|cl_interp_npcs || 0 || , "cl" || Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|-
|cl_interp_ratio || 2 || , "user", "cl" || Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
|-
|cl_interp_threadmodeticks || 0 || , "cl" || Additional interpolation ticks to use when interpolating with threaded engine mode set.
|-
|cl_jiggle_bone_debug || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_debug_pitch_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_debug_yaw_constraints || 0 || , "cheat", "cl" || Display physics-based 'jiggle bone' debugging information
|-
|cl_jiggle_bone_invert || 0 || , "cheat", "cl" ||
|-
|cl_jiggle_bone_sanity || 1 || , "cl" || Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
|-
|cl_lagcomp_errorcheck || 0 || , "cl" || Player index of other player to check for position errors.
|-
|cl_lagcompensation || 1 || , "user", "cl" || Perform server side lag compensation of weapon firing events.
|-
|cl_language || 0 || , "user" || Language (from Steam API)
|-
|cl_leafsystemvis || 0 || , "cheat", "cl" ||
|-
|cl_leveloverview || 0 || , "cheat", "cl" ||
|-
|cl_leveloverviewmarker || 0 || , "cheat", "cl" ||
|-
|cl_localnetworkbackdoor || 0 ||  || Enable network optimizations for single player games.
|-
|cl_logofile || 0 || , "a" || Spraypoint logo decal.
|-
|cl_maxrenderable_dist || 3000 || , "cheat", "cl" || Max distance from the camera at which things will be rendered
|-
|cl_modelfastpath || 1 || , "cl" ||
|-
|cl_mouseenable || 1 || , "cl" ||
|-
|cl_mouselook || 1 || , "a", "user", "cl", "ss" || Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|-
|cl_overdraw_test || 0 || , "cheat", "numeric", "cl" ||
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
|-
|cl_particle_batch_mode || 1 || , "cl" ||
|-
|cl_particle_fallback_base || 0 || , "cl" || Base for falling back to cheaper effects under load.
|-
|cl_particle_fallback_multiplier || 1 || , "cl" || Multiplier for falling back to cheaper effects under load.
|-
|cl_particle_max_count || 0 || , "cl" ||
|-
|cl_particle_retire_cost || 0 || , "cheat", "cl" ||
|-
|cl_particle_sim_fallback_base_multiplier || 5 || , "cl" || How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
|-
|cl_particle_sim_fallback_threshold_ms || 6 || , "cl" || Amount of simulation time that can elapse before new systems start falling back to cheaper versions
|-
|cl_particles_dump_effects || cmd ||  ||
|-
|cl_particles_dumplist || cmd ||  || Dump all new particles, optional name substring.
|-
|cl_particles_show_bbox || 0 || , "cheat", "cl" ||
|-
|cl_pclass || 0 || , "cheat", "cl" || Dump entity by prediction classname.
|-
|cl_pdump || -1 || , "cheat", "cl" || Dump info about this entity to screen.
|-
|cl_phys_block_dist || 1 || , "cl" ||
|-
|cl_phys_block_fraction || 0 || , "cl" ||
|-
|cl_phys_maxticks || 0 || , "cl" || Sets the max number of physics ticks allowed for client-side physics (ragdolls)
|-
|cl_phys_timescale || 1 || , "cheat", "cl" || Sets the scale of time for client-side physics (ragdolls)
|-
|cl_pitchdown || 89 || , "cheat", "cl" ||
|-
|cl_pitchspeed || 225 || , "cl" ||
|-
|cl_pitchup || 89 || , "cheat", "cl" ||
|-
|cl_playback_screenshots || 0 ||  || Allows the client to playback screenshot and jpeg commands in demos.
|-
|cl_playerspraydisable || 0 || , "a", "cl" || Disable player sprays.
|-
|cl_precacheinfo || cmd ||  || Show precache info (client).
|-
|cl_pred_doresetlatch || 1 || , "cl" ||
|-
|cl_pred_error_verbose || 0 || , "cl" || Show more field info when spewing prediction errors.
|-
|cl_pred_optimize || 2 || , "cl" || Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
|-
|cl_predict || 1 || , "user", "cl" || Perform client side prediction.
|-
|cl_predictioncopy_describe || cmd ||  || Describe datamap_t for entindex
|-
|cl_predictionlist || 0 || , "cheat", "cl" || Show which entities are predicting
|-
|cl_predictweapons || 1 || , "user", "cl" || Perform client side prediction of weapon effects.
|-
|cl_quick_join_panel_accel || 0 || , "cl" || Acceleration for the y position of the panel when items are added or removed.
|-
|cl_quick_join_panel_fakecount || -1 || , "cl" ||
|-
|cl_quick_join_panel_tall || 14 || , "cl" || The spacing between panels.
|-
|cl_quick_join_scroll_max || 4 || , "cl" || Max players shown in the friend scrolling ticker.
|-
|cl_quick_join_scroll_offset || 16 || , "cl" || Offset of the friend scrolling ticker from the title.
|-
|cl_quick_join_scroll_rate || 90 || , "cl" || Rate of the friend scrolling ticker.
|-
|cl_quick_join_scroll_start || 1 || , "cl" || Number of players available to start friend scrolling ticker.
|-
|cl_ragdoll_collide || 0 || , "cl" ||
|-
|cl_ragdoll_gravity || 386 || , "cheat", "cl" || Sets the gravity client-side ragdolls
|-
|cl_removedecals || cmd ||  || Remove the decals from the entity under the crosshair.
|-
|cl_report_soundpatch || cmd ||  || reports client-side sound patch count
|-
|cl_resend || 6 ||  || Delay in seconds before the client will resend the 'connect' attempt
|-
|cl_retire_low_priority_lights || 0 ||  || Low priority dlights are replaced by high priority ones
|-
|cl_rosetta_debug || 0 || , "cl" ||
|-
|cl_rosetta_line_inner_radius || 25 || , "cl" ||
|-
|cl_rosetta_line_outer_radius || 45 || , "cl" ||
|-
|cl_screenshotname || 0 ||  || Custom Screenshot name
|-
|cl_SetupAllBones || 0 || , "cl" ||
|-
|cl_shadowtextureoverlaysize || 256 || , "cheat", "cl" ||
|-
|cl_show_bounds_errors || 0 || , "cl" ||
|-
|cl_show_splashes || 1 || , "cl" ||
|-
|cl_showanimstate_activities || 1 || , "cheat", "cl" || Show activities in the (client) animation state display.
|-
|cl_ShowBoneSetupEnts || 0 || , "cl" || Show which entities are having their bones setup each frame.
|-
|cl_showdemooverlay || 0 ||  || How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
|-
|cl_showents || cmd ||  || Dump entity list to console.
|-
|cl_showerror || 0 || , "cl" || Show prediction errors, 2 for above plus detailed field deltas.
|-
|cl_showevents || 0 || , "cheat" || Print event firing info in the console
|-
|cl_showfps || 0 || , "cl" || Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
|-
|cl_showhelp || 1 || , "a", "user", "cl" || Set to 0 to not show on-screen help
|-
|cl_showpausedimage || 1 || , "cl" || Show the 'Paused' image when game is paused.
|-
|cl_showpluginmessages || 1 || , "a" || Allow plugins to display messages to you
|-
|cl_showpos || 0 || , "cl" || Draw current position at top of screen
|-
|cl_ShowSunVectors || 0 || , "cl" ||
|-
|cl_showtextmsg || 1 || , "cl" || Enable/disable text messages printing on the screen.
|-
|cl_sidespeed || 450 || , "cheat", "cl" ||
|-
|cl_simdbones || 0 || , "rep", "cl" || Use SIMD bone setup.
|-
|cl_skipfastpath || 0 || , "cheat", "cl" || Set to 1 to stop all models that go through the model fast path from rendering
|-
|cl_skipslowpath || 0 || , "cheat" || Set to 1 to skip any models that don't go through the model fast path
|-
|cl_smooth || 1 || , "cl" || Smooth view/eye origin after prediction errors
|-
|cl_smoothtime || 0 || , "cl" || Smooth client's view after prediction error over this many seconds
|-
|cl_soundfile || 0 || , "a" || Jingle sound file.
|-
|cl_soundscape_flush || cmd ||  || Flushes the client side soundscapes
|-
|cl_soundscape_printdebuginfo || cmd ||  || print soundscapes
|-
|cl_spec_mode || 1 || , "user", "server_can_execute", "cl" || spectator mode
|-
|cl_sporeclipdistance || 512 || , "cheat", "cl" ||
|-
|cl_ss_origin || cmd ||  || print origin in script format
|-
|cl_sun_decay_rate || 0 || , "cheat", "cl" ||
|-
|cl_sunlight_depthbias || 0 || , "cl" ||
|-
|cl_sunlight_ortho_size || 0 || , "cheat", "cl" || Set to values greater than 0 for ortho view render projections.
|-
|cl_support_vpk_assocation || 1 || , "a", "cl" || Whether vpk associations are enabled for this mod
|-
|cl_team || 0 || , "a", "user", "cl" || Default team when joining a game
cl_threaded_bone_setup                  : 0        : , "cl"          : Enable parallel processing of C_BaseAnimating::SetupBones()
|-
|cl_threaded_init || 0 || , "cl" ||
|-
|cl_timeout || 30 || , "a" || After this many seconds without receiving a packet from the server, the client will disconnect itself
|-
|cl_tlucfastpath || 1 || , "cl" ||
|-
|cl_tracer_whiz_distance || 72 || , "cl" ||
|-
|cl_tree_sway_dir || cmd ||  || sets tree sway wind direction and strength
|-
|cl_updaterate || 20 || , "a", "user" || Number of packets per second of updates you are requesting from the server
|-
|cl_updatevisibility || cmd ||  || Updates visibility bits.
|-
|cl_upspeed || 320 || , "cheat", "cl" ||
|-
|cl_use_simd_bones || 1 || , "rep", "cl" || 1 use SIMD bones 0 use scalar bones.
|-
|cl_view || cmd ||  || Set the view entity index.
|-
|cl_voice_filter || 0 ||  || Filter voice by name substring
|-
|cl_winddir || 0 || , "cheat", "cl" || Weather effects wind direction angle
|-
|cl_windspeed || 0 || , "cheat", "cl" || Weather effects wind speed scalar
|-
|cl_yawspeed || 210 || , "cl" ||
|-
|clear || cmd ||  || Clear all console output.
|-
|clear_debug_overlays || cmd ||  || clears debug overlays
|-
|clientport || 27005 ||  || Host game client port
|-
|closecaption || 0 || , "a", "user" || Enable close captioning.
|-
|cmd || cmd ||  || Forward command to server.
|-
|cmd1 || cmd ||  || sets userinfo string for split screen player in slot 1
|-
|cmd2 || cmd ||  || sets userinfo string for split screen player in slot 2
|-
|cmd3 || cmd ||  || sets userinfo string for split screen player in slot 3
|-
|cmd4 || cmd ||  || sets userinfo string for split screen player in slot 4
|-
|collision_shake_amp || 0 || , "sv" ||
|-
|collision_shake_freq || 0 || , "sv" ||
|-
|collision_shake_time || 0 || , "sv" ||
|-
|collision_test || cmd ||  || Tests collision system
|-
|colorcorrectionui || cmd ||  || Show/hide the color correction tools UI.
|-
|+commandermousemove || cmd ||  ||
|-
|-commandermousemove || cmd ||  ||
|-
|commentary || 0 || , "a", "sv" || Desired commentary mode state.
|-
|commentary_available || 0 || , "sv" || Automatically set by the game when a commentary file is available for the current map.
|-
|commentary_cvarsnotchanging || cmd ||  ||
|-
|commentary_finishnode || cmd ||  ||
commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
|-
|con_drawnotify || 1 ||  || Disables drawing of notification area (for taking screenshots).
|-
|con_enable || 0 || , "a" || Allows the console to be activated.
|-
|con_filter_enable || 0 ||  || Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
|-
|con_filter_text || 0 ||  || Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
|-
|con_filter_text_out || 0 ||  || Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
|-
|con_logfile ||  ||  || Console output gets written to this file
|-
|con_notifytime || 8 ||  || How long to display recent console text to the upper part of the game window
|-
|con_nprint_bgalpha || 50 ||  || Con_NPrint background alpha.
|-
|con_nprint_bgborder || 5 ||  || Con_NPrint border size.
|-
|con_timestamp || 0 ||  || Prefix console.log entries with timestamps
|-
|con_trace || 0 ||  || Print console text to low level printout.
|-
|condump || cmd ||  || dump the text currently in the console to condumpXX.log
|-
|connect || cmd ||  || Connect to specified server.
|-
|contimes || 8 ||  || Number of console lines to overlay for debugging.
|-
|coop || 0 || , "nf" || Cooperative play.
cpu_level                               : 2        :                  : CPU Level - Default: High
|-
|crash || cmd ||  || Cause the engine to crash (Debug!!)
|-
|create_flashlight || cmd ||  ||
|-
|CreatePredictionError || cmd ||  || Create a prediction error
|-
|creditsdone || cmd ||  ||
|-
|crosshair || 1 || , "a", "cl" ||
|-
|+currentability || cmd ||  ||
|-
|-currentability || cmd ||  ||
|-
|cvarlist || cmd ||  || Show the list of convars/concommands.
|-
|}
===D===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|datacachesize || 32 ||  || Size in MB.
|-
|dbg_demofile || 0 ||  ||
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format: <category id>    Categories:      0: Entity I/O      1: AI Decisions      2: Sc
|-
|deathmatch || 0 || , "nf" || Running a deathmatch server.
|-
|debug_circle_splat || 0 || , "cheat", "rep" ||
|-
|debug_materialmodifycontrol || 0 || , "sv" ||
|-
|debug_materialmodifycontrol_client || 0 || , "cl" ||
|-
|debug_overlay_fullposition || 0 || , "sv" ||
|-
|debug_paint_seam || 0 || , "cheat", "rep" ||
|-
|debug_physimpact || 0 || , "sv" ||
|-
|debug_touchlinks || 0 || , "sv" || Spew touch link activity
|-
|debug_visibility_monitor || 0 || , "sv", "cheat" ||
|-
|debugsystemui || cmd ||  || Show/hide the debug system UI.
|-
|decalfrequency || 10 || , "sv", "nf" ||
|-
|default_fov || 75 || , "cheat", "cl" ||
|-
|demo_avellimit || 2000 ||  || Angular velocity limit before eyes considered snapped for demo playback.
|-
|demo_debug || 0 ||  || Demo debug info.
|-
|demo_fastforwardfinalspeed || 20 ||  || Go this fast when starting to hold FF button.
|-
|demo_fastforwardramptime || 5 ||  || How many seconds it takes to get to full FF speed.
|-
|demo_fastforwardstartspeed || 2 ||  || Go this fast when starting to hold FF button.
|-
|demo_gototick || cmd ||  || Skips to a tick in demo.
|-
|demo_interplimit || 4000 ||  || How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
|-
|demo_interpolateview || 1 ||  || Do view interpolation during dem playback.
|-
|demo_legacy_rollback || 1 ||  || Use legacy view interpolation rollback amount in demo playback.
|-
|demo_pause || cmd ||  || Pauses demo playback.
|-
|demo_pauseatservertick || 0 ||  || Pauses demo playback at server tick
|-
|demo_quitafterplayback || 0 ||  || Quits game after demo playback.
|-
|demo_recordcommands || 1 || , "cheat" || Record commands typed at console into .dem files.
|-
|demo_resume || cmd ||  || Resumes demo playback.
|-
|demo_timescale || cmd ||  || Sets demo replay speed.
|-
|demo_togglepause || cmd ||  || Toggles demo playback.
|-
|demolist || cmd ||  || Print demo sequence list.
|-
|demos || cmd ||  || Demo demo file sequence.
|-
|demoui || cmd ||  || Show/hide the demo player UI.
|-
|+demoui2 || cmd ||  || Bring the advanced demo player UI (demoui2) to foreground.
|-
|-demoui2 || cmd ||  || Send the advanced demo player UI (demoui2) to background.
|-
|demoui2 || cmd ||  || Show/hide the advanced demo player UI (demoui2).
|-
|developer || 0 ||  || Set developer message level
|-
|devshots_nextmap || cmd ||  || Used by the devshots system to go to the next map in the devshots maplist.
|-
|devshots_screenshot || cmd ||  || Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
|-
|differences || cmd ||  || Show all convars which are not at their default values.
|-
|disable_static_prop_loading || 0 || , "cheat" || If non-zero when a map loads, static props won't be loaded
|-
|disconnect || cmd ||  || Disconnect game from server.
|-
|disp_dynamic || 0 ||  ||
|-
|dispcoll_drawplane || 0 || , "sv" ||
|-
|display_elapsedtime || cmd ||  || Displays how much time has elapsed since the game started
|-
|display_game_events || 0 || , "cheat" ||
|-
|displaysoundlist || 0 || , "sv" ||
|-
|dlight_debug || cmd ||  || Creates a dlight in front of the player
drawcross                               : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
|-
|dsp_automatic || 0 || , "demo" ||
|-
|dsp_db_min || 80 || , "demo" ||
|-
|dsp_db_mixdrop || 0 || , "demo" ||
|-
|dsp_dist_max || 1440 || , "cheat", "demo" ||
|-
|dsp_dist_min || 0 || , "cheat", "demo" ||
|-
|dsp_enhance_stereo || 0 || , "a" ||
|-
|dsp_facingaway || 0 || , "demo" ||
|-
|dsp_mix_max || 0 || , "demo" ||
|-
|dsp_mix_min || 0 || , "demo" ||
|-
|dsp_off || 0 || , "cheat" ||
|-
|dsp_player || 0 || , "demo", "server_can_execute" ||
|-
|dsp_reload || cmd ||  ||
|-
|dsp_room || 0 || , "demo" ||
|-
|dsp_slow_cpu || 0 || , "a", "demo" ||
|-
|dsp_spatial || 40 || , "demo" ||
|-
|dsp_speaker || 50 || , "demo" ||
|-
|dsp_vol_2ch || 1 || , "demo" ||
|-
|dsp_vol_4ch || 0 || , "demo" ||
|-
|dsp_vol_5ch || 0 || , "demo" ||
|-
|dsp_volume || 0 || , "a", "demo" ||
|-
|dsp_water || 14 || , "demo" ||
|-
|dt_ShowPartialChangeEnts || 0 ||  || (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
|-
|dt_UsePartialChangeEnts || 1 ||  || (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
|-
|dti_flush || cmd ||  || Write out the datatable instrumentation files (you must run with -dti for this to work).
|-
|dtwarning || 0 ||  || Print data table warnings?
|-
|dtwatchclass || 0 ||  || Watch all fields encoded with this table.
|-
|dtwatchent || -1 ||  || Watch this entities data table encoding.
|-
|dtwatchvar || 0 ||  || Watch the named variable.
|-
|+duck || cmd ||  ||
|-
|-duck || cmd ||  ||
|-
|dump_entity_sizes || cmd ||  || Print sizeof(entclass)
|-
|dump_globals || cmd ||  || Dump all global entities/states
|-
|dumpentityfactories || cmd ||  || Lists all entity factory names.
|-
|dumpeventqueue || cmd ||  || Dump the contents of the Entity I/O event queue to the console.
|-
|dumpgamestringtable || cmd ||  || Dump the contents of the game string table to the console.
|-
|dumpsavedir || cmd ||  || List the contents of the save directory in memory
|-
|dumpstringtables || cmd ||  || Print string tables to console.
|-
|}
===E===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|echo || cmd ||  || Echo text to console.
|-
|editdemo || cmd ||  || Edit a recorded demo file (.dem ).
|-
|editor_toggle || cmd ||  || Disables the simulation and returns focus to the editor
|-
|enable_debug_overlays || 1 || , "sv", "cheat" || Enable rendering of debug overlays
|-
|enable_skeleton_draw || 0 || , "cheat", "cl" || Render skeletons in wireframe
|-
|endmovie || cmd ||  || Stop recording movie frames.
|-
|english || 1 || , "user", "cl" || If set to 1, running the english language set of assets.
|-
|ent_absbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
|-
|ent_bbox || cmd ||  || Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
|-
|ent_cancelpendingentfires || cmd ||  || Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
|-
|ent_create || cmd ||  || Creates an entity of the given type where the player is looking.
|-
|ent_debugkeys || 0 || , "sv" ||
ent_dump                                : cmd      :                  : Usage:    ent_dump <entity name>
ent_fire                                : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]
ent_info                                : cmd      :                  : Usage:    ent_info <class name>
ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
|-
|ent_messages || cmd ||  || Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
|-
|ent_messages_draw || 0 || , "sv", "cheat" || Visualizes all entity input/output activity.
|-
|ent_name || cmd ||  ||
|-
|ent_orient || cmd ||  || Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
|-
|ent_pause || cmd ||  || Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                               : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).  Arguments:    {entity_name} / {class
|-
|ent_rbox || cmd ||  || Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all                          : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
|-
|ent_rotate || cmd ||  || Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
|-
|ent_setang || cmd ||  || Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
|-
|ent_setpos || cmd ||  || Move entity to position
|-
|ent_show_contexts || 0 || , "sv" || Show entity contexts in ent_text display
ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
|-
|ent_step || cmd ||  || When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
|-
|envmap || cmd ||  ||
|-
|er_colwidth || 100 ||  ||
|-
|er_graphwidthfrac || 0 ||  ||
|-
|er_maxname || 14 ||  ||
|-
|escape || cmd ||  || Escape key pressed.
|-
|exec || cmd ||  || Execute script file.
|-
|execifexists || cmd ||  || Execute script file if file exists.
|-
|exit || cmd ||  || Exit the engine.
|-
|explode || cmd ||  || Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
|-
|}
===F===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
|-
|failadvice_dump_values || cmd ||  || Gives a list of all current points.
|-
|fast_fogvolume || 0 ||  ||
|-
|filesystem_buffer_size || 0 ||  || Size of per file buffers. 0 for none
|-
|filesystem_max_stdio_read || 16 ||  ||
|-
|filesystem_native || 1 ||  || Use native FS or STDIO
|-
|filesystem_report_buffered_io || 0 ||  ||
|-
|filesystem_unbuffered_io || 1 ||  ||
|-
|filesystem_use_overlapped_io || 1 ||  ||
|-
|find || cmd ||  || Find concommands with the specified string in their name/help text.
find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>
|-
|findflags || cmd ||  || Find concommands by flags.
|-
|fire_absorbrate || 3 || , "sv" ||
|-
|fire_dmgbase || 1 || , "sv" ||
|-
|fire_dmginterval || 1 || , "sv" ||
|-
|fire_dmgscale || 0 || , "sv" ||
|-
|fire_extabsorb || 5 || , "sv" ||
|-
|fire_extscale || 12 || , "sv" ||
|-
|fire_growthrate || 1 || , "sv" ||
|-
|fire_heatscale || 1 || , "sv" ||
|-
|fire_incomingheatscale || 0 || , "sv" ||
|-
|fire_maxabsorb || 50 || , "sv" ||
|-
|firetarget || cmd ||  ||
|-
|firstperson || cmd ||  || Switch to firstperson camera.
|-
|fish_debug || 0 || , "cheat", "cl" || Show debug info for fish
|-
|fish_dormant || 0 || , "sv", "cheat", "rep" || Turns off interactive fish behavior. Fish become immobile and unresponsive.
|-
|flex_expression || 0 || , "sv" ||
|-
|flex_looktime || 5 || , "sv" ||
|-
|flex_maxawaytime || 1 || , "sv" ||
|-
|flex_maxplayertime || 7 || , "sv" ||
|-
|flex_minawaytime || 0 || , "sv" ||
|-
|flex_minplayertime || 5 || , "sv" ||
|-
|flex_rules || 1 || , "cl" || Allow flex animation rules to run.
|-
|flex_smooth || 1 || , "cl" || Applies smoothing/decay curve to flex animation controller changes.
|-
|flex_talk || 0 || , "sv" ||
|-
|flush || cmd ||  || Flush unlocked cache memory.
|-
|flush_locked || cmd ||  || Flush unlocked and locked cache memory.
|-
|fog_color || -1 || , "cheat", "cl" ||
|-
|fog_colorskybox || -1 || , "cheat", "cl" ||
|-
|fog_enable || 1 || , "cheat", "cl" ||
|-
|fog_enable_water_fog || 1 || , "cheat" ||
|-
|fog_enableskybox || 1 || , "cheat", "cl" ||
|-
|fog_end || -1 || , "cheat", "cl" ||
|-
|fog_endskybox || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscale || -1 || , "cheat", "cl" ||
|-
|fog_hdrcolorscaleskybox || -1 || , "cheat", "cl" ||
|-
|fog_maxdensity || -1 || , "cheat", "cl" ||
|-
|fog_maxdensityskybox || -1 || , "cheat", "cl" ||
|-
|fog_override || 0 || , "cheat", "cl" || Overrides the map's fog settings (-1 populates fog_ vars with map's values)
|-
|fog_start || -1 || , "cheat", "cl" ||
|-
|fog_startskybox || -1 || , "cheat", "cl" ||
|-
|fog_volume_debug || 0 || , "sv" || If enabled, prints diagnostic information about the current fog volume
|-
|fogui || cmd ||  || Show/hide fog control UI.
|-
|force_centerview || cmd ||  ||
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
|-
|-forward || cmd ||  ||
|-
|+forward || cmd ||  ||
|-
|foundry_engine_get_mouse_control || cmd ||  || Give the engine control of the mouse.
|-
|foundry_engine_release_mouse_control || cmd ||  || Give the control of the mouse back to Hammer.
|-
|foundry_select_entity || cmd ||  || Select the entity under the crosshair or select entities with the specified name.
|-
|foundry_sync_hammer_view || cmd ||  || Move Hammer's 3D view to the same position as the engine's 3D view.
|-
|foundry_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
|-
|fov_desired || 75 || , "user", "cl" || Sets the base field-of-view.
|-
|fps_max || 100 ||  || Frame rate limiter
|-
|fps_max_splitscreen || 300 ||  || Frame rate limiter, splitscreen
|-
|free_pass_peek_debug || 0 || , "sv" ||
|-
|fs_clear_open_duplicate_times || cmd ||  || Clear the list of files that have been opened.
|-
|fs_dump_open_duplicate_times || cmd ||  || Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
|-
|fs_printopenfiles || cmd ||  || Show all files currently opened by the engine.
fs_report_long_reads                    : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens                    : 0        :                  : 0:Off, 1:Always, 2:Not during load
|-
|fs_syncdvddevcache || cmd ||  || Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
|-
|fs_warning_level || cmd ||  || Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
|-
|func_break_max_pieces || 15 || , "a", "rep", "cl" ||
|-
|func_break_reduction_factor || 0 || , "sv" ||
|-
|func_breakdmg_bullet || 0 || , "sv" ||
|-
|func_breakdmg_club || 1 || , "sv" ||
|-
|func_breakdmg_explosive || 1 || , "sv" ||
|-
|fx_glass_velocity_cap || 0 || , "cl" || Maximum downwards speed of shattered glass particles
|-
|}
===G===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|g15_dumpplayer || cmd ||  || Spew player data.
|-
|g15_reload || cmd ||  || Reloads the Logitech G-15 Keyboard configs.
|-
|g15_update_msec || 250 || , "a", "cl" || Logitech G-15 Keyboard update interval.
|-
|g_ai_threadedgraphbuild || 0 || , "sv" || If true, use experimental threaded node graph building.
|-
|g_debug_angularsensor || 0 || , "sv", "cheat" ||
|-
|g_debug_basehelicopter || 0 || , "sv", "cheat" ||
|-
|g_debug_constraint_sounds || 0 || , "sv", "cheat" || Enable debug printing about constraint sounds.
|-
|g_debug_doors || 0 || , "sv" ||
|-
|g_debug_gunship || 0 || , "sv", "cheat" ||
|-
|g_debug_npc_vehicle_roles || 0 || , "sv" ||
|-
|g_debug_ragdoll_removal || 0 || , "cheat", "rep", "cl" ||
|-
|g_debug_ragdoll_visualize || 0 || , "cheat", "cl" ||
|-
|g_debug_trackpather || 0 || , "sv", "cheat" ||
|-
|g_debug_transitions || 0 || , "sv" || Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
|-
|g_debug_vehiclebase || 0 || , "sv", "cheat" ||
|-
|g_debug_vehicledriver || 0 || , "sv", "cheat" ||
|-
|g_debug_vehicleexit || 0 || , "sv", "cheat" ||
|-
|g_debug_vehiclesound || 0 || , "sv", "cheat" ||
|-
|g_drone_maxgibs || 16 || , "a", "cl" ||
|-
|g_helicopter_bomb_danger_radius || 120 || , "sv" ||
|-
|g_helicopter_bullrush_bomb_enemy_distance || 0 || , "sv" ||
|-
|g_helicopter_bullrush_bomb_speed || 850 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_helicopter_bullrush_bomb_time || 10 || , "sv" ||
|-
|g_helicopter_bullrush_distance || 5000 || , "sv" ||
|-
|g_helicopter_bullrush_mega_bomb_health || 0 || , "sv" || Fraction of the health of the chopper before it mega-bombs
|-
|g_helicopter_bullrush_shoot_height || 650 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_helicopter_chargetime || 2 || , "sv" || How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
|-
|g_helicopter_idletime || 3 || , "sv" || How much time we have to wait (on average) after we fire before we can charge up again
|-
|g_helicopter_maxfiringdist || 2500 || , "sv" || The maximum distance the player can be from the chopper before it stops firing
|-
|g_Language || 0 || , "rep", "cl" ||
|-
|g_ragdoll_fadespeed || 600 || , "cl" ||
|-
|g_ragdoll_important_maxcount || 2 || , "rep", "cl" ||
|-
|g_ragdoll_lvfadespeed || 100 || , "cl" ||
|-
|g_ragdoll_maxcount || 8 || , "rep", "cl" ||
|-
|gameinstructor_dump_open_lessons || cmd ||  || Gives a list of all currently open lessons.
|-
|gameinstructor_enable || 1 || , "a", "cl" || Display in game lessons that teach new players.
|-
|gameinstructor_find_errors || 0 || , "cheat", "cl" || Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
|-
|gameinstructor_reload_lessons || cmd ||  || Shuts down all open lessons and reloads them from the script file.
|-
|gameinstructor_reset_counts || cmd ||  || Resets all display and success counts to zero.
|-
|gameinstructor_start_sound_cooldown || 4 || , "cl" || Number of seconds forced between similar lesson start sounds.
|-
|gameinstructor_verbose || 0 || , "cheat", "cl" || Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
|-
|gameinstructor_verbose_lesson || 0 || , "cheat", "cl" || Display more verbose information for lessons have this name.
|-
|gamestats_file_output_directory ||  || , "sv" || When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
|-
|gameui_activate || cmd ||  || Shows the game UI
|-
|gameui_allowescape || cmd ||  || Escape key allowed to hide game UI
|-
|gameui_allowescapetoshow || cmd ||  || Escape key allowed to show game UI
|-
|gameui_hide || cmd ||  || Hides the game UI
|-
|gameui_preventescape || cmd ||  || Escape key doesn't hide game UI
|-
|gameui_preventescapetoshow || cmd ||  || Escape key doesn't show game UI
|-
|gameui_xbox || 0 ||  ||
|-
|getpos || cmd ||  || dump position and angles to the console
|-
|getpos_exact || cmd ||  || dump origin and angles to the console
give                                    : cmd      :                  : Give item to player.  Arguments: <item_name>
|-
|givecurrentammo || cmd ||  || Give a supply of ammo for current weapon..
|-
|gl_clear || 0 || , "cl" ||
|-
|gl_clear_randomcolor || 0 || , "cheat", "cl" || Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
|-
|global_event_log_enabled || 0 || , "sv", "cheat" || Enables the global event log system
global_set                              : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
|-
|glow_outline_effect_enable || 1 || , "cheat", "cl" || Enable entity outline glow effects.
|-
|glow_outline_width || 6 || , "cheat", "cl" || Width of glow outline effect in screen space.
|-
|god || cmd ||  || Toggle. Player becomes invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
|-
|-graph || cmd ||  ||
|-
|+graph || cmd ||  ||
|-
|-grenade1 || cmd ||  ||
|-
|+grenade1 || cmd ||  ||
|-
|-grenade2 || cmd ||  ||
|-
|+grenade2 || cmd ||  ||
|-
|groundlist || cmd ||  || Display ground entity list <index>
|-
|}
===H===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|hammer_update_entity || cmd ||  || Updates the entity's position/angles when in edit mode
|-
|hammer_update_safe_entities || cmd ||  || Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
|-
|heartbeat || cmd ||  || Force heartbeat of master servers
|-
|help || cmd ||  || Find help about a convar/concommand.
|-
|hideconsole || cmd ||  || Hide the console.
|-
|hidehud || 0 || , "cheat", "cl" ||
|-
|hidepanel || cmd ||  || Hides a viewport panel <name>
|-
|hl2_episodic || 0 || , "rep", "cl" ||
|-
|-holdorder || cmd ||  ||
|-
|+holdorder || cmd ||  ||
|-
|host_flush_threshold || 12 ||  || Memory threshold below which the host should flush caches between server instances
|-
|host_framerate || 0 ||  || Set to lock per-frame time elapse.
|-
|host_limitlocal || 0 ||  || Apply cl_cmdrate and cl_updaterate to loopback connection
|-
|host_map || 0 ||  || Current map name.
|-
|host_profile || 0 ||  ||
|-
|host_runofftime || cmd ||  || Run off some time without rendering/updating sounds
|-
|host_showcachemiss || 0 ||  || Print a debug message when the client or server cache is missed.
|-
|host_ShowIPCCallCount || 0 ||  || Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
|-
|host_sleep || 0 || , "cheat" || Force the host to sleep a certain number of milliseconds each frame.
|-
|host_speeds || 0 ||  || Show general system running times.
|-
|host_threaded_sound || 0 ||  || Run the sound on a thread (independent of mix)
|-
|host_timescale || 1 || , "cheat", "rep" || Prescale the clock by this amount.
|-
|host_writeconfig || cmd ||  || Store current settings to config.cfg (or specified .cfg file).
|-
|host_writeconfig_ss || cmd ||  || Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
|-
|hostfile || 0 || , "sv" || The HOST file to load.
|-
|hostip ||  ||  || Host game server ip
|-
|hostname ||  ||  || Hostname for server.
|-
|hostport || 27015 ||  || Host game server port
|-
|hud_autoreloadscript || 0 || , "cl" || Automatically reloads the animation script each time one is ran
|-
|hud_drawhistory_time || 5 || , "cl" ||
|-
|hud_fastswitch || 0 || , "a", "cl" ||
|-
|hud_reloadscheme || cmd ||  || Reloads hud layout and animation scripts.
|-
|hud_saytext_time || 12 || , "cl" ||
|-
|hud_takesshots || 0 || , "a", "cl" || Auto-save a scoreboard screenshot at the end of a map.
|-
|hunk_print_allocations || cmd ||  ||
|-
|hunk_track_allocation_types || 0 || , "cheat" ||
hurtme                                  : cmd      :                  : Hurts the player.  Arguments: <health to lose>
|-
|HurtMyMarine || cmd ||  || Gives your marine 1-10 damage
|-
|}
===I===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|impulse || cmd ||  ||
|-
|in_forceuser || 0 || , "cheat" || Force user input to this split screen player.
|-
|in_lock_mouse_to_window || 1 || , "a" || If set, mouse will be locked inside the game window.
|-
|in_usekeyboardsampletime || 1 || , "cl" || Use keyboard sample time smoothing.
|-
|incrementvar || cmd ||  || Increment specified convar value.
|-
|ingamebriefing || cmd ||  || Shows the mission briefing panel
|-
|invnext || cmd ||  ||
|-
|invprev || cmd ||  ||
|-
|ip || 0 ||  || Overrides IP for multihomed hosts
|-
|}
===J===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|+jlook || cmd ||  ||
|-
|-jlook || cmd ||  ||
|-
|joy_accel_filter || 0 || , "cl" ||
|-
|joy_accelmax || 1 || , "a", "cl" ||
|-
|joy_accelscale || 0 || , "a", "cl" ||
|-
|joy_advanced || 0 || , "a", "cl" ||
|-
|joy_advaxisr || 0 || , "a", "cl" ||
|-
|joy_advaxisu || 0 || , "a", "cl" ||
|-
|joy_advaxisv || 0 || , "a", "cl" ||
|-
|joy_advaxisx || 0 || , "a", "cl" ||
|-
|joy_advaxisy || 0 || , "a", "cl" ||
|-
|joy_advaxisz || 0 || , "a", "cl" ||
|-
|joy_aim_to_movement_time || 1 || , "cl" || Time before the player automatically aims in the direction of movement.
|-
|joy_autoaimdampen || 0 || , "a", "user", "cl" || How much to scale user stick input when the gun is pointing at a valid target.
|-
|joy_autoaimdampenrange || 0 || , "a", "cl" || The stick range where autoaim dampening is applied. 0 = off
|-
|joy_autoattack || 0 || , "cl" || If enabled, marine will fire when you push the right analogue stick
|-
|joy_autoattack_angle || 10 || , "cl" || Facing has to be within this many degrees of aim for the marine to auto fire
|-
|joy_autoattack_threshold || 0 || , "cl" || Threshold for joy_autoattack
|-
|joy_autosprint || 0 || , "cl" || Automatically sprint when moving with an analog joystick
|-
|joy_axisbutton_threshold || 0 || , "a" || Analog axis range before a button press is registered.
|-
|joy_cfg_preset || 0 || , "cl", "ss" ||
|-
|joy_circle_correct || 1 || , "a", "cl" ||
|-
|joy_cursor_scale || 1 || , "cl" || Cursor extent scale of joystick when used in targeting mode
|-
|joy_cursor_speed || 2 || , "cl" || Cursor speed of joystick when used in targeting mode
|-
|joy_deadzone_mode || 0 ||  || 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
|-
|joy_diagonalpov || 0 || , "a", "cl" || POV manipulator operates on diagonal axes, too.
|-
|joy_disable_movement_in_ui || 1 || , "cl" || Disables joystick character movement when UI is active.
|-
|joy_display_input || 0 || , "a", "cl" ||
|-
|joy_forwardsensitivity || -1 || , "a", "cl" ||
|-
|joy_forwardthreshold || 0 || , "a", "cl" ||
|-
|joy_inverty || 0 || , "a", "cl", "ss" || Whether to invert the Y axis of the joystick for looking.
|-
|joy_lock_firing_angle || 0 || , "cl" || If enabled, your facing direction will be locked while firing instead of aiming to movement
|-
|joy_lookspin_default || 0 || , "cl" ||
|-
|joy_lowend || 1 || , "a", "cl" ||
|-
|joy_lowmap || 1 || , "a", "cl" ||
|-
|joy_movement_stick || 0 || , "a", "cl", "ss" || Which stick controls movement (0 is left stick)
|-
|joy_name || 0 || , "a", "cl" ||
|-
|joy_pan_camera || 0 || , "a", "cl" ||
|-
|joy_pegged || 0 || , "cl" ||
|-
|joy_pitchsensitivity || 1 || , "a", "cl", "ss" ||
|-
|joy_pitchsensitivity_default || -1 || , "cl" ||
|-
|joy_pitchthreshold || 0 || , "a", "cl" ||
|-
|joy_radius_snap_factor || 2 || , "cl" || Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
|-
|joy_response_move_vehicle || 6 || , "cl" ||
|-
|joy_sensitive_step0 || 0 || , "a", "cl" ||
|-
|joy_sensitive_step1 || 0 || , "a", "cl" ||
|-
|joy_sensitive_step2 || 0 || , "a", "cl" ||
|-
|joy_sidesensitivity || 1 || , "a", "cl" ||
|-
|joy_sidethreshold || 0 || , "a", "cl" ||
|-
|joy_tilted_view || 0 || , "cl" || Set to 1 when using maps with tilted view to rotate player movement.
|-
|joy_variable_frametime || 1 || , "cl" ||
|-
|joy_vehicle_turn_lowend || 0 || , "cl" ||
|-
|joy_vehicle_turn_lowmap || 0 || , "cl" ||
|-
|joy_virtual_peg || 0 || , "cl" ||
|-
|joy_wingmanwarrior_centerhack || 0 || , "a" || Wingman warrior centering hack.
|-
|joy_wingmanwarrior_turnhack || 0 || , "a", "cl" || Wingman warrior hack related to turn axes.
|-
|joy_xcontroller_cfg_loaded || 0 || , "cl" || If 0, the 360controller.cfg file will be executed on startup & option changes.
|-
|joy_xcontroller_found || 1 ||  || Automatically set to 1 if an xcontroller has been detected.
|-
|joy_yawsensitivity || -1 || , "a", "cl", "ss" ||
|-
|joy_yawsensitivity_default || -1 || , "cl" ||
|-
|joy_yawthreshold || 0 || , "a", "cl" ||
|-
|joyadvancedupdate || cmd ||  ||
|-
|joystick || 0 || , "a", "cl" || True if the joystick is enabled, false otherwise.
jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
|-
|jpeg_quality || 90 ||  || jpeg screenshot quality.
|-
|-jump || cmd ||  ||
|-
|+jump || cmd ||  ||
|-
|jump_jet_forward || 320 || , "cheat", "rep", "cl" ||
|-
|jump_jet_height || 150 || , "cheat", "rep", "cl" ||
|-
|}
===K===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|kdtree_test || cmd ||  || Tests spatial partition for entities queries.
|-
|key_findbinding || cmd ||  || Find key bound to specified command string.
|-
|key_listboundkeys || cmd ||  || List bound keys with bindings.
|-
|key_updatelayout || cmd ||  || Updates game keyboard layout to current windows keyboard setting.
|-
|kick || cmd ||  || Kick a player by name.
|-
|kickid || cmd ||  || Kick a player by userid or uniqueid, with a message.
|-
|kill || cmd ||  || Kills the player with generic damage
|-
|killserver || cmd ||  || Shutdown the server.
killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
|-
|-klook || cmd ||  ||
|-
|+klook || cmd ||  ||
|-
|kv_editor || cmd ||  ||
|-
|}
===L===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|lastinv || cmd ||  ||
|-
|leaderboard_duplicate_entries || 1 || , "cheat", "cl" ||
|-
|leaderboard_force_rank_show_interval || 10 || , "cl" ||
|-
|-left || cmd ||  ||
|-
|+left || cmd ||  ||
|-
|light_crosshair || cmd ||  || Show texture color at crosshair
|-
|lightcache_maxmiss || 2 || , "cheat" ||
|-
|lightprobe || cmd ||  || Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
|-
|linefile || cmd ||  || Parses map leak data from .lin file
|-
|listdemo || cmd ||  || List demo file contents.
|-
|listid || cmd ||  || Lists banned users.
|-
|listip || cmd ||  || List IP addresses on the ban list.
|-
|listmarineresources || cmd ||  || Shows contents of the marine resource array
|-
|listmarineresources_server || cmd ||  || Shows contents of the marine resources array
|-
|listmodels || cmd ||  || List loaded models.
|-
|listobjectives || cmd ||  || Shows names of objectives in the objectives array
|-
|listRecentNPCSpeech || cmd ||  || Displays a list of the last 5 lines of speech from NPCs.
|-
|listroster || cmd ||  || Shows which marines in the roster are selected
|-
|listroster_server || cmd ||  || Shows which marines in the roster are selected
|-
|load || cmd ||  || Load a saved game.
|-
|loader_defer_non_critical_jobs || 0 ||  ||
|-
|loader_dump_table || cmd ||  ||
loader_spew_info                        : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
|-
|loader_throttle_io || 1 ||  ||
|-
|locator_background_border_color || -2145509888.000 || , "cl" || The default color for the border.
|-
|locator_background_border_thickness || 3 || , "cl" || How many pixels the background borders the left and right.
|-
|locator_background_color || -2147483648 || , "cl" || The default color for the background.
|-
|locator_background_shift_x || 3 || , "cl" || How many pixels the background is shifted right.
|-
|locator_background_shift_y || 1 || , "cl" || How many pixels the background is shifted down.
|-
|locator_background_style || 1 || , "cl" || Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
|-
|locator_background_thickness_x || 8 || , "cl" || How many pixels the background borders the left and right.
|-
|locator_background_thickness_y || 0 || , "cl" || How many pixels the background borders the top and bottom.
|-
|locator_fade_time || 0 || , "cl" || Number of seconds it takes for a lesson to fully fade in/out.
|-
|locator_icon_max_size_non_ss || 1.75 || , "cl" || Maximum scale of the icon on the screen
|-
|locator_icon_min_size_non_ss || 1.0 || , "cl" || Minimum scale of the icon on the screen
|-
|locator_lerp_rest || 2.25f || , "cl" || Number of seconds before moving from the center.
|-
|locator_lerp_speed || 5 || , "cl" || Speed that static lessons move along the Y axis.
|-
|locator_lerp_time || 1 || , "cl" || Number of seconds to lerp before reaching final destination
|-
|locator_pulse_time || 1 || , "cl" || Number of seconds to pulse after changing icon or position
|-
|locator_split_len || 0 || , "cheat", "cl" ||
|-
|locator_split_maxwide_percent || 0 || , "cheat", "cl" ||
|-
|locator_start_at_crosshair || 0 || , "cl" || Start position at the crosshair instead of the top middle of the screen.
|-
|locator_target_offset_x || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_target_offset_y || 0 || , "cl" || How many pixels to offset the locator from the target position.
|-
|locator_text_drop_shadow || 1 || , "cl" || If enabled, a drop shadow is drawn behind caption text.  PC only.
|-
|locator_text_glow || 0 || , "cl" || If enabled, a glow is drawn behind caption text
|-
|locator_text_glow_color || -2131044864.000 || , "cl" || Color of text glow
|-
|locator_topdown_style || 0 || , "cl" || Topdown games set this to handle distance and offscreen location differently.
|-
|log || cmd ||  || Enables logging to file, console, and udp < on | off >.
|-
|log_color || cmd ||  || Set the color of a logging channel.
|-
|log_dumpchannels || cmd ||  || Dumps information about all logging channels.
|-
|log_flags || cmd ||  || Set the flags on a logging channel.
|-
|log_level || cmd ||  || Set the spew level of a logging channel.
logaddress_add                          : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                          : cmd      :                  : Remove address and port for remote host <ip:port>.
|-
|logaddress_delall || cmd ||  || Remove all udp addresses being logged to
|-
|logaddress_list || cmd ||  || List all addresses currently being used by logaddress.
|-
|-lookdown || cmd ||  ||
|-
|+lookdown || cmd ||  ||
|-
|-lookspin || cmd ||  ||
|-
|+lookspin || cmd ||  ||
|-
|lookspring || 0 || , "a", "cl" ||
|-
|lookstrafe || 0 || , "a", "cl" ||
|-
|+lookup || cmd ||  ||
|-
|-lookup || cmd ||  ||
|-
|lservercfgfile || 0 || , "sv" ||
|-
|}
===M===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
|-
|m_customaccel_exponent || 1 || , "a", "cl" || Mouse move is raised to this power before being scaled by scale factor.
|-
|m_customaccel_max || 0 || , "a", "cl" || Max mouse move scale factor, 0 for no limit
|-
|m_customaccel_scale || 0 || , "a", "cl" || Custom mouse acceleration value.
|-
|m_filter || 0 || , "a", "cl", "ss" || Mouse filtering (set this to 1 to average the mouse over 2 frames).
|-
|m_forward || 1 || , "a", "cl" || Mouse forward factor.
|-
|m_mouseaccel1 || 0 || , "a", "cl" || Windows mouse acceleration initial threshold (2x movement).
|-
|m_mouseaccel2 || 0 || , "a", "cl" || Windows mouse acceleration secondary threshold (4x movement).
|-
|m_mousespeed || 1 || , "a", "cl" || Windows mouse speed factor (range 1 to 20).
|-
|m_pitch || 0 || , "a", "cl", "ss" || Mouse pitch factor.
|-
|m_side || 0 || , "a", "cl" || Mouse side factor.
|-
|m_yaw || 0 || , "a", "cl" || Mouse yaw factor.
|-
|make_game_friends_only || cmd ||  || Changes access for the current game to friends only.
|-
|make_game_public || cmd ||  || Changes access for the current game to public.
|-
|map || cmd ||  || Start playing on specified map.
|-
|map_background || cmd ||  || Runs a map as the background to the main menu.
|-
|map_commentary || cmd ||  || Start playing, with commentary, on a specified map.
|-
|map_edit || cmd ||  ||
|-
|map_noareas || 0 ||  || Disable area to area connection testing.
|-
|mapcyclefile || 0 || , "sv" || Name of the .txt file used to cycle the maps on multiplayer servers
|-
|maps || cmd ||  || Displays list of maps.
|-
|marine_dispcoll_drawplane || 0 || , "sv" ||
|-
|MarineHealths || cmd ||  || List health of all marines
|-
|marinephysicsshadowupdate_render || 0 || , "sv" ||
|-
|mat_aaquality || 0 ||  ||
|-
|mat_accelerate_adjust_exposure_down || 3 || , "cheat", "cl" ||
|-
|mat_ambient_light_b || 0 || , "cheat" ||
|-
|mat_ambient_light_b_forced || -1 || , "cl" ||
|-
|mat_ambient_light_g || 0 || , "cheat" ||
|-
|mat_ambient_light_g_forced || -1 || , "cl" ||
|-
|mat_ambient_light_r || 0 || , "cheat" ||
|-
|mat_ambient_light_r_forced || -1 || , "cl" ||
|-
|mat_antialias || 0 ||  ||
|-
|mat_autoexposure_max || 2 || , "cl" ||
|-
|mat_autoexposure_min || 0 || , "cl" ||
|-
|mat_bloom_scalefactor_scalar || 1 || , "cl" ||
|-
|mat_bloomamount_rate || 0 || , "cheat", "cl" ||
|-
|mat_bloomscale || 1 || , "cl" ||
|-
|mat_bufferprimitives || 1 ||  ||
|-
|mat_bumpbasis || 0 || , "cheat" ||
|-
|mat_bumpmap || 1 ||  ||
|-
|mat_camerarendertargetoverlaysize || 128 || , "cheat", "cl" ||
|-
|mat_clipz || 1 || , "cl" ||
|-
|mat_colcorrection_disableentities || 0 ||  || Disable map color-correction entities
|-
|mat_colcorrection_editor || 0 ||  ||
|-
|mat_colcorrection_forceentitiesclientside || 0 || , "cheat", "cl" || Forces color correction entities to be updated on the client
|-
|mat_compressedtextures || 1 ||  ||
|-
|mat_configcurrent || cmd ||  || show the current video control panel config for the material system
|-
|mat_crosshair || cmd ||  || Display the name of the material under the crosshair
|-
|mat_crosshair_edit || cmd ||  || open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
|-
|mat_crosshair_explorer || cmd ||  || open the material under the crosshair in explorer and highlight the vmt file
|-
|mat_crosshair_printmaterial || cmd ||  || print the material under the crosshair
|-
|mat_crosshair_reloadmaterial || cmd ||  || reload the material under the crosshair
|-
|mat_debug || cmd ||  || Activates debugging spew for a specific material.
|-
|mat_debug_bloom || 0 || , "cheat", "cl" ||
|-
|mat_debug_postprocessing_effects || 0 || , "cl" || 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
|-
|mat_debugalttab || 0 || , "cheat" ||
|-
|mat_debugdepth || 0 ||  ||
|-
|mat_debugdepthmode || 0 ||  ||
|-
|mat_debugdepthval || 128 ||  ||
|-
|mat_debugdepthvalmax || 256 ||  ||
|-
|mat_defaultlightmap || 1 ||  || Default brightness for lightmaps where none have been created in the level.
|-
|mat_depth_blur_focal_distance_override || -1 ||  ||
|-
|mat_depth_blur_strength_override || -1 ||  ||
|-
|mat_depthbias_shadowmap || 0 ||  ||
|-
|mat_dest_alpha_range || 1000 || , "cl" || Amount to scale depth values before writing into destination alpha ([0,1] range).
|-
|mat_diffuse || 1 ||  ||
|-
|mat_disable_bloom || 0 || , "cl" ||
|-
|mat_disable_fancy_blending || 0 ||  ||
|-
|mat_disable_lightwarp || 0 ||  ||
|-
|mat_displacementmap || 1 || , "cheat" ||
|-
|mat_do_not_shrink_dynamic_vb || 0 ||  || Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
|-
|mat_dof_enabled || 1 || , "cl" ||
|-
|mat_dof_far_blur_depth || 1000 || , "cl" ||
|-
|mat_dof_far_blur_radius || 5 || , "cl" ||
|-
|mat_dof_far_focus_depth || 250 || , "cl" ||
|-
|mat_dof_max_blur_radius || 10 ||  ||
|-
|mat_dof_near_blur_depth || 20 || , "cl" ||
|-
|mat_dof_near_blur_radius || 10 || , "cl" ||
|-
|mat_dof_near_focus_depth || 100 || , "cl" ||
|-
|mat_dof_override || 0 || , "cl" ||
|-
|mat_dof_quality || 0 ||  ||
|-
|mat_drawflat || 0 || , "cheat" ||
|-
|mat_drawTexture || 0 || , "cl" || Enable debug view texture
|-
|mat_drawTextureScale || 1 || , "cl" || Debug view texture scale
|-
|mat_drawTitleSafe || 0 ||  || Enable title safe overlay
|-
|mat_drawwater || 1 || , "cheat", "cl" ||
|-
|mat_dynamic_tonemapping || 1 || , "cheat" ||
|-
|mat_dynamiclightmaps || 0 || , "cheat" ||
|-
|mat_edit || cmd ||  || Bring up the material under the crosshair in the editor
|-
|mat_envmapsize || 128 ||  ||
|-
|mat_envmaptgasize || 32 ||  ||
|-
|mat_excludetextures || 0 ||  ||
|-
|mat_exposure_center_region_x || 0 || , "cheat", "cl" ||
|-
|mat_exposure_center_region_y || 0 || , "cheat", "cl" ||
|-
|mat_fastclip || 0 || , "cheat" ||
|-
|mat_fastnobump || 0 || , "cheat" ||
|-
|mat_fastspecular || 1 ||  || Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
|-
|mat_fillrate || 0 || , "cheat" ||
|-
|mat_filterlightmaps || 1 ||  ||
|-
|mat_filtertextures || 1 ||  ||
|-
|mat_force_bloom || 0 || , "cheat", "cl" ||
|-
|mat_force_tonemap_scale || 0 || , "cheat" ||
|-
|mat_forceaniso || 1 ||  ||
|-
|mat_forcedynamic || 0 || , "cheat" ||
|-
|mat_forcehardwaresync || 0 ||  ||
|-
|mat_frame_sync_enable || 1 || , "cheat" ||
|-
|mat_frame_sync_force_texture || 0 || , "cheat" || Force frame syncing to lock a managed texture.
|-
|mat_framebuffercopyoverlaysize || 128 || , "cl" ||
|-
|mat_freeze_leafvis || 0 ||  || If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
|-
|mat_fullbright || 0 || , "cheat" ||
|-
|mat_grain_enable || 0 || , "cl" ||
|-
|mat_grain_scale_override || -1.0 ||  ||
|-
|mat_hdr_enabled || cmd ||  || Report if HDR is enabled for debugging
|-
|mat_hdr_level || 2 ||  || Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
|-
|mat_hdr_manual_tonemap_rate || 1 || , "cl" ||
|-
|mat_hdr_tonemapscale || 1 || , "sv", "cheat" || The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
|-
|mat_hdr_uncapexposure || 0 || , "cheat", "cl" ||
|-
|mat_hsv || 0 || , "cheat", "cl" ||
|-
|mat_info || cmd ||  || Shows material system info
|-
|mat_leafvis || 0 || , "cheat" || Draw wireframe of current leaf
mat_leafvis_draw_mask                    : -1      :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
|-
|mat_levelflush || 1 ||  ||
|-
|mat_lightmap_pfms || 0 ||  || Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
|-
|mat_loadtextures || 1 || , "cheat" ||
|-
|mat_local_contrast_edge_scale_override || -1000 ||  ||
|-
|mat_local_contrast_enable || 0 || , "cl" ||
|-
|mat_local_contrast_midtone_mask_override || -1 ||  ||
|-
|mat_local_contrast_scale_override || 0 ||  ||
|-
|mat_local_contrast_vignette_end_override || -1 ||  ||
|-
|mat_local_contrast_vignette_start_override || -1 ||  ||
|-
|mat_lpreview_mode || -1 || , "cheat", "cl" ||
|-
|mat_luxels || 0 || , "cheat" ||
|-
|mat_max_worldmesh_vertices || 65536 ||  ||
|-
|mat_maxframelatency || 1 ||  ||
|-
|mat_measurefillrate || 0 || , "cheat" ||
|-
|mat_mipmaptextures || 1 ||  ||
|-
|mat_monitorgamma || 2.2 ||  || monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
|-
|mat_monitorgamma_tv_enabled || 0 || , "a" ||
|-
|mat_monitorgamma_tv_exp || 2 ||  ||
|-
|mat_monitorgamma_tv_range_max || 255 ||  ||
|-
|mat_monitorgamma_tv_range_min || 16 ||  ||
|-
|mat_morphstats || 0 || , "cheat" ||
|-
|mat_motion_blur_enabled || 1 ||  ||
|-
|mat_motion_blur_falling_intensity || 1 || , "cl" ||
|-
|mat_motion_blur_falling_max || 20 || , "cl" ||
|-
|mat_motion_blur_falling_min || 10 || , "cl" ||
|-
|mat_motion_blur_forward_enabled || 0 || , "cl" ||
|-
|mat_motion_blur_percent_of_screen_max || 4 ||  ||
|-
|mat_motion_blur_rotation_intensity || 1 || , "cl" ||
|-
|mat_motion_blur_strength || 1 || , "cl" ||
|-
|mat_non_hdr_bloom_scalefactor || 0 || , "cl" ||
|-
|mat_norendering || 0 || , "cheat" ||
|-
|mat_normalmaps || 0 || , "cheat" ||
|-
|mat_normals || 0 || , "cheat" ||
|-
|mat_object_motion_blur_enable || 0 || , "cl" ||
|-
|mat_object_motion_blur_model_scale || 1 || , "cl" ||
|-
|mat_paint_enabled || 0 ||  ||
|-
|mat_parallaxmap || 1 ||  ||
|-
|mat_parallaxmapsamplesmax || 50 ||  ||
|-
|mat_parallaxmapsamplesmin || 12 ||  ||
|-
|mat_phong || 1 ||  ||
|-
|mat_picmip || 0 ||  ||
|-
|mat_postprocess_enable || 1 || , "cheat", "cl" ||
|-
|mat_postprocess_x || 4 || , "cl" ||
|-
|mat_postprocess_y || 1 || , "cl" ||
|-
|mat_processtoolvars || 0 ||  ||
|-
|mat_proxy || 0 || , "cheat" ||
mat_queue_mode                          : -1      :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
|-
|mat_queue_priority || 1 ||  ||
|-
|mat_reloadallmaterials || cmd ||  || Reloads all materials
|-
|mat_reloadmaterial || cmd ||  || Reloads a single material
|-
|mat_reloadtextures || cmd ||  || Reloads all textures
|-
|mat_remoteshadercompile || 0 || , "cheat" ||
|-
|mat_report_queue_status || 0 ||  ||
|-
|mat_reporthwmorphmemory || cmd ||  || Reports the amount of size in bytes taken up by hardware morph textures.
|-
|mat_reversedepth || 0 || , "cheat" ||
|-
|mat_savechanges || cmd ||  || saves current video configuration to the registry
|-
|mat_screen_blur_override || -1 ||  ||
|-
|mat_setvideomode || cmd ||  || sets the width, height, windowed state of the material system
|-
|mat_shadercount || cmd ||  || display count of all shaders and reset that count
|-
|mat_shadowstate || 1 ||  ||
|-
|mat_show_histogram || 0 || , "cl" ||
|-
|mat_show_texture_memory_usage || 0 || , "cheat", "numeric" || Display the texture memory usage on the HUD.
|-
|mat_showcamerarendertarget || 0 || , "cheat", "cl" ||
|-
|mat_showenvmapmask || 0 ||  ||
|-
|mat_showframebuffertexture || 0 || , "cheat", "cl" ||
|-
|mat_showlightmappage || -1 || , "cl" ||
|-
|mat_showlowresimage || 0 ||  ||
|-
|mat_showmaterials || cmd ||  || Show materials.
|-
|mat_showmaterialsverbose || cmd ||  || Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
|-
|mat_showtextures || cmd ||  || Show used textures.
|-
|mat_showwatertextures || 0 || , "cheat", "cl" ||
|-
|mat_slopescaledepthbias_shadowmap || 4 ||  ||
mat_software_aa_blur_one_pixel_lines    : 0        : , "cl"          : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"          : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
|-
|mat_software_aa_edge_threshold || 1 || , "cl" || Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality                  : 0        : , "cl"          : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
|-
|mat_software_aa_strength || -1 || , "cl" || Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
|-
|mat_software_aa_strength_vgui || -1 || , "cl" || Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
|-
|mat_software_aa_tap_offset || 1 || , "cl" || Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
|-
|mat_softwarelighting || 0 ||  ||
|-
|mat_softwareskin || 0 || , "cheat" ||
|-
|mat_specular || 1 ||  || Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
|-
|mat_spew_long_frames || 0 ||  || warn about frames that go over 66ms for CERT purposes.
|-
|mat_spewalloc || 0 || , "a" ||
|-
|mat_spewvertexandpixelshaders || cmd ||  || Print all vertex and pixel shaders currently loaded to the console
|-
|mat_stub || 0 || , "cheat", "cl" ||
|-
|mat_suppress || cmd ||  || Supress a material from drawing
|-
|mat_surfaceid || 0 || , "cheat" ||
|-
|mat_surfacemat || 0 || , "cheat" ||
|-
|mat_tessellation_accgeometrytangents || 0 || , "cheat" ||
|-
|mat_tessellation_cornertangents || 1 || , "cheat" ||
|-
|mat_tessellation_update_buffers || 1 || , "cheat" ||
|-
|mat_tessellationlevel || 6 || , "cheat" ||
|-
|mat_texture_limit || -1 || , "numeric" || If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
|-
|+mat_texture_list || cmd ||  ||
|-
|mat_texture_list || 0 ||  || For debugging, show a list of used textures per frame
|-
|-mat_texture_list || cmd ||  ||
|-
|mat_texture_list_all || 0 || , "numeric" || If this is nonzero, then the texture list panel will show all currently-loaded textures.
|-
|mat_texture_list_all_frames || 2 ||  || How many frames to sample texture memory for all textures.
|-
|mat_texture_list_exclude || cmd ||  || 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
|-
|mat_texture_list_exclude_editing || 0 ||  ||
|-
|mat_texture_list_txlod || cmd ||  || Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
|-
|mat_texture_list_txlod_sync || cmd ||  || 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
|-
|mat_texture_list_view || 1 || , "numeric" || If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
|-
|mat_tonemap_algorithm || 1 || , "cheat", "cl" || 0 = Original Algorithm 1 = New Algorithm
|-
|mat_tonemap_min_avglum || 3 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_bright_pixels || 2 || , "cheat", "cl" ||
|-
|mat_tonemap_percent_target || 60 || , "cheat", "cl" ||
|-
|mat_tonemapping_occlusion_use_stencil || 0 || , "cl" ||
|-
|mat_triplebuffered || 0 ||  || This means we want triple buffering if we are fullscreen and vsync'd
|-
|mat_use_compressed_hdr_textures || 1 ||  ||
|-
|mat_viewportscale || 1 || , "cheat", "cl" || Scale down the main viewport (to reduce GPU impact on CPU profiling)
|-
|mat_vignette_enable || 0 || , "cl" ||
|-
|mat_vsync || 0 ||  || Force sync to vertical retrace
|-
|mat_wateroverlaysize || 128 || , "cl" ||
|-
|mat_wireframe || 0 || , "cheat" ||
|-
|mat_yuv || 0 || , "cheat", "cl" ||
|-
|maxplayers || cmd ||  || Change the maximum number of players allowed on this server.
|-
|mem_compact || cmd ||  ||
|-
|mem_dump || cmd ||  || Dump memory stats to text file.
|-
|mem_dumpstats || 0 ||  || Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
|-
|mem_dumpvballocs || cmd ||  || Dump VB memory allocation stats.
|-
|mem_eat || cmd ||  ||
|-
|mem_force_flush || 0 ||  || Force cache flush of unlocked resources on every alloc
|-
|mem_force_flush_section || 0 ||  || Cache section to restrict mem_force_flush
|-
|mem_incremental_compact || cmd ||  ||
|-
|mem_incremental_compact_rate || 0 || , "cheat" || Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
|-
|mem_max_heapsize || 256 ||  || Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
|-
|mem_max_heapsize_dedicated || 64 ||  || Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
|-
|mem_min_heapsize || 48 ||  || Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
|-
|mem_periodicdumps || 0 ||  || Write periodic memstats dumps every n seconds.
|-
|mem_test || cmd ||  ||
|-
|mem_test_each_frame || 0 ||  || Run heap check at end of every frame
|-
|mem_test_every_n_seconds || 0 ||  || Run heap check at a specified interval
|-
|mem_test_quiet || 0 ||  || Don't print stats when memtesting
|-
|mem_vcollide || cmd ||  || Dumps the memory used by vcollides
|-
|mem_verify || cmd ||  || Verify the validity of the heap
|-
|memory || cmd ||  || Print memory stats.
|-
|memory_diff || cmd ||  || show memory stats relative to snapshot
|-
|memory_list || cmd ||  || dump memory list (linux only)
|-
|memory_mark || cmd ||  || snapshot current allocation status
|-
|memory_status || cmd ||  || show memory stats (linux only)
|-
|menuselect || cmd ||  || menuselect
|-
|miniprofiler_dump || 0 ||  ||
|-
|minisave || cmd ||  || Saves game (for current level only!)
|-
|mission_reload || cmd ||  || Reload mission metadata
|-
|mm_datacenter_debugprint || cmd ||  || Shows information retrieved from data center
|-
|mm_debugprint || cmd ||  || Show debug information about current matchmaking session
mm_dedicated_force_servers              : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
|-
|mm_dedicated_search_maxping || 150 ||  || Longest preferred ping to dedicated servers for games
|-
|mm_dlcs_mask_extras || 0 ||  ||
|-
|mm_dlcs_mask_fake || 0 ||  ||
|-
|mm_heartbeat_seconds || 300 ||  ||
|-
|mm_heartbeat_seconds_xlsp || 60 ||  ||
|-
|mm_heartbeat_timeout || 10 ||  ||
|-
|mm_heartbeat_timeout_legacy || 15 ||  ||
|-
|mm_matchmaking_dlcsquery || 2 ||  ||
|-
|mm_matchmaking_version || 9 ||  ||
|-
|mm_max_players || 4 || , "cheat", "rep", "cl" || Max players for matchmaking system
|-
|mm_server_search_lan_ports || 27015 || , "a" || Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
|-
|mm_tu_string || 0 ||  ||
|-
|mod_check_vcollide || 0 ||  || Check all vcollides on load
|-
|mod_dont_load_vertices || 0 ||  || For the dedicated server, supress loading model vertex data
|-
|mod_forcedata || 1 ||  || Forces all model file data into cache on model load.
|-
|mod_forcetouchdata || 1 ||  || Forces all model file data into cache on model load.
|-
|mod_load_anims_async || 0 ||  ||
|-
|mod_load_fakestall || 0 ||  || Forces all ANI file loading to stall for specified ms
|-
|mod_load_mesh_async || 0 ||  ||
|-
|mod_load_showstall || 0 ||  || 1 - show hitches , 2 - show stalls
|-
|mod_load_vcollide_async || 0 ||  ||
|-
|mod_lock_mdls_on_load || 1 ||  ||
|-
|mod_lock_meshes_on_load || 1 ||  ||
|-
|mod_test_mesh_not_available || 0 ||  ||
|-
|mod_test_not_available || 0 ||  ||
|-
|mod_test_verts_not_available || 0 ||  ||
|-
|mod_touchalldata || 1 ||  || Touch model data during level startup
|-
|mod_trace_load || 0 ||  ||
|-
|morph_debug || 0 ||  ||
|-
|morph_path || 7 ||  ||
|-
|motdfile || 0 || , "sv" || The MOTD file to load.
|-
|+mouse_menu || cmd ||  || Opens a menu while held
|-
|-mouse_menu || cmd ||  || Executes the highlighted button on the radial menu (if cl_fastradial is 1)
|-
|+movedown || cmd ||  ||
|-
|-movedown || cmd ||  ||
|-
|+moveleft || cmd ||  ||
|-
|-moveleft || cmd ||  ||
|-
|+moveright || cmd ||  ||
|-
|-moveright || cmd ||  ||
|-
|+moveup || cmd ||  ||
|-
|-moveup || cmd ||  ||
|-
|movie_fixwave || cmd ||  || Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
|-
|mp_allowNPCs || 1 || , "sv", "nf" ||
|-
|mp_allowspectators || 1 || , "rep", "cl" || toggles whether the server allows spectator mode or not
|-
|mp_autocrosshair || 1 || , "sv", "nf" ||
|-
|mp_bonusroundtime || 15 || , "rep", "cl" || Time after round win until round restarts
|-
|mp_chattime || 10 || , "rep", "cl" || amount of time players can chat after the game is over
|-
|mp_clan_ready_signal || 0 || , "sv" || Text that team leader from each team must speak for the match to begin
|-
|mp_clan_readyrestart || 0 || , "sv" || If non-zero, game will restart once someone from each team gives the ready signal
|-
|mp_defaultteam || 0 || , "sv" ||
|-
|mp_disable_autokick || cmd ||  || Prevents a userid from being auto-kicked
|-
|mp_disable_respawn_times || 0 || , "nf", "rep", "cl" ||
|-
|mp_fadetoblack || 0 || , "nf", "rep", "cl" || fade a player's screen to black when he dies
|-
|mp_falldamage || 0 || , "sv", "nf" ||
|-
|mp_flashlight || 0 || , "sv", "nf" ||
|-
|mp_footsteps || 1 || , "sv", "nf" ||
|-
|mp_forcecamera || 1 || , "rep", "cl" || Restricts spectator modes for dead players
|-
|mp_forcerespawn || 1 || , "sv", "nf" ||
|-
|mp_fraglimit || 0 || , "sv", "nf" ||
|-
|mp_friendlyfire || 0 || , "nf", "rep", "cl" || Allows team members to injure other members of their team
|-
|mp_maxrounds || 0 || , "nf", "rep", "cl" || max number of rounds to play before server changes maps
|-
|mp_respawnwavetime || 10 || , "nf", "rep", "cl" || Time between respawn waves.
|-
|mp_restartgame || 0 || , "sv" || If non-zero, game will restart in the specified number of seconds
|-
|mp_teamlist || 0 || , "sv", "nf" ||
|-
|mp_teamoverride || 1 || , "sv" ||
|-
|mp_teamplay || 0 || , "sv", "nf" ||
|-
|mp_teams_unbalance_limit || 1 || , "nf", "rep", "cl" || Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
|-
|mp_timelimit || 0 || , "nf", "rep", "cl" || game time per map in minutes
|-
|mp_tournament || 0 || , "nf", "rep", "cl" ||
|-
|mp_usehwmmodels || 0 || , "cl" || Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_usehwmvcds || 0 || , "cl" || Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
|-
|mp_waitingforplayers_cancel || 0 || , "sv" || Set to 1 to end the WaitingForPlayers period.
|-
|mp_waitingforplayers_restart || 0 || , "sv" || Set to 1 to start or restart the WaitingForPlayers period.
|-
|mp_waitingforplayers_time || 0 || , "sv" || WaitingForPlayers time length in seconds
|-
|mp_weaponstay || 0 || , "sv", "nf" ||
|-
|mp_winlimit || 0 || , "nf", "rep", "cl" || Max score one team can reach before server changes maps
|-
|multvar || cmd ||  || Multiply specified convar value.
|-
|muzzleflash_light || 1 || , "a", "cl" ||
|-
|}
===N===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|name || unnamed || , "a", "user", "print", "server_can_execute", "ss" || Current user name
|-
|nav_add_to_selected_set || cmd ||  || Add current area to the selected set.
|-
|nav_add_to_selected_set_by_id || cmd ||  || Add specified area id to the selected set.
|-
|nav_analyze || cmd ||  || Re-analyze the current Navigation Mesh and save it to disk.
|-
|nav_area_bgcolor || 503316480 || , "sv", "cheat" || RGBA color to draw as the background color for nav areas while editing.
|-
|nav_area_max_size || 50 || , "sv", "cheat" || Max area size created in nav generation
|-
|nav_avoid || cmd ||  || Toggles the 'avoid this area when possible' flag used by the AI system.
|-
|nav_begin_area || cmd ||  || Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
|-
|nav_begin_deselecting || cmd ||  || Start continuously removing from the selected set.
|-
|nav_begin_drag_deselecting || cmd ||  || Start dragging a selection area.
|-
|nav_begin_drag_selecting || cmd ||  || Start dragging a selection area.
|-
|nav_begin_selecting || cmd ||  || Start continuously adding to the selected set.
|-
|nav_begin_shift_xy || cmd ||  || Begin shifting the Selected Set.
|-
|nav_build_ladder || cmd ||  || Attempts to build a nav ladder on the climbable surface under the cursor.
|-
|nav_check_file_consistency || cmd ||  || Scans the maps directory and reports any missing/out-of-date navigation files.
|-
|nav_check_floor || cmd ||  || Updates the blocked/unblocked status for every nav area.
|-
|nav_check_stairs || cmd ||  || Update the nav mesh STAIRS attribute
|-
|nav_chop_selected || cmd ||  || Chops all selected areas into their component 1x1 areas
|-
|nav_clear_attribute || cmd ||  || Remove given nav attribute from all areas in the selected set.
|-
|nav_clear_selected_set || cmd ||  || Clear the selected set.
|-
|nav_clear_walkable_marks || cmd ||  || Erase any previously placed walkable positions.
|-
|nav_compress_id || cmd ||  || Re-orders area and ladder ID's so they are continuous.
|-
|nav_connect || cmd ||  || To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
|-
|nav_coplanar_slope_limit || 0 || , "sv", "cheat" ||
|-
|nav_coplanar_slope_limit_displacement || 0 || , "sv", "cheat" ||
|-
|nav_corner_adjust_adjacent || 18 || , "sv", "cheat" || radius used to raise/lower corners in nearby areas when raising/lowering corners.
|-
|nav_corner_lower || cmd ||  || Lower the selected corner of the currently marked Area.
|-
|nav_corner_place_on_ground || cmd ||  || Places the selected corner of the currently marked Area on the ground.
|-
|nav_corner_raise || cmd ||  || Raise the selected corner of the currently marked Area.
|-
|nav_corner_select || cmd ||  || Select a corner of the currently marked Area. Use multiple times to access all four corners.
|-
|nav_create_area_at_feet || 0 || , "sv", "cheat" || Anchor nav_begin_area Z to editing player's feet
|-
|nav_create_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when created by hand.
|-
|nav_crouch || cmd ||  || Toggles the 'must crouch in this area' flag used by the AI system.
|-
|nav_debug_blocked || 0 || , "sv", "cheat" ||
|-
|nav_delete || cmd ||  || Deletes the currently highlighted Area.
|-
|nav_delete_marked || cmd ||  || Deletes the currently marked Area (if any).
|-
|nav_disconnect || cmd ||  || To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
|-
|nav_displacement_test || 10000 || , "sv", "cheat" || Checks for nodes embedded in displacements (useful for in-development maps)
|-
|nav_dont_hide || cmd ||  || Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
|-
|nav_drag_selection_volume_zmax_offset || 32 || , "sv", "rep" || The offset of the nav drag volume top from center
|-
|nav_drag_selection_volume_zmin_offset || 32 || , "sv", "rep" || The offset of the nav drag volume bottom from center
|-
|nav_draw_limit || 500 || , "sv", "cheat" || The maximum number of areas to draw in edit mode
|-
|nav_edit || 0 || , "sv", "cheat" || Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
|-
|nav_end_area || cmd ||  || Defines the second corner of a new Area or Ladder and creates it.
|-
|nav_end_deselecting || cmd ||  || Stop continuously removing from the selected set.
|-
|nav_end_drag_deselecting || cmd ||  || Stop dragging a selection area.
|-
|nav_end_drag_selecting || cmd ||  || Stop dragging a selection area.
|-
|nav_end_selecting || cmd ||  || Stop continuously adding to the selected set.
|-
|nav_end_shift_xy || cmd ||  || Finish shifting the Selected Set.
|-
|nav_flood_select || cmd ||  || Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
|-
|nav_gen_cliffs_approx || cmd ||  || Mark cliff areas, post-processing approximation
|-
|nav_generate || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
|-
|nav_generate_fencetops || 1 || , "sv", "cheat" || Autogenerate nav areas on fence and obstacle tops
|-
|nav_generate_fixup_jump_areas || 1 || , "sv", "cheat" || Convert obsolete jump areas into 2-way connections
|-
|nav_generate_incremental || cmd ||  || Generate a Navigation Mesh for the current map and save it to disk.
|-
|nav_generate_incremental_range || 2000 || , "sv", "cheat" ||
|-
|nav_generate_incremental_tolerance || 0 || , "sv", "cheat" || Z tolerance for adding new nav areas.
|-
|nav_jump || cmd ||  || Toggles the 'traverse this area by jumping' flag used by the AI system.
|-
|nav_ladder_flip || cmd ||  || Flips the selected ladder's direction.
|-
|nav_load || cmd ||  || Loads the Navigation Mesh for the current map.
|-
|nav_lower_drag_volume_max || cmd ||  || Lower the top of the drag select volume.
|-
|nav_lower_drag_volume_min || cmd ||  || Lower the bottom of the drag select volume.
|-
|nav_make_sniper_spots || cmd ||  || Chops the marked area into disconnected sub-areas suitable for sniper spots.
|-
|nav_mark || cmd ||  || Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
|-
|nav_mark_attribute || cmd ||  || Set nav attribute for all areas in the selected set.
|-
|nav_mark_unnamed || cmd ||  || Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
|-
|nav_mark_walkable || cmd ||  || Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
|-
|nav_max_view_distance || 0 || , "sv", "cheat" || Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
|-
|nav_max_vis_delta_list_length || 64 || , "sv", "cheat" ||
|-
|nav_merge || cmd ||  || To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
|-
|nav_merge_mesh || cmd ||  || Merges a saved selected set into the current mesh.
|-
|nav_no_hostages || cmd ||  || Toggles the 'hostages cannot use this area' flag used by the AI system.
|-
|nav_no_jump || cmd ||  || Toggles the 'dont jump in this area' flag used by the AI system.
|-
|nav_place_floodfill || cmd ||  || Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
|-
|nav_place_list || cmd ||  || Lists all place names used in the map.
|-
|nav_place_pick || cmd ||  || Sets the current Place to the Place of the Area under the cursor.
|-
|nav_place_replace || cmd ||  || Replaces all instances of the first place with the second place.
|-
|nav_place_set || cmd ||  || Sets the Place of all selected areas to the current Place.
|-
|nav_potentially_visible_dot_tolerance || 0 || , "sv", "cheat" ||
|-
|nav_precise || cmd ||  || Toggles the 'dont avoid obstacles' flag used by the AI system.
|-
|nav_quicksave || 1 || , "sv", "cheat" || Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
|-
|nav_raise_drag_volume_max || cmd ||  || Raise the top of the drag select volume.
|-
|nav_raise_drag_volume_min || cmd ||  || Raise the bottom of the drag select volume.
|-
|nav_recall_selected_set || cmd ||  || Re-selects the stored selected set.
|-
|nav_remove_from_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_remove_jump_areas || cmd ||  || Removes legacy jump areas, replacing them with connections.
|-
|nav_run || cmd ||  || Toggles the 'traverse this area by running' flag used by the AI system.
|-
|nav_save || cmd ||  || Saves the current Navigation Mesh to disk.
|-
|nav_save_selected || cmd ||  || Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
|-
|nav_select_blocked_areas || cmd ||  || Adds all blocked areas to the selected set
|-
|nav_select_damaging_areas || cmd ||  || Adds all damaging areas to the selected set
|-
|nav_select_half_space || cmd ||  || Selects any areas that intersect the given half-space.
|-
|nav_select_invalid_areas || cmd ||  || Adds all invalid areas to the Selected Set.
|-
|nav_select_obstructed_areas || cmd ||  || Adds all obstructed areas to the selected set
|-
|nav_select_overlapping || cmd ||  || Selects nav areas that are overlapping others.
|-
|nav_select_radius || cmd ||  || Adds all areas in a radius to the selection set
|-
|nav_select_stairs || cmd ||  || Adds all stairway areas to the selected set
|-
|nav_selected_set_border_color || -16751516 || , "sv", "cheat" || Color used to draw the selected set borders while editing.
|-
|nav_selected_set_color || 1623785472.000 || , "sv", "cheat" || Color used to draw the selected set background while editing.
|-
|nav_set_place_mode || cmd ||  || Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_shift || cmd ||  || Shifts the selected areas by the specified amount
|-
|nav_show_approach_points || 0 || , "sv", "cheat" || Show Approach Points in the Navigation Mesh.
|-
|nav_show_area_info || 0 || , "sv", "cheat" || Duration in seconds to show nav area ID and attributes while editing
|-
|nav_show_compass || 0 || , "sv", "cheat" ||
|-
|nav_show_continguous || 0 || , "sv", "cheat" || Highlight non-contiguous connections
|-
|nav_show_danger || 0 || , "sv", "cheat" || Show current 'danger' levels.
|-
|nav_show_light_intensity || 0 || , "sv", "cheat" ||
|-
|nav_show_node_grid || 0 || , "sv", "cheat" ||
|-
|nav_show_node_id || 0 || , "sv", "cheat" ||
|-
|nav_show_nodes || 0 || , "sv", "cheat" ||
|-
|nav_show_player_counts || 0 || , "sv", "cheat" || Show current player counts in each area.
|-
|nav_show_potentially_visible || 0 || , "sv", "cheat" || Show areas that are potentially visible from the current nav area
|-
|nav_simplify_selected || cmd ||  || Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
|-
|nav_slope_limit || 0 || , "sv", "cheat" || The ground unit normal's Z component must be greater than this for nav areas to be generated.
|-
|nav_slope_tolerance || 0 || , "sv", "cheat" || The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
|-
|nav_snap_to_grid || 0 || , "sv", "cheat" || Snap to the nav generation grid when creating new nav areas
|-
|nav_solid_props || 0 || , "sv", "cheat" || Make props solid to nav generation/editing
|-
|nav_splice || cmd ||  || To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
|-
|nav_split || cmd ||  || To split an Area into two, align the split line using your cursor and invoke the split command.
|-
|nav_split_place_on_ground || 0 || , "sv", "cheat" || If true, nav areas will be placed flush with the ground when split.
|-
|nav_stand || cmd ||  || Toggles the 'stand while hiding' flag used by the AI system.
|-
|nav_stop || cmd ||  || Toggles the 'must stop when entering this area' flag used by the AI system.
|-
|nav_store_selected_set || cmd ||  || Stores the current selected set for later retrieval.
|-
|nav_strip || cmd ||  || Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
|-
|nav_subdivide || cmd ||  || Subdivides all selected areas.
|-
|nav_test_node || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch || 0 || , "sv", "cheat" ||
|-
|nav_test_node_crouch_dir || 4 || , "sv", "cheat" ||
|-
|nav_test_stairs || cmd ||  || Test the selected set for being on stairs
|-
|nav_toggle_deselecting || cmd ||  || Start or stop continuously removing from the selected set.
|-
|nav_toggle_in_selected_set || cmd ||  || Remove current area from the selected set.
|-
|nav_toggle_place_mode || cmd ||  || Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
|-
|nav_toggle_place_painting || cmd ||  || Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
|-
|nav_toggle_selected_set || cmd ||  || Toggles all areas into/out of the selected set.
|-
|nav_toggle_selecting || cmd ||  || Start or stop continuously adding to the selected set.
|-
|nav_transient || cmd ||  || Toggles the 'area is transient and may become blocked' flag used by the AI system.
|-
|nav_unmark || cmd ||  || Clears the marked Area or Ladder.
|-
|nav_update_blocked || cmd ||  || Updates the blocked/unblocked status for every nav area.
|-
|nav_update_lighting || cmd ||  || Recomputes lighting values
|-
|nav_update_visibility_on_edit || 0 || , "sv", "cheat" || If nonzero editing the mesh will incrementally recompue visibility
|-
|nav_use_place || cmd ||  || If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
|-
|nav_walk || cmd ||  || Toggles the 'traverse this area by walking' flag used by the AI system.
|-
|nav_warp_to_mark || cmd ||  || Warps the player to the marked area.
|-
|nav_world_center || cmd ||  || Centers the nav mesh in the world
|-
|net_allow_multicast || 1 || , "a" ||
net_blockmsg                            : 0        : , "cheat"        : Discards incoming message: <0|1|name>
|-
|net_channels || cmd ||  || Shows net channel info
|-
|net_compressvoice || 0 ||  || Attempt to compress out of band voice payloads (360 only).
|-
|net_drawslider || 0 ||  || Draw completion slider during signon
|-
|net_droppackets || 0 || , "cheat" || Drops next n packets on client
|-
|net_dumpeventstats || cmd ||  || Dumps out a report of game event network usage
|-
|net_dumptest || 0 ||  ||
|-
|net_fakejitter || 0 || , "cheat" || Jitter fakelag packet time
|-
|net_fakelag || 0 || , "cheat" || Lag all incoming network data (including loopback) by this many milliseconds.
|-
|net_fakeloss || 0 || , "cheat" || Simulate packet loss as a percentage (negative means drop 1/n packets)
|-
|net_graph || 0 || , "a", "cl" || Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
|-
|net_graphheight || 64 || , "a", "cl" || Height of netgraph panel
|-
|net_graphmsecs || 400 || , "a", "cl" || The latency graph represents this many milliseconds.
|-
|net_graphpos || 1 || , "a", "cl" ||
|-
|net_graphproportionalfont || 1 || , "a", "cl" || Determines whether netgraph font is proportional or not
|-
|net_graphshowinterp || 1 || , "a", "cl" || Draw the interpolation graph.
|-
|net_graphshowlatency || 1 || , "a", "cl" || Draw the ping/packet loss graph.
|-
|net_graphsolid || 1 || , "a", "cl" ||
|-
|net_graphtext || 1 || , "a", "cl" || Draw text fields
|-
|net_maxcleartime || 4 ||  || Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
|-
|net_maxfilesize || 16 ||  || Maximum allowed file size for uploading in MB
|-
|net_maxfragments || 1200 ||  || Max fragment bytes per packet
|-
|net_maxroutable || 1200 || , "a", "user" || Requested max packet size before packets are 'split'.
|-
|net_megasnapshot || 1 ||  ||
|-
|net_paranoid || 1 ||  ||
net_public_adr                          : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
|-
|net_queue_trace || 0 ||  ||
|-
|net_queued_packet_thread || 1 ||  || Use a high priority thread to send queued packets out instead of sending them each frame.
|-
|net_scale || 5 || , "a", "cl" ||
|-
|net_showeventlisteners || 0 ||  || Show listening addition/removals
|-
|net_showevents || 0 ||  || Dump game events to console (1=client only, 2=all).
|-
|net_showfragments || 0 ||  || Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
|-
|net_showreliablesounds || 0 || , "cheat" ||
|-
|net_showsplits || 0 ||  || Show info about packet splits
|-
|net_showtcp || 0 ||  || Dump TCP stream summary to console
|-
|net_showudp || 0 ||  || Dump UDP packets summary to console
|-
|net_showudp_remoteonly || 0 ||  || Dump non-loopback udp only
|-
|net_showusercmd || 0 || , "cl" || Show user command encoding
|-
|net_splitpacket_maxrate || 15000 ||  || Max bytes per second when queueing splitpacket chunks
|-
|net_splitrate || 1 ||  || Number of fragments for a splitpacket that can be sent per frame
|-
|net_start || cmd ||  || Inits multiplayer network sockets
|-
|net_status || cmd ||  || Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
|-
|net_steamcnx_debug || 1 ||  || Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
|-
|net_steamcnx_enabled || 1 ||  || Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
|-
|net_steamcnx_status || cmd ||  || Print status of steam connection sockets.
|-
|net_usesocketsforloopback || 0 ||  || Use network sockets layer even for listen server local player's packets (multiplayer only).
|-
|next || 0 || , "cheat" || Set to 1 to advance to next frame ( when singlestep == 1 )
|-
|+nextability || cmd ||  ||
|-
|-nextability || cmd ||  ||
|-
|nextdemo || cmd ||  || Play next demo in sequence.
|-
|nextlevel || 0 || , "sv", "nf" || If set to a valid map name, will change to this map during the next changelevel
|-
|noclip || cmd ||  || Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
|-
|noclip_fixup || 1 || , "sv", "cheat" ||
|-
|notarget || cmd ||  || Toggle. Player becomes hidden to NPCs.
|-
|npc_ally_deathmessage || 1 || , "sv", "cheat" ||
|-
|npc_ammo_deplete || cmd ||  || Subtracts half of the target's ammo
|-
|npc_bipass || cmd ||  || Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                              : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                          : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
|-
|npc_create || cmd ||  || Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
|-
|npc_create_aimed || cmd ||  || Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
|-
|npc_create_equipment || 0 || , "sv" ||
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
|-
|npc_destroy_unselected || cmd ||  || Removes all NPCs from the universe that aren't currently selected
|-
|npc_enemies || cmd ||  || Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
|-
|npc_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
|npc_freeze_unselected || cmd ||  || Freeze all NPCs not selected
npc_go                                  : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
|npc_go_do_run || 1 || , "sv" || Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
|-
|npc_heal || cmd ||  || Heals the target back to full health
|-
|npc_height_adjust || 1 || , "a", "sv" || Enable test mode for ik height adjustment
npc_kill                                : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
|-
|npc_route || cmd ||  || Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
|-
|npc_select || cmd ||  || Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
|-
|npc_sentences || 0 || , "sv" ||
|-
|npc_set_freeze || cmd ||  || Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
|-
|npc_set_freeze_unselected || cmd ||  || Freeze all NPCs not selected
|-
|npc_speakall || cmd ||  || Force the npc to try and speak all their responses
|-
|npc_squads || cmd ||  || Obsolete.  Replaced by npc_combat
npc_steering                            : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
|-
|npc_steering_all || cmd ||  || Displays the steering obstructions of all NPCs (used to perform local avoidance)
|-
|npc_task_text || cmd ||  || Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
|-
|npc_tasks || cmd ||  || Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                            : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
|-
|npc_thinknow || cmd ||  || Trigger NPC to think
npc_viewcone                            : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
|-
|npc_vphysics || 0 || , "sv" ||
|-
|}
===O===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|old_radiusdamage || 0 || , "rep", "cl" ||
|-
|openserverbrowser || cmd ||  || Opens server browser
|-
|option_duck_method || 1 || , "a", "rep", "cl" ||
|-
|overview_alpha || 1 || , "a", "clientcmd_can_execute", "cl" || Overview map translucency.
|-
|overview_health || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's health in map overview.
|-
|overview_locked || 1 || , "a", "clientcmd_can_execute", "cl" || Locks map angle, doesn't follow view angle.
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
|-
|overview_names || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's names in map overview.
|-
|overview_tracks || 1 || , "a", "clientcmd_can_execute", "cl" || Show player's tracks in map overview.
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
|-
|}
===P===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|paint_sample_size || 4 || , "cheat", "rep" ||
|-
|paintmap_scale || 1 || , "cheat", "rep" ||
|-
|panel_test_title_safe || 0 || , "cheat" || Test vgui panel positioning with title safe indentation
|-
|particle_sim_alt_cores || 2 || , "cl" ||
|-
|particle_simulateoverflow || 0 || , "cheat", "cl" || Used for stress-testing particle systems. Randomly denies creation of particles.
|-
|particle_test_attach_attachment || 0 || , "sv", "cheat" || Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
|-
|particle_test_file || 0 || , "sv", "cheat" || Name of the particle system to dynamically spawn
|-
|particle_test_start || cmd ||  || Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
|-
|password || 0 || , "a", "norecord" || Current server access password
|-
|path || cmd ||  || Show the engine filesystem path.
|-
|pause || cmd ||  || Toggle the server pause state.
|-
|perfui || cmd ||  || Show/hide the level performance tools UI.
|-
|perfvisualbenchmark || cmd ||  ||
|-
|perfvisualbenchmark_abort || cmd ||  ||
|-
|phonemedelay || 0 || , "cl" || Phoneme delay to account for sound system latency.
|-
|phonemefilter || 0 || , "cl" || Time duration of box filter to pass over phonemes.
|-
|phonemesnap || 2 || , "cl" || Lod at level at which visemes stops always considering two phonemes, regardless of duration.
|-
|phys_enable_query_cache || 1 ||  ||
|-
|phys_impactforcescale || 1 || , "sv" ||
|-
|phys_penetration_error_time || 10 || , "sv" || Controls the duration of vphysics penetration error boxes.
|-
|phys_pushscale || 1 || , "rep", "cl" ||
|-
|phys_speeds || 0 || , "sv" ||
|-
|phys_stressbodyweights || 5 || , "sv" ||
|-
|phys_timescale || 1 || , "sv" || Scale time for physics
|-
|phys_upimpactforcescale || 0 || , "sv" ||
|-
|physics_budget || cmd ||  || Times the cost of each active object
|-
|physics_constraints || cmd ||  || Highlights constraint system graph for an entity
|-
|physics_debug_entity || cmd ||  || Dumps debug info for an entity
|-
|physics_highlight_active || cmd ||  || Turns on the absbox for all active physics objects
|-
|physics_report_active || cmd ||  || Lists all active physics objects
|-
|physics_select || cmd ||  || Dumps debug info for an entity
|-
|physicsshadowupdate_render || 0 || , "sv" ||
|-
|PhysPMC || 0 ||  ||
|-
|picker || cmd ||  || Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
|-
|ping || cmd ||  || Display ping to server.
|-
|ping_max_green || 70 || , "cl" ||
|-
|ping_max_red || 250 || , "cl" ||
|-
|ping_max_yellow || 140 || , "cl" ||
|-
|pingserver || cmd ||  || Ping a server for info
|-
|pipeline_static_props || 1 ||  ||
|-
|pixelvis_debug || cmd ||  || Dump debug info
|-
|play || cmd ||  || Play a sound.
|-
|playdemo || cmd ||  || Play a recorded demo file (.dem ).
|-
|player_debug_print_damage || 0 || , "sv", "cheat" || When true, print amount and type of all damage received by player to console.
|-
|player_old_armor || 0 || , "sv" ||
|-
|playerlist || cmd ||  || Shows the player list and allows voting
|-
|playflush || cmd ||  || Play a sound, reloading from disk in case of changes.
|-
|playgamesound || cmd ||  || Play a sound from the game sounds txt file
|-
|playsoundscape || cmd ||  || Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
|-
|playvol || cmd ||  || Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                            : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
|-
|plugin_pause_all || cmd ||  || pauses all loaded plugins
|-
|plugin_print || cmd ||  || Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                          : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
|-
|plugin_unpause_all || cmd ||  || unpauses all disabled plugins
|-
|+posedebug || cmd ||  || Turn on pose debugger or add ents to pose debugger UI
|-
|-posedebug || cmd ||  || Turn off pose debugger or hide ents from pose debugger UI
|-
|-prevability || cmd ||  ||
|-
|+prevability || cmd ||  ||
|-
|print_colorcorrection || cmd ||  || Display the color correction layer information.
|-
|progress_enable || cmd ||  ||
|-
|prop_active_gib_limit || 999999 || , "sv" ||
|-
|prop_active_gib_max_fade_time || 999999 || , "sv" ||
|-
|prop_crosshair || cmd ||  || Shows name for prop looking at
|-
|prop_debug || cmd ||  || Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
|-
|props_break_max_pieces || -1 || , "rep", "cl" || Maximum prop breakable piece count (-1 = model default)
|-
|props_break_max_pieces_perframe || -1 || , "rep", "cl" || Maximum prop breakable piece count per frame (-1 = model default)
|-
|pwatchent || -1 || , "cheat", "cl" || Entity to watch for prediction system changes.
|-
|pwatchvar || 0 || , "cheat", "cl" || Entity variable to watch in prediction system for changes.
|-
|}
===Q===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|quit || cmd ||  || Exit the engine.
|-
|}
===R===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|r_3dsky || 1 || , "cl" || Enable the rendering of 3d sky boxes
|-
|r_AirboatViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
|-
|r_AirboatViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
|-
|r_AirboatViewZHeight || 0 || , "cheat", "nf", "rep", "cl" ||
|-
|r_ambientboost || 1 ||  || Set to boost ambient term if it is totally swamped by local lights
|-
|r_ambientfactor || 5 ||  || Boost ambient cube by no more than this factor
|-
|r_ambientfraction || 0 || , "cheat" || Fraction of direct lighting used to boost lighting when model requests
|-
|r_ambientlightingonly || 0 || , "cheat" || Set this to 1 to light models with only ambient lighting (and no static lighting).
|-
|r_ambientmin || 0 ||  || Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
|-
|r_aspectratio || 0 ||  ||
|-
|r_asw_vehicleBrakeRate || 1 || , "cheat", "cl" ||
|-
|r_asw_vehicleDrawDebug || 0 || , "cheat", "cl" ||
|-
|r_avglight || 1 || , "cheat" ||
|-
|r_avglightmap || 0 || , "cheat" ||
|-
|r_bloomtintb || 0.11 ||  ||
|-
|r_bloomtintexponent || 2.2 ||  ||
|-
|r_bloomtintg || 0.59 ||  ||
|-
|r_bloomtintr || 0.3 ||  ||
|-
|r_cheapwaterend || cmd ||  ||
|-
|r_cheapwaterstart || cmd ||  ||
|-
|r_cleardecals || cmd ||  || Usage r_cleardecals <permanent>.
|-
|r_ClipAreaPortals || 1 || , "cheat" ||
|-
|r_colorstaticprops || 0 || , "cheat" ||
|-
|r_debug_sequencesets || -2 || , "cl" ||
|-
|r_debugcheapwater || 0 || , "cheat", "cl" ||
|-
|r_debugrandomstaticlighting || 0 || , "cheat" || Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
|-
|r_decal_cover_count || 4 ||  ||
|-
|r_decal_overlap_area || 0 ||  ||
|-
|r_decal_overlap_count || 3 ||  ||
|-
|r_decals || 2048 ||  ||
|-
|r_decalstaticprops || 1 ||  || Decal static props test
|-
|r_depthoverlay || 0 || , "cheat", "cl" || Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
|-
|r_DispBuildable || 0 || , "cheat" ||
|-
|r_DispWalkable || 0 || , "cheat" ||
|-
|r_dopixelvisibility || 1 || , "cl" ||
|-
|r_drawallrenderables || 0 || , "cheat", "cl" || Draw all renderables, even ones inside solid leaves.
|-
|r_drawbatchdecals || 1 ||  || Render decals batched.
|-
|r_DrawBeams || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawbrushmodels || 1 || , "cheat" || Render brush models. 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawclipbrushes || 0 || , "cheat" || Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
|-
|r_drawdecals || 1 || , "cheat" || Render decals.
|-
|r_DrawDetailProps || 1 || , "cl" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_DrawDisp || 1 || , "cheat" || Toggles rendering of displacment maps
|-
|r_drawentities || 1 || , "cheat" ||
|-
|r_drawflecks || 1 || , "cl" ||
|-
|r_drawfuncdetail || 1 || , "cheat" || Render func_detail
|-
|r_drawleaf || -1 || , "cheat" || Draw the specified leaf.
r_drawlightcache                        : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays
|-
|r_drawlightinfo || 0 || , "cheat" ||
|-
|r_drawlights || 0 || , "cheat" ||
|-
|r_drawmodeldecals || 1 ||  ||
|-
|r_DrawModelLightOrigin || 0 || , "cheat" ||
|-
|r_drawmodelstatsoverlay || 0 || , "cheat" ||
|-
|r_drawmodelstatsoverlaydistance || 500 || , "cheat" ||
|-
|r_drawmodelstatsoverlaymax || 1 || , "a" || time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
|-
|r_drawmodelstatsoverlaymin || 0 || , "a" || time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
|-
|r_drawopaquerenderables || 1 || , "cheat", "cl" ||
|-
|r_drawopaqueworld || 1 || , "cheat", "cl" ||
|-
|r_drawothermodels || 1 || , "cheat", "cl" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawparticles || 1 || , "cheat", "cl" || Enable/disable particle rendering
|-
|r_drawpixelvisibility || 0 || , "cl" || Show the occlusion proxies
|-
|r_DrawPortals || 0 || , "cheat" ||
|-
|r_DrawRain || 1 || , "cheat", "cl" || Enable/disable rain rendering.
|-
|r_drawrenderboxes || 0 || , "cheat", "cl" ||
|-
|r_drawropes || 1 || , "cheat", "cl" ||
|-
|r_drawskybox || 1 || , "cheat" ||
|-
|r_DrawSpecificStaticProp || -1 ||  ||
|-
|r_drawsprites || 1 || , "cheat", "cl" ||
|-
|r_drawstaticprops || 1 || , "cheat" || 0=Off, 1=Normal, 2=Wireframe
|-
|r_drawtracers || 1 || , "cheat", "cl" ||
|-
|r_drawtracers_firstperson || 1 || , "cl" ||
|-
|r_drawtranslucentrenderables || 1 || , "cheat", "cl" ||
|-
|r_drawtranslucentworld || 1 || , "cheat" ||
|-
|r_drawvgui || 1 || , "cheat" || Enable the rendering of vgui panels
|-
|r_drawviewmodel || 1 || , "cheat", "cl" ||
|-
|r_drawworld || 1 || , "cheat" || Render the world.
|-
|r_dscale_basefov || 90 || , "cheat" ||
|-
|r_dscale_fardist || 2000 || , "cheat" ||
|-
|r_dscale_farscale || 4 || , "cheat" ||
|-
|r_dscale_neardist || 100 || , "cheat" ||
|-
|r_dscale_nearscale || 1 || , "cheat" ||
|-
|r_dynamic || 1 ||  ||
|-
|r_dynamiclighting || 1 || , "cheat" ||
|-
|r_emulategl || 0 ||  ||
|-
|r_entityclips || 1 || , "cl" ||
|-
|r_eyeglintlodpixels || 20 ||  || The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
|-
|r_eyegloss || 1 || , "a", "cl" ||
|-
|r_eyemove || 1 || , "a" ||
|-
|r_eyes || 1 ||  ||
|-
|r_eyeshift_x || 0 || , "a" ||
|-
|r_eyeshift_y || 0 || , "a" ||
|-
|r_eyeshift_z || 0 || , "a" ||
|-
|r_eyesize || 0 || , "a" ||
|-
|r_eyewaterepsilon || 7 || , "cheat", "cl" ||
|-
|r_fade360style || 1 || , "cl" ||
|-
|r_farz || -1 || , "cheat", "cl" || Override the far clipping plane. -1 means to use the value in env_fog_controller.
|-
|r_fastzreject || 0 ||  || Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
|-
|r_fastzrejectdisp || 0 ||  || Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
|-
|r_flashlight_topdown || 0 || , "cl" ||
|-
|r_flashlightambient || 0 || , "cheat", "cl" ||
|-
|r_flashlightbacktraceoffset || 0 || , "cheat", "cl" ||
|-
|r_flashlightbrightness || 0 || , "cheat" ||
|-
|r_flashlightclip || 0 || , "cheat" ||
|-
|r_flashlightconstant || 0 || , "cheat", "cl" ||
|-
|r_flashlightculldepth || 1 ||  ||
|-
|r_flashlightdepth_drawtranslucents || 0 || , "cl" ||
|-
|r_flashlightdepthres || 1024 || , "cl" ||
|-
|r_flashlightdepthreshigh || 2048 || , "cl" ||
|-
|r_flashlightdepthtexture || 1 ||  ||
|-
|r_FlashlightDetailProps || 1 || , "cl" || Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
|-
|r_flashlightdrawclip || 0 || , "cheat" ||
|-
|r_flashlightdrawdepth || 0 ||  ||
|-
|r_flashlightdrawfrustum || 0 || , "cl" ||
|-
|r_flashlightdrawfrustumbbox || 0 || , "cl" ||
|-
|r_flashlightdrawsweptbbox || 0 ||  ||
|-
|r_flashlightfar || 750 || , "cheat", "cl" ||
|-
|r_flashlightfov || 53 || , "cheat", "cl" ||
|-
|r_flashlightladderdist || 40 || , "cheat", "cl" ||
|-
|r_flashlightlinear || 100 || , "cheat", "cl" ||
|-
|r_flashlightlockposition || 0 || , "cheat", "cl" ||
|-
|r_flashlightmodels || 1 || , "cl" ||
|-
|r_flashlightmuzzleflashfov || 120 || , "cheat", "cl" ||
|-
|r_flashlightnear || 4 || , "cheat", "cl" ||
|-
|r_flashlightnearoffsetscale || 1 || , "cheat", "cl" ||
|-
|r_flashlightnodraw || 0 ||  ||
|-
|r_flashlightoffsetforward || 0 || , "cheat", "cl" ||
|-
|r_flashlightoffsetright || 5 || , "cheat", "cl" ||
|-
|r_flashlightoffsetup || -5 || , "cheat", "cl" ||
|-
|r_flashlightquadratic || 0 || , "cheat", "cl" ||
|-
|r_flashlightrender || 1 ||  ||
|-
|r_flashlightrendermodels || 1 ||  ||
|-
|r_flashlightrenderworld || 1 ||  ||
|-
|r_flashlightscissor || 1 ||  ||
|-
|r_flashlightshadowatten || 0 || , "cheat", "cl" ||
|-
|r_flashlighttracedistcutoff || 128 || , "cl" ||
|-
|r_flashlightupdatedepth || 1 ||  ||
|-
|r_flashlightvisualizetrace || 0 || , "cheat", "cl" ||
|-
|r_flashlightvolumetrics || 1 || , "cl" ||
|-
|r_flex || 1 ||  ||
|-
|r_flushlod || cmd ||  || Flush and reload LODs.
|-
|r_ForceRestore || 0 ||  ||
|-
|r_ForceWaterLeaf || 1 || , "cl" || Enable for optimization to water - considers view in leaf under water for purposes of culling
|-
|r_frustumcullworld || 1 ||  ||
|-
|r_glint_alwaysdraw || 0 ||  ||
|-
|r_glint_procedural || 0 ||  ||
|-
|r_hunkalloclightmaps || 1 ||  ||
|-
|r_hwmorph || 0 || , "cheat" ||
|-
|r_impacts_alt_orientation || 1 || , "cl" ||
|-
|r_itemblinkmax || 0 || , "cheat" ||
|-
|r_itemblinkrate || 4 || , "cheat" ||
|-
|r_JeepFOV || 90 || , "sv", "cheat", "rep" ||
|-
|r_JeepViewBlendTo || 1 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToScale || 0 || , "cheat", "cl" ||
|-
|r_JeepViewBlendToTime || 1 || , "cheat", "cl" ||
|-
|r_JeepViewDampenDamp || 1 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewDampenFreq || 7 || , "cheat", "nf", "rep", "cl" ||
|-
|r_JeepViewZHeight || 10 || , "cheat", "nf", "rep", "cl" ||
|-
|r_jiggle_bones || 1 || , "cl" ||
|-
|r_lightaverage || 1 ||  || Activates/deactivate light averaging
|-
|r_lightcache_invalidate || cmd ||  ||
|-
|r_lightcache_numambientsamples || 162 || , "cheat" || number of random directions to fire rays when computing ambient lighting
|-
|r_lightcache_radiusfactor || 1000 || , "cheat" || Allow lights to influence lightcaches beyond the lights' radii
|-
|r_lightcache_zbuffercache || 0 ||  ||
|-
|r_lightcachecenter || 1 || , "cheat" ||
|-
|r_lightcachemodel || -1 || , "cheat" ||
|-
|r_lightinterp || 5 || , "cheat" || Controls the speed of light interpolation, 0 turns off interpolation
|-
|r_lightmap || -1 || , "cheat" ||
|-
|r_lightstyle || -1 || , "cheat" ||
|-
|r_lightwarpidentity || 0 || , "cheat" ||
|-
|r_lockpvs || 0 || , "cheat" || Lock the PVS so you can fly around and inspect what is being drawn.
|-
|r_lod || -1 ||  ||
|-
|r_mapextents || 16384 || , "cheat", "cl" || Set the max dimension for the map.  This determines the far clipping plane
|-
|r_maxdlights || 32 ||  ||
|-
|r_maxmodeldecal || 50 ||  ||
|-
|r_maxnewsamples || 6 ||  ||
|-
|r_maxsampledist || 128 ||  ||
|-
|r_minnewsamples || 3 ||  ||
|-
|r_modelwireframedecal || 0 || , "cheat" ||
|-
|r_nohw || 0 || , "cheat" ||
|-
|r_norefresh || 0 ||  ||
|-
|r_nosw || 0 || , "cheat" ||
|-
|r_novis || 0 || , "cheat" || Turn off the PVS.
|-
|r_occludeemaxarea || 0 ||  || Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occluderminarea || 0 ||  || Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
|-
|r_occludermincount || 0 ||  || At least this many occluders will be used, no matter how big they are.
|-
|r_occlusion || 1 ||  || Activate/deactivate the occlusion system.
|-
|r_occlusionspew || 0 || , "cheat" || Activate/deactivates spew about what the occlusion system is doing.
|-
|r_oldlightselection || 0 || , "cheat" || Set this to revert to HL2's method of selecting lights
|-
|r_overlayfadeenable || 0 ||  ||
|-
|r_overlayfademax || 2000 ||  ||
|-
|r_overlayfademin || 1750 ||  ||
|-
|r_overlaywireframe || 0 ||  ||
|-
|r_particle_demo || 0 || , "cheat", "cl" ||
|-
|r_particle_sim_spike_threshold_ms || 5 || , "cl" ||
|-
|r_particle_timescale || 1 || , "cl" ||
|-
|r_partition_level || -1 || , "cheat" || Displays a particular level of the spatial partition system. Use -1 to disable it.
|-
|r_PhysPropStaticLighting || 1 || , "cl" ||
|-
|r_pix_recordframes || 0 ||  ||
|-
|r_pix_start || 0 ||  ||
|-
|r_pixelfog || 1 ||  ||
|-
|r_pixelvisibility_partial || 1 || , "cl" ||
|-
|r_pixelvisibility_spew || 0 || , "cl" ||
|-
|r_portalscloseall || 0 ||  ||
|-
|r_portalsopenall || 0 || , "cheat" || Open all portals
|-
|r_PortalTestEnts || 1 || , "cheat", "cl" || Clip entities against portal frustums.
|-
|r_printdecalinfo || cmd ||  ||
|-
|r_proplightingfromdisk || 1 ||  || 0=Off, 1=On, 2=Show Errors
|-
|r_proplightingpooling || -1 || , "cheat" || 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
|-
|r_propsmaxdist || 1200 || , "cl" || Maximum visible distance
|-
|r_queued_decals || 0 ||  || Offloads a bit of decal rendering setup work to the material system queue when enabled.
|-
|r_queued_post_processing || 0 || , "cl" ||
|-
|r_queued_ropes || 1 || , "cl" ||
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
|-
|r_RainAllowInSplitScreen || 0 || , "cl" || Allows rain in splitscreen
|-
|r_rainalpha || 0 || , "cheat", "cl" ||
|-
|r_rainalphapow || 0 || , "cheat", "cl" ||
|-
|r_RainCheck || 0 || , "cheat", "cl" || Enable/disable IsInAir() check for rain drops?
|-
|r_RainDebugDuration || 0 || , "cheat", "cl" || Shows rain tracelines for this many seconds (0 disables)
|-
|r_raindensity || 0 || , "cheat", "cl" ||
|-
|r_RainHack || 0 || , "cheat", "cl" ||
|-
|r_rainlength || 0 || , "cheat", "cl" ||
|-
|r_RainParticleDensity || 1 || , "cl" || Density of Particle Rain 0-1
|-
|r_RainProfile || 0 || , "cheat", "cl" || Enable/disable rain profiling.
|-
|r_RainRadius || 1500 || , "cheat", "cl" ||
|-
|r_RainSideVel || 130 || , "cheat", "cl" || How much sideways velocity rain gets.
|-
|r_RainSimulate || 1 || , "cheat", "cl" || Enable/disable rain simulation.
|-
|r_rainspeed || 600 || , "cheat", "cl" ||
|-
|r_RainSplashPercentage || 20 || , "cheat", "cl" ||
|-
|r_rainwidth || 0 || , "cheat", "cl" ||
|-
|r_randomflex || 0 || , "cheat" ||
|-
|r_renderoverlayfragment || 1 ||  ||
|-
|r_rimlight || 1 || , "cheat" ||
|-
|r_rootlod || 0 ||  || Root LOD
|-
|r_ropetranslucent || 1 || , "cl" ||
|-
|r_screenoverlay || cmd ||  || Draw specified material as an overlay
|-
|r_sequence_debug || 0 || , "cl" ||
|-
|r_shader_srgb || 0 ||  || -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
|-
|r_shadow_debug_spew || 0 || , "cheat", "cl" ||
|-
|r_shadow_deferred || 0 || , "cheat" || Toggle deferred shadow rendering
|-
|r_shadow_deferred_downsample || 0 || , "cl" || Toggle low-res deferred shadow rendering
|-
|r_shadow_deferred_simd || 0 || , "cl" ||
|-
|r_shadow_half_update_rate || 0 || , "cl" || Updates shadows at half the framerate
|-
|r_shadow_lightpos_lerptime || 0 || , "cl" ||
|-
|r_shadow_shortenfactor || 2 || , "cl" || Makes shadows cast from local lights shorter
|-
|r_shadowangles || cmd ||  || Set shadow angles
|-
|r_shadowblobbycutoff || cmd ||  || some shadow stuff
|-
|r_shadowcolor || cmd ||  || Set shadow color
|-
|r_shadowdir || cmd ||  || Set shadow direction
|-
|r_shadowdist || cmd ||  || Set shadow distance
|-
|r_shadowfromanyworldlight || 0 || , "cheat", "cl" ||
|-
|r_shadowfromworldlights || 1 || , "cl" || Enable shadowing from world lights
|-
|r_shadowfromworldlights_debug || 0 || , "cheat", "cl" ||
|-
|r_shadowids || 0 || , "cheat" ||
|-
|r_shadowmaxrendered || 32 || , "cl" ||
|-
|r_shadowrendertotexture || 0 ||  ||
|-
|r_shadows || 1 ||  ||
|-
|r_shadows_gamecontrol || -1 || , "cheat" ||
|-
|r_shadows_on_renderables_enable || 0 || , "cl" || Support casting RTT shadows onto other renderables
|-
|r_shadowwireframe || 0 || , "cheat" ||
|-
|r_showenvcubemap || 0 || , "cheat" ||
|-
|r_ShowViewerArea || 0 ||  ||
|-
|r_showz_power || 1 || , "cheat" ||
|-
|r_skin || 0 || , "cheat" ||
|-
|r_skybox || 1 || , "cheat", "cl" || Enable the rendering of sky boxes
|-
|r_slowpathwireframe || 0 || , "cheat" ||
|-
|r_snapportal || -1 ||  ||
|-
|r_SnowColorBlue || 200 || , "cheat", "cl" || Snow.
|-
|r_SnowColorGreen || 175 || , "cheat", "cl" || Snow.
|-
|r_SnowColorRed || 150 || , "cheat", "cl" || Snow.
|-
|r_SnowDebugBox || 0 || , "cheat", "cl" || Snow Debug Boxes.
|-
|r_SnowEnable || 1 || , "cheat", "cl" || Snow Enable
|-
|r_SnowEndAlpha || 255 || , "cheat", "cl" || Snow.
|-
|r_SnowEndSize || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowFallSpeed || 1 || , "cheat", "cl" || Snow fall speed scale.
|-
|r_SnowInsideRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowOutsideRadius || 1024 || , "cheat", "cl" || Snow.
|-
|r_SnowParticles || 500 || , "cheat", "cl" || Snow.
|-
|r_SnowPosScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayEnable || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowRayLength || 8192 || , "cheat", "cl" || Snow.
|-
|r_SnowRayRadius || 256 || , "cheat", "cl" || Snow.
|-
|r_SnowSpeedScale || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowStartAlpha || 25 || , "cheat", "cl" || Snow.
|-
|r_SnowStartSize || 1 || , "cheat", "cl" || Snow.
|-
|r_SnowWindScale || 0 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomOffset || 384 || , "cheat", "cl" || Snow.
|-
|r_SnowZoomRadius || 512 || , "cheat", "cl" || Snow.
|-
|r_spray_lifetime || 10 ||  || Number of rounds player sprays are visible
|-
|r_sse_s || 1 || , "cl" || sse ins for particle sphere create
|-
|r_staticlight_streams || 1 ||  ||
|-
|r_staticprop_lod || -1 ||  ||
|-
|r_staticpropinfo || 0 ||  ||
|-
|r_swingflashlight || 1 || , "cheat", "cl" ||
|-
|r_teeth || 1 ||  ||
|-
|r_threaded_particles || 1 || , "cl" ||
|-
|r_threaded_shadow_clip || 0 ||  ||
|-
|r_threadeddetailprops || 1 || , "cl" || enable threading of detail prop drawing
r_twopasspaint                          : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
|-
|r_unlimitedrefract || 0 || , "cl" ||
|-
|r_unloadlightmaps || 0 ||  ||
|-
|r_updaterefracttexture || 1 || , "cheat", "cl" ||
|-
|r_vehicleBrakeRate || 1 || , "sv", "cheat" ||
|-
|r_VehicleViewClamp || 1 || , "cheat", "cl" ||
|-
|r_VehicleViewDampen || 1 || , "cheat", "nf", "rep", "cl" ||
|-
|r_visambient || 0 ||  || Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
|-
|r_visocclusion || 0 || , "cheat" || Activate/deactivate wireframe rendering of what the occlusion system is doing.
|-
|r_visualizelighttraces || 0 || , "cheat" ||
|-
|r_visualizelighttracesshowfulltrace || 0 || , "cheat" ||
|-
|r_visualizeproplightcaching || 0 || , "cl" ||
|-
|r_visualizetraces || 0 || , "cheat" ||
|-
|r_WaterDrawReflection || 1 || , "cl" || Enable water reflection
|-
|r_WaterDrawRefraction || 1 || , "cl" || Enable water refraction
|-
|r_waterforceexpensive || 0 || , "cl" ||
|-
|r_waterforcereflectentities || 0 || , "cl" ||
|-
|r_worldlightmin || 0.0002 ||  ||
|-
|r_worldlights || 3 ||  || number of world lights to use per vertex
|-
|r_worldlistcache || 1 || , "cl" ||
|-
|radialmenu || cmd ||  || Opens a radial menu
|-
|ragdoll_sleepaftertime || 5 || , "cl" || After this many seconds of being basically stationary, the ragdoll will go to sleep.
|-
|rate || 10000 || , "user" || Max bytes/sec the host can receive data
|-
|rcon || cmd ||  || Issue an rcon command.
rcon_address                            : 0        : , "norecord"    : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
|-
|rcon_password || 0 || , "norecord" || remote console password.
|-
|recompute_speed || cmd ||  || Recomputes clock speed (for debugging purposes).
|-
|record || cmd ||  || Record a demo.
|-
|record_tga_interval || 1 ||  || How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
|-
|reload || cmd ||  || Reload the most recent saved game (add setpos to jump to current view position on reload).
|-
|+reload || cmd ||  ||
|-
|-reload || cmd ||  ||
|-
|reload_materials || 0 ||  ||
|-
|remote_bug || cmd ||  || Starts a bug report with data from the currently connected rcon machine
|-
|removeid || cmd ||  || Remove a user ID from the ban list.
|-
|removeip || cmd ||  || Remove an IP address from the ban list.
|-
|report_cliententitysim || 0 || , "cheat", "cl" || List all clientside simulations and time - will report and turn itself off.
|-
|report_clientthinklist || 0 || , "cheat", "cl" || List all clientside entities thinking and time - will report and turn itself off.
|-
|report_entities || cmd ||  || Lists all entities
|-
|report_simthinklist || cmd ||  || Lists all simulating/thinking entities
|-
|report_soundpatch || cmd ||  || reports sound patch count
|-
|report_touchlinks || cmd ||  || Lists all touchlinks
|-
|res_restrict_access || 0 ||  ||
|-
|reset_gameconvars || cmd ||  || Reset a bunch of game convars to default values
|-
|respawn_entities || cmd ||  || Respawn all the entities in the map.
|-
|restart || cmd ||  || Restart the game on the same level (add setpos to jump to current view position on restart).
|-
|retry || cmd ||  || Retry connection to last server.
|-
|+right || cmd ||  ||
|-
|-right || cmd ||  ||
|-
|room_type || 0 || , "demo" ||
|-
|rope_averagelight || 1 || , "cl" || Makes ropes use average of cubemap lighting instead of max intensity.
|-
|rope_collide || 1 || , "cl" || Collide rope with the world
|-
|rope_min_pixel_diameter || 2 || , "cheat" ||
|-
|rope_rendersolid || 1 || , "cl" ||
|-
|rope_shake || 0 || , "cl" ||
|-
|rope_smooth || 1 || , "cl" || Do an antialiasing effect on ropes
|-
|rope_smooth_enlarge || 1 || , "cl" || How much to enlarge ropes in screen space for antialiasing effect
|-
|rope_smooth_maxalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_maxalphawidth || 1 || , "cl" ||
|-
|rope_smooth_minalpha || 0 || , "cl" || Alpha for rope antialiasing effect
|-
|rope_smooth_minwidth || 0 || , "cl" || When using smoothing, this is the min screenspace width it lets a rope shrink to
|-
|rope_solid_maxalpha || 1 || , "cl" ||
|-
|rope_solid_maxwidth || 1 || , "cl" ||
|-
|rope_solid_minalpha || 0 || , "cl" ||
|-
|rope_solid_minwidth || 0 || , "cl" ||
|-
|rope_subdiv || 2 || , "cl" || Rope subdivision amount
|-
|rope_wind_dist || 1000 || , "cl" || Don't use CPU applying small wind gusts to ropes when they're past this distance.
|-
|rr_debug_qa || 0 || , "sv" || Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
|-
|rr_debugresponseconcept || 0 || , "cl" || If set, rr_debugresponses will print only responses testing for the specified concept
|-
|rr_debugresponseconcept_exclude || cmd ||  || Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
|-
|rr_debugresponses || 0 || , "cl" || Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
|-
|rr_debugrule || 0 || , "cl" || If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
|-
|rr_dumpresponses || 0 || , "cl" || Dump all response_rules.txt and rules (requires restart)
|-
|rr_followup_maxdist || 1800 || , "sv", "cheat" || 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
|-
|rr_reloadresponsesystems || cmd ||  || Reload all response system scripts.
|-
|rr_remarkable_max_distance || 1200 || , "sv", "cheat" || AIs will not even consider remarkarbles that are more than this many units away.
|-
|rr_remarkable_world_entities_replay_limit || 1 || , "sv", "cheat" || TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
|-
|rr_remarkables_enabled || 0 || , "sv", "cheat" || If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
|-
|rr_thenany_score_slop || 0 || , "sv", "cheat" || When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
|-
|}
===S===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|save || cmd ||  || Saves current game.
|-
|save_async || 1 ||  ||
|-
|save_asyncdelay || 0 ||  || For testing, adds this many milliseconds of delay to the save operation.
|-
|save_console || 0 ||  || Autosave on the PC behaves like it does on the consoles.
|-
|save_disable || 0 ||  ||
|-
|save_finish_async || cmd ||  ||
|-
|save_history_count || 1 ||  || Keep this many old copies in history of autosaves and quicksaves.
|-
|save_huddelayframes || 1 ||  || Number of frames to defer for drawing the Saving message.
|-
|save_in_memory || 0 ||  || Set to 1 to save to memory instead of disk (Xbox 360)
|-
|save_noxsave || 0 ||  ||
|-
|save_screenshot || 1 ||  || 0 = none, 1 = non-autosave, 2 = always
|-
|save_spew || 0 ||  ||
|-
|say || cmd ||  || Display player message
|-
|say_team || cmd ||  || Display player message to team
|-
|sb_quick_list_bit_field || -1 ||  ||
|-
|sb_showblacklists || 0 ||  || If set to 1, blacklist rules will be printed to the console as they're applied.
|-
|scene_async_prefetch_spew || 0 || , "sv" || Display async .ani file loading info.
|-
|scene_clamplookat || 1 || , "sv" || Clamp head turns to a MAX of 20 degrees per think.
|-
|scene_clientflex || 1 || , "rep", "cl" || Do client side flex animation.
|-
|scene_clientplayback || 1 || , "sv" || Play all vcds on the clients.
|-
|scene_flatturn || 1 || , "sv" ||
|-
|scene_flush || cmd ||  || Flush all .vcds from the cache and reload from disk.
|-
|scene_forcecombined || 0 || , "sv" || When playing back, force use of combined .wav files even in english.
|-
|scene_maxcaptionradius || 1200 || , "sv" || Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
|-
|scene_playvcd || cmd ||  || Play the given VCD as an instanced scripted scene.
|-
|scene_print || 0 || , "rep", "cl" || When playing back a scene, print timing and event info to console.
|-
|scene_showfaceto || 0 || , "a", "sv" || When playing back, show the directions of faceto events.
|-
|scene_showlook || 0 || , "a", "sv" || When playing back, show the directions of look events.
|-
|scene_showmoveto || 0 || , "a", "sv" || When moving, show the end location.
|-
|scene_showunlock || 0 || , "a", "sv" || Show when a vcd is playing but normal AI is running.
|-
|scene_vcdautosave || 0 || , "cl" || Create a savegame before VCD playback
|-
|+score || cmd ||  ||
|-
|-score || cmd ||  ||
|-
|scr_centertime || 2 || , "cl" ||
|-
|screenshot || cmd ||  || Take a screenshot.
|-
|script || cmd ||  || Run the text as a script
|-
|script_client || cmd ||  || Run the text as a script
|-
|script_debug || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_debug_client || cmd ||  || Connect the vscript VM to the script debugger
|-
|script_dump_all || cmd ||  || Dump the state of the VM to the console
|-
|script_dump_all_client || cmd ||  || Dump the state of the VM to the console
|-
|script_execute || cmd ||  || Run a vscript file
|-
|script_execute_client || cmd ||  || Run a vscript file
|-
|script_help || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_help_client || cmd ||  || Output help for script functions, optionally with a search string
|-
|script_reload_code || cmd ||  || Execute a vscript file, replacing existing functions with the functions in the run script
|-
|script_reload_entity_code || cmd ||  || Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
|-
|script_reload_think || cmd ||  || Execute an activation script, replacing existing functions with the functions in the run script
|-
|+secondary || cmd ||  ||
|-
|-secondary || cmd ||  ||
|-
|+selectmarine1 || cmd ||  ||
|-
|-selectmarine1 || cmd ||  ||
|-
|+selectmarine2 || cmd ||  ||
|-
|-selectmarine2 || cmd ||  ||
|-
|+selectmarine3 || cmd ||  ||
|-
|-selectmarine3 || cmd ||  ||
|-
|-selectmarine4 || cmd ||  ||
|-
|+selectmarine4 || cmd ||  ||
|-
|+selectmarine5 || cmd ||  ||
|-
|-selectmarine5 || cmd ||  ||
|-
|+selectmarine6 || cmd ||  ||
|-
|-selectmarine6 || cmd ||  ||
|-
|-selectmarine7 || cmd ||  ||
|-
|+selectmarine7 || cmd ||  ||
|-
|+selectmarine8 || cmd ||  ||
|-
|-selectmarine8 || cmd ||  ||
|-
|sensitivity || 3 || , "a", "cl" || Mouse sensitivity.
|-
|server_game_time || cmd ||  || Gives the game time in seconds (server's curtime)
|-
|servercfgfile || 0 || , "sv" ||
setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
|-
|setinfo || cmd ||  || Adds a new user info value
|-
|setmaster || cmd ||  || add/remove/enable/disable master servers
|-
|setmodel || cmd ||  || Changes's player's model
|-
|setpause || cmd ||  || Set the pause state of the server.
|-
|setpos || cmd ||  || Move player to specified origin (must have sv_cheats).
|-
|setpos_exact || cmd ||  || Move player to an exact specified origin (must have sv_cheats).
|-
|setpos_player || cmd ||  || Move specified player to specified origin (must have sv_cheats).
|-
|sfm_record_hz || 30 || , "cl" ||
|-
|shake || cmd ||  || Shake the screen.
|-
|shake_show || 0 || , "cl" || Displays a list of the active screen shakes.
|-
|shake_stop || cmd ||  || Stops all active screen shakes.
|-
|shake_testpunch || cmd ||  || Test a punch-style screen shake.
|-
|ShootMe || cmd ||  || Does DMG_BULLET to marine
|-
|+showbudget || cmd ||  ||
|-
|-showbudget || cmd ||  ||
|-
|showbudget_texture || 0 || , "cheat" || Enable the texture budget panel.
|-
|-showbudget_texture || cmd ||  ||
|-
|+showbudget_texture || cmd ||  ||
|-
|-showbudget_texture_global || cmd ||  ||
|-
|+showbudget_texture_global || cmd ||  ||
|-
|showbudget_texture_global_dumpstats || cmd ||  || Dump all items in +showbudget_texture_global in a text form
|-
|showbudget_texture_global_sum || 0 ||  ||
|-
|showcompletemessage || cmd ||  || Shows the mission complete message again
|-
|showconsole || cmd ||  || Show the console.
|-
|showGameSettings || cmd ||  ||
|-
|showhitlocation || 0 || , "sv" ||
showinfo                                : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
|-
|showpanel || cmd ||  || Shows a viewport panel <name>
|-
|showparticlecounts || 0 || , "cl" || Display number of particles drawn per frame
|-
|-showscores || cmd ||  ||
|-
|+showscores || cmd ||  ||
|-
|showtriggers || 0 || , "sv", "cheat" || Shows trigger brushes
|-
|showtriggers_toggle || cmd ||  || Toggle show triggers
|-
|-showvprof || cmd ||  ||
|-
|+showvprof || cmd ||  ||
|-
|singlestep || 0 || , "cheat" || Run engine in single step mode ( set next to 1 to advance a frame )
|-
|sk_ally_regen_time || 0 || , "sv" || Time taken for an ally to regenerate a point of health.
|-
|sk_asw_buzzer_health || 30 || , "sv", "cheat" || Health of the buzzer
|-
|sk_asw_buzzer_melee_dmg || 15 || , "sv", "cheat" || Damage caused by buzzer
|-
|sk_asw_buzzer_melee_interval || 1 || , "sv", "cheat" || Min time between causing damage to marines
|-
|sk_asw_buzzer_v2 || 1 || , "sv", "cheat" ||
|-
|sk_asw_drone_damage || 15 || , "sv", "cheat" || Damage per swipe from the Drone
|-
|sk_asw_shieldbug_damage || 25 || , "sv", "cheat" || Damage per swipe from the shieldbug
|-
|sk_autoaim_mode || 1 || , "a", "rep", "cl" ||
|-
|sk_bullseye_health || 0 || , "sv" ||
|-
|sk_gunship_burst_dist || 768 || , "sv" ||
|-
|sk_gunship_burst_min || 800 || , "sv" ||
|-
|sk_gunship_burst_size || 15 || , "sv" ||
|-
|sk_gunship_health_increments || 0 || , "sv" ||
|-
|sk_helicopter_burstcount || 12 || , "sv" || How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
|-
|sk_helicopter_drone_speed || 450 || , "sv" || How fast does the zapper drone move?
|-
|sk_helicopter_firingcone || 20 || , "sv" || The angle in degrees of the cone in which the shots will be fired
|-
|sk_helicopter_grenade_puntscale || 1 || , "sv" || When physpunting a chopper's grenade, scale its velocity by this much.
|-
|sk_helicopter_grenadedamage || 25 || , "sv" || The amount of damage the helicopter grenade deals.
|-
|sk_helicopter_grenadeforce || 55000 || , "sv" || The physics force that the helicopter grenade exerts.
|-
|sk_helicopter_grenaderadius || 275 || , "sv" || The damage radius of the helicopter grenade.
|-
|sk_helicopter_health || 5600 || , "sv" ||
|-
|sk_helicopter_num_bombs1 || 3 || , "sv" ||
|-
|sk_helicopter_num_bombs2 || 5 || , "sv" ||
|-
|sk_helicopter_num_bombs3 || 5 || , "sv" ||
|-
|sk_helicopter_roundsperburst || 5 || , "sv" || How many shots to fire in a single burst
|-
|sk_max_asw_ag || 0 || , "rep", "cl" ||
|-
|sk_max_asw_asg || 0 || , "rep", "cl" ||
|-
|sk_max_asw_cs || 0 || , "rep", "cl" ||
|-
|sk_max_asw_ext || 0 || , "rep", "cl" ||
|-
|sk_max_asw_f || 0 || , "rep", "cl" ||
|-
|sk_max_asw_flares || 0 || , "rep", "cl" ||
|-
|sk_max_asw_gl || 0 || , "rep", "cl" ||
|-
|sk_max_asw_hg || 0 || , "rep", "cl" ||
|-
|sk_max_asw_medkit || 0 || , "rep", "cl" ||
|-
|sk_max_asw_medsat || 0 || , "rep", "cl" ||
|-
|sk_max_asw_medself || 0 || , "rep", "cl" ||
|-
|sk_max_asw_mines || 0 || , "rep", "cl" ||
|-
|sk_max_asw_ml || 0 || , "rep", "cl" ||
|-
|sk_max_asw_p || 0 || , "rep", "cl" ||
|-
|sk_max_asw_pdw || 0 || , "rep", "cl" ||
|-
|sk_max_asw_r || 0 || , "rep", "cl" ||
|-
|sk_max_asw_r_g || 0 || , "rep", "cl" ||
|-
|sk_max_asw_rg || 0 || , "rep", "cl" ||
|-
|sk_max_asw_sg || 0 || , "rep", "cl" ||
|-
|sk_max_asw_sniper || 0 || , "rep", "cl" ||
|-
|sk_max_asw_stim || 0 || , "rep", "cl" ||
|-
|sk_max_asw_tg || 0 || , "rep", "cl" ||
|-
|sk_max_asw_welder || 0 || , "rep", "cl" ||
|-
|sk_npc_arm || 1 || , "sv" ||
|-
|sk_npc_chest || 1 || , "sv" ||
|-
|sk_npc_dmg_asw_ag || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_asg || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_cs || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_ext || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_f || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_flares || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_gl || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_hg || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_medkit || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_medsat || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_medself || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_mines || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_ml || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_p || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_pdw || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_r || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_r_g || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_rg || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_sg || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_sniper || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_stim || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_tg || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_asw_welder || 0 || , "rep", "cl" ||
|-
|sk_npc_dmg_helicopter || 6 || , "sv" || Damage helicopter shots deal to everything but the player
|-
|sk_npc_dmg_helicopter_to_plr || 3 || , "sv" || Damage helicopter shots deal to the player
|-
|sk_npc_head || 2 || , "sv" ||
|-
|sk_npc_leg || 1 || , "sv" ||
|-
|sk_npc_stomach || 1 || , "sv" ||
|-
|sk_player_arm || 1 || , "sv" ||
|-
|sk_player_chest || 1 || , "sv" ||
|-
|sk_player_head || 2 || , "sv" ||
|-
|sk_player_leg || 1 || , "sv" ||
|-
|sk_player_stomach || 1 || , "sv" ||
|-
|sk_plr_dmg_asw_ag || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_asg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_cs || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_ext || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_f || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_flares || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medkit || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medsat || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_medself || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_mines || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_ml || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_p || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_pdw || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_r_g || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_rg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_sg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_stim || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_tg || 0 || , "rep", "cl" ||
|-
|sk_plr_dmg_asw_welder || 0 || , "rep", "cl" ||
|-
|skill || 1 || , "a" || Game skill level (1-3).
|-
|slot0 || cmd ||  ||
|-
|slot1 || cmd ||  ||
|-
|slot10 || cmd ||  ||
|-
|slot2 || cmd ||  ||
|-
|slot3 || cmd ||  ||
|-
|slot4 || cmd ||  ||
|-
|slot5 || cmd ||  ||
|-
|slot6 || cmd ||  ||
|-
|slot7 || cmd ||  ||
|-
|slot8 || cmd ||  ||
|-
|slot9 || cmd ||  ||
|-
|smoothstairs || 1 || , "rep", "cl" || Smooth player eye z coordinate when traversing stairs.
|-
|snapto || cmd ||  ||
|-
|snd_async_flush || cmd ||  || Flush all unlocked async audio data
|-
|snd_async_fullyasync || 1 ||  || All playback is fully async (sound doesn't play until data arrives).
|-
|snd_async_minsize || 262144 ||  ||
|-
|snd_async_showmem || cmd ||  || Show async memory stats
|-
|snd_async_showmem_music || cmd ||  || Show async memory stats for just non-streamed music
|-
|snd_async_showmem_summary || cmd ||  || Show brief async memory stats
|-
|snd_async_spew_blocking || 0 ||  || Spew message to console any time async sound loading blocks on file i/o.
|-
|snd_async_stream_fail || 0 ||  || Spew stream pool failures.
|-
|snd_async_stream_spew || 0 ||  || Spew streaming info ( 0=Off, 1=streams, 2=buffers
|-
|snd_cull_duplicates || 0 ||  || If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
|-
|snd_debug_gaincurve || 0 ||  || Visualize sound gain fall off
|-
|snd_debug_gaincurvevol || 1 ||  || Visualize sound gain fall off
|-
|snd_defer_trace || 1 ||  ||
|-
|snd_delay_sound_shift || 0 ||  ||
|-
|snd_disable_mixer_duck || 0 ||  ||
|-
|snd_disable_mixer_solo || 0 ||  ||
|-
|snd_duckerattacktime || 0 || , "a" ||
|-
|snd_duckerreleasetime || 2 || , "a" ||
|-
|snd_duckerthreshold || 0 || , "a" ||
|-
|snd_ducktovolume || 0.55 || , "a" ||
|-
|snd_dump_filepaths || cmd ||  ||
|-
|snd_dumpclientsounds || cmd ||  || Dump sounds to console
|-
|snd_dvar_dist_max || 1320 ||  || Play full 'far' sound at this distance
|-
|snd_dvar_dist_min || 240 ||  || Play full 'near' sound at this distance
|-
|snd_filter || 0 || , "cheat" ||
|-
|snd_foliage_db_loss || 4 || , "cheat" || foliage dB loss per 1200 units
|-
|snd_gain || 1 || , "cheat" ||
|-
|snd_gain_max || 1 || , "cheat" ||
|-
|snd_gain_min || 0 || , "cheat" ||
|-
|snd_getmixer || cmd ||  || Get data related to mix group matching string
|-
|snd_legacy_surround || 0 || , "a" ||
|-
|snd_list || 0 ||  ||
|-
|snd_list_mix_groups || cmd ||  || List all mix groups to dev console.
|-
|snd_list_mixers || cmd ||  || List all mixers to dev console.
|-
|snd_lockpartial || 1 ||  ||
|-
|snd_max_same_sounds || 4 ||  ||
|-
|snd_max_same_weapon_sounds || 3 ||  ||
|-
|snd_mergemethod || 1 ||  || Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
|-
|snd_mix_async || 0 ||  ||
|-
|snd_mix_minframetime || 0 ||  ||
|-
|snd_mixahead || 0 || , "a" ||
|-
|snd_mixer_master_dsp || 1 ||  ||
|-
|snd_mixer_master_level || 1 ||  ||
|-
|snd_moviefix || 1 ||  || Defer sound recording until next tick when laying off movies.
|-
|snd_musicvolume || 1 || , "a", "user" || Music volume
|-
|snd_noextraupdate || 0 ||  ||
|-
|snd_obscured_gain_dB || -2 || , "cheat" ||
|-
|snd_pitchquality || 1 || , "a" ||
|-
|snd_playsounds || cmd ||  || Play sounds from the game sounds txt file at a given location
|-
|snd_pre_gain_dist_falloff || 1 || , "cheat" ||
|-
|snd_prefetch_common || 1 ||  || Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
|-
|snd_profile || 0 || , "demo" ||
|-
|snd_rebuildaudiocache || cmd ||  || rebuild audio cache for current language
|-
|snd_refdb || 60 || , "cheat" || Reference dB at snd_refdist
|-
|snd_refdist || 36 || , "cheat" || Reference distance for snd_refdb
|-
|snd_restart || cmd ||  || Restart sound system.
|-
|snd_setmixer || cmd ||  || Set named Mixgroup of current mixer to mix vol, mute, solo.
|-
|snd_setmixlayer || cmd ||  || Set named Mixgroup of named mix layer to mix vol, mute, solo.
|-
|snd_setmixlayer_amount || cmd ||  || Set named mix layer mix amount.
|-
|snd_setsoundparam || cmd ||  || Set a sound paramater
|-
|snd_show || 0 ||  || Show sounds info
|-
|snd_showclassname || 0 ||  ||
|-
|snd_showmixer || 0 ||  ||
|-
|snd_showstart || 0 || , "cheat" ||
|-
|snd_ShowThreadFrameTime || 0 ||  ||
|-
|snd_soundmixer || 0 ||  ||
|-
|snd_soundmixer_flush || cmd ||  || Reload soundmixers.txt file.
|-
|snd_soundmixer_parse_debug || 0 ||  ||
|-
|snd_soundmixer_version || 2 ||  ||
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
|-
|snd_store_filepaths || 0 ||  ||
|-
|snd_surround_speakers || -1 ||  ||
|-
|snd_updateaudiocache || cmd ||  || checks _master.cache based on file sizes and rebuilds any change/new entries
|-
|snd_visualize || 0 || , "cheat" || Show sounds location in world
|-
|snd_vox_captiontrace || 0 ||  || Shows sentence name for sentences which are set not to show captions.
|-
|snd_vox_globaltimeout || 300 ||  ||
|-
|snd_vox_sectimetout || 300 ||  ||
|-
|snd_vox_seqtimetout || 300 ||  ||
|-
|snd_writemanifest || cmd ||  || If running a game, outputs the precache manifest for the current level
|-
|sndplaydelay || cmd ||  ||
|-
|soundfade || cmd ||  || Fade client volume.
|-
|soundinfo || cmd ||  || Describe the current sound device.
|-
|soundlist || cmd ||  || List all known sounds.
|-
|soundpatch_captionlength || 2 || , "rep", "cl" || How long looping soundpatch captions should display for.
|-
|soundscape_debug || 0 || , "sv", "cheat" || When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
|-
|soundscape_dumpclient || cmd ||  || Dumps the client's soundscape data.
|-
|soundscape_fadetime || 3 || , "cheat", "cl" || Time to crossfade sound effects between soundscapes
|-
|soundscape_flush || cmd ||  || Flushes the server & client side soundscapes
|-
|soundscape_message || 0 || , "cl" ||
|-
|soundscape_radius_debug || 0 || , "cheat", "cl" || Prints current volume of radius sounds
|-
|speak || cmd ||  || Play a constructed sentence.
|-
|spec_autodirector || 1 || , "clientcmd_can_execute", "cl" || Auto-director chooses best view modes while spectating
|-
|spec_freeze_distance_max || 200 || , "cheat", "cl" || Maximum random distance from the target to stop when framing them in observer freeze cam.
|-
|spec_freeze_distance_min || 96 || , "cheat", "cl" || Minimum random distance from the target to stop when framing them in observer freeze cam.
|-
|spec_freeze_time || 4 || , "cheat", "rep", "cl" || Time spend frozen in observer freeze cam.
|-
|spec_freeze_traveltime || 0 || , "cheat", "rep", "cl" || Time taken to zoom in to frame a target in observer freeze cam.
|-
|spec_mode || cmd ||  || Set spectator mode
|-
|spec_next || cmd ||  || Spectate next player
|-
|spec_player || cmd ||  || Spectate player by name
|-
|spec_pos || cmd ||  || dump position and angles to the console
|-
|spec_prev || cmd ||  || Spectate previous player
|-
|spec_scoreboard || 0 || , "a", "cl" ||
|-
|spec_track || 0 || , "cl" || Tracks an entity in spec mode
|-
|+speed || cmd ||  ||
|-
|-speed || cmd ||  ||
|-
|spike || cmd ||  || generates a fake spike
|-
|ss_enable || 0 || , "cl" || Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
|-
|ss_map || cmd ||  || Start playing on specified map with max allowed splitscreen players.
|-
|ss_splitmode || 0 || , "a", "cl" || Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
|-
|ss_verticalsplit || 0 || , "cl" || Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
|-
|ss_voice_hearpartner || 0 ||  || Route voice between splitscreen players on same system.
|-
|star_memory || cmd ||  || Dump memory stats
|-
|startdemos || cmd ||  || Play demos in demo sequence.
|-
|startmovie || cmd ||  || Start recording movie frames.
|-
|startupmenu || cmd ||  || Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
|-
|stats || cmd ||  || Prints server performance variables
|-
|status || cmd ||  || Display map and connection status.
|-
|step_spline || 0 || , "sv" ||
|-
|stop || cmd ||  || Finish recording demo.
|-
|stopdemo || cmd ||  || Stop playing back a demo.
|-
|stopsound || cmd ||  ||
|-
|stopsoundscape || cmd ||  || Stops all soundscape processing and fades current looping sounds
|-
|stopvideos || cmd ||  || Stops all videos playing to the screen
|-
|+strafe || cmd ||  ||
|-
|-strafe || cmd ||  ||
|-
|stringtable_alwaysrebuilddictionaries || 0 ||  || Rebuild dictionary file on every level load
|-
|stringtable_usedictionaries || 1 ||  || Use dictionaries for string table networking
|-
|stringtabledictionary || cmd ||  || Create dictionary for current strings.
|-
|stuck || cmd ||  || Teleports marine to the nearest free node
|-
|studio_queue_mode || 1 ||  ||
|-
|stuffcmds || cmd ||  || Parses and stuffs command line + commands to command buffer.
|-
|suitvolume || 0 || , "a", "sv" ||
|-
|surfaceprop || cmd ||  || Reports the surface properties at the cursor
|-
|sv_allchat || 1 || , "sv", "nf" || Players can receive all other players' text chat, no death restrictions
|-
|sv_allow_lobby_connect_only || 1 ||  || If set, players may only join this server from matchmaking lobby, may not connect directly.
|-
|sv_allow_wait_command || 1 || , "rep" || Allow or disallow the wait command on clients connected to this server.
|-
|sv_allowdownload || 1 ||  || Allow clients to download files
|-
|sv_allowupload || 1 ||  || Allow clients to upload customizations files
|-
|sv_alltalk || 0 || , "sv", "nf" || Players can hear all other players, no team restrictions
|-
|sv_alternateticks || 0 || , "sp" || If set, server only simulates entities on even numbered ticks.
|-
|sv_always_full_flush || 0 || , "cheat" ||
|-
|sv_autosave || 1 ||  || Set to 1 to autosave game on level transition. Does not affect autosave triggers.
|-
|sv_benchmark_autovprofrecord || 0 || , "sv" || If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
|-
|sv_benchmark_force_start || cmd ||  || Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
|-
|sv_benchmark_numticks || 3300 || , "sv" || If > 0, then it only runs the benchmark for this # of ticks.
|-
|sv_bonus_challenge || 0 || , "sv", "rep" || Set to values other than 0 to select a bonus map challenge type.
|-
|sv_cacheencodedents || 1 ||  || If set to 1, does an optimization to prevent extra SendTable_Encode calls.
|-
|sv_cheats || 0 || , "nf", "rep" || Allow cheats on server
|-
|sv_clearhinthistory || cmd ||  || Clear memory of server side hints displayed to the player.
|-
|sv_client_cmdrate_difference || 20 || , "rep" || cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
|-
|sv_client_max_interp_ratio || 5 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
|-
|sv_client_min_interp_ratio || 1 || , "rep" || This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).              -1
|-
|sv_client_predict || -1 || , "rep" || This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
|-
|sv_clockcorrection_msecs || 60 || , "sv" || The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
|-
|sv_consistency || 1 || , "rep" || Whether the server enforces file consistency for critical files
|-
|sv_contact || 0 || , "nf" || Contact email for server sysop
|-
|sv_debug_player_use || 0 || , "rep", "cl" || Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
|-
|sv_debugmanualmode || 0 ||  || Make sure entities correctly report whether or not their network data has changed.
|-
|sv_debugtempentities || 0 ||  || Show temp entity bandwidth usage.
|-
|sv_deltaprint || 0 ||  || Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
|-
|sv_deltatime || 0 ||  || Enable profiling of CalcDelta calls
|-
|sv_downloadurl || 0 || , "rep" || Location from which clients can download missing files
|-
|sv_dumpstringtables || 0 || , "cheat" ||
|-
|sv_enableoldqueries || 0 ||  || Enable support for old style (HL1) server queries
|-
|sv_extra_client_connect_time || 15 ||  || Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
|-
|sv_filterban || 1 ||  || Set packet filtering by IP mode
|-
|sv_findsoundname || cmd ||  || Find sound names which reference the specified wave files.
|-
|sv_forcepreload || 0 || , "a" || Force server side preloading.
|-
|sv_gameinstructor_disable || 0 || , "rep", "cl" || Force all clients to disable their game instructors.
|-
|sv_gravity || 800 || , "nf", "rep", "cl" || World gravity.
|-
|sv_hibernate_ms || 20 ||  || # of milliseconds to sleep per frame while hibernating
|-
|sv_hibernate_ms_vgui || 20 ||  || # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
|-
|sv_hibernate_postgame_delay || 5 ||  || # of seconds to wait after final client leaves before hibernating.
|-
|sv_hibernate_when_empty || 1 ||  || Puts the server into extremely low CPU usage mode when no clients connected
|-
|sv_infinite_ammo || 0 || , "sv", "cheat" || Player's active weapon will never run out of ammo
|-
|sv_lagcompensationforcerestore || 1 || , "sv", "cheat" || Don't test validity of a lag comp restore, just do it.
|-
|sv_lan || 0 ||  || Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
|-
|sv_log_onefile || 0 || , "a" || Log server information to only one file.
|-
|sv_logbans || 0 || , "a" || Log server bans in the server logs.
|-
|sv_logblocks || 0 ||  || If true when log when a query is blocked (can cause very large log files)
|-
|sv_logdownloadlist || 0 ||  ||
|-
|sv_logecho || 1 || , "a" || Echo log information to the console.
|-
|sv_logfile || 1 || , "a" || Log server information in the log file.
|-
|sv_logflush || 0 || , "a" || Flush the log file to disk on each write (slow).
|-
|sv_logsdir || 0 || , "a" || Folder in the game directory where server logs will be stored.
|-
|sv_massreport || 0 || , "sv" ||
|-
|sv_master_legacy_mode || 0 ||  || Use (outside-of-Steam) code to communicate with master servers.
|-
|sv_master_share_game_socket || 1 ||  || Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
|-
|sv_max_queries_sec || 3 ||  || Maximum queries per second to respond to from a single IP address.
|-
|sv_max_queries_sec_global || 60 ||  || Maximum queries per second to respond to from anywhere.
|-
|sv_max_queries_window || 30 ||  || Window over which to average queries per second averages.
|-
|sv_maxclientframes || 128 ||  ||
|-
|sv_maxcmdrate || 40 || , "rep" || (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
|-
|sv_maxrate || 0 || , "rep" || Max bandwidth rate allowed on server, 0 == unlimited
|-
|sv_maxreplay || 0 ||  || Maximum replay time in seconds
|-
|sv_maxroutable || 1200 ||  || Server upper bound on net_maxroutable that a client can use.
|-
|sv_maxupdaterate || 60 || , "rep" || Maximum updates per second that the server will allow
|-
|sv_memlimit || 0 || , "cheat" || If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
|-
|sv_mincmdrate || 0 || , "rep" || This sets the minimum value for cl_cmdrate. 0 == unlimited.
|-
|sv_minrate || 5000 || , "rep" || Min bandwidth rate allowed on server, 0 == unlimited
|-
|sv_minupdaterate || 10 || , "rep" || Minimum updates per second that the server will allow
|-
|sv_multiplayer_maxtempentities || 32 ||  ||
|-
|sv_multiplayer_sounds || 20 ||  ||
|-
|sv_new_delta_bits || 1 ||  ||
|-
|sv_noclipaccelerate || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_noclipduringpause || 0 || , "cheat", "rep", "cl" || If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
|-
|sv_noclipspeed || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_npc_talker_maxdist || 1024 || , "sv" || NPCs over this distance from the player won't attempt to speak.
|-
|sv_parallel_packentities || 1 ||  ||
|-
|sv_parallel_sendsnapshot || 1 ||  ||
|-
|sv_password || 0 || , "nf", "prot", "norecord" || Server password for entry into multiplayer games
|-
|sv_pausable || 0 ||  || Is the server pausable.
|-
|sv_playerperfhistorycount || 20 || , "sv" || Number of samples to maintain in player perf history
|-
|sv_precacheinfo || cmd ||  || Show precache info.
|-
|sv_pure || cmd ||  || Show user data.
|-
|sv_pure_kick_clients || 1 ||  || If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
|-
|sv_pure_trace || 0 ||  || If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
|-
|sv_pvsskipanimation || 1 || , "a", "sv" || Skips SetupBones when npc's are outside the PVS
|-
|sv_querycache_stats || cmd ||  || Display status of the query cache (client only)
|-
|sv_rcon_banpenalty || 0 ||  || Number of minutes to ban users who fail rcon authentication
|-
|sv_rcon_log || 1 ||  || Enable/disable rcon logging.
|-
|sv_rcon_maxfailures || 10 ||  || Max number of times a user can fail rcon authentication before being banned
|-
|sv_rcon_minfailures || 5 ||  || Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
|-
|sv_rcon_minfailuretime || 30 ||  || Number of seconds to track failed rcon authentications
|-
|sv_regeneration_force_on || 0 || , "sv", "cheat" || Cheat to test regenerative health systems
|-
|sv_regeneration_wait_time || 1 || , "sv", "rep" ||
|-
|sv_region || -1 ||  || The region of the world to report this server in.
|-
|sv_reservation_grace || 5 ||  || Time in seconds given for a lobby reservation.
|-
|sv_reservation_timeout || 45 ||  || Time in seconds before lobby reservation expires.
|-
|sv_script_think_interval || 0 || , "sv" ||
|-
|sv_search_key || 0 ||  || When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
|-
|sv_search_team_key || 0 ||  || When initiating team search, set this key to match with known opponents team
sv_showhitboxes                          : -1      : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
|-
|sv_showladders || 0 || , "sv" || Show bbox and dismount points for all ladders (must be set before level load.)
|-
|sv_showlagcompensation || 0 || , "sv", "cheat" || Show lag compensated hitboxes whenever a player is lag compensated.
|-
|sv_showtags || cmd ||  || Describe current gametags.
|-
|sv_shutdown || cmd ||  || Sets the server to shutdown when all games have completed
|-
|sv_skyname || 0 || , "a", "rep", "cl" || Current name of the skybox texture
|-
|sv_sound_discardextraunreliable || 1 ||  ||
|-
|sv_soundemitter_filecheck || cmd ||  || Report missing wave files for sounds and game_sounds files.
|-
|sv_soundemitter_flush || cmd ||  || Flushes the sounds.txt system (server only)
|-
|sv_soundemitter_spew || cmd ||  || Print details about a sound.
|-
|sv_soundemitter_trace || -1 || , "rep", "cl" || Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
|-
|sv_soundscape_printdebuginfo || cmd ||  || print soundscapes
|-
|sv_specaccelerate || 5 || , "a", "nf", "rep", "cl" ||
|-
|sv_specnoclip || 1 || , "a", "nf", "rep", "cl" ||
|-
|sv_specspeed || 3 || , "a", "nf", "rep", "cl" ||
|-
|sv_stats || 1 ||  || Collect CPU usage stats
|-
|sv_steamgroup || 0 || , "nf" || The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
|-
|sv_steamgroup_exclusive || 0 ||  || If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
|-
|sv_stickysprint_default || 0 || , "cl" ||
|-
|sv_strict_notarget || 0 || , "sv" || If set, notarget will cause entities to never think they are in the pvs
|-
|sv_sync_client_updates || 0 ||  || (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
|-
|sv_tags || 0 || , "nf" || Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
|-
|sv_test_scripted_sequences || 0 || , "sv" || Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
|-
|sv_teststepsimulation || 1 || , "sv" ||
|-
|sv_thinktimecheck || 0 || , "sv" || Check for thinktimes all on same timestamp.
|-
|sv_threaded_init || 0 || , "sv" ||
|-
|sv_timeout || 65 ||  || After this many seconds without a message from a client, the client is dropped
|-
|sv_timeout_when_fully_connected || 30 || , "sv" || Once fully connected, player will be kicked if he doesn't send a network message within this interval.
|-
|sv_turbophysics || 0 || , "rep", "cl" || Turns on turbo physics
|-
|sv_unlag_alien_projectiles || 1 || , "sv" || If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
|-
|sv_unlockedchapters || 1 || , "a" || Highest unlocked game chapter.
|-
|sv_vehicle_autoaim_scale || 8 || , "sv" ||
|-
|sv_visiblemaxplayers || -1 ||  || Overrides the max players reported to prospective clients
|-
|sv_voicecodec || 0 ||  || Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
|-
|sv_voiceenable || 1 || , "a", "nf" ||
|-
|sv_vote_kick_ban_duration || 5 || , "sv" || How long should a kick vote ban someone from the server? (in minutes)
|-
|sys_minidumpexpandedspew || 0 ||  ||
|-
|sys_minidumpspewlines || 500 ||  || Lines of crash dump console spew to keep.
|-
|}
===T===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|template_debug || 0 || , "sv" ||
|-
|Test_CreateEntity || cmd ||  ||
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
|-
|Test_EHandle || cmd ||  ||
|-
|test_entity_blocker || cmd ||  || Test command that drops an entity blocker out in front of the player.
|-
|test_freezeframe || cmd ||  || Test the freeze frame code.
|-
|Test_InitRandomEntitySpawner || cmd ||  ||
|-
|Test_Loop || cmd ||  || Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
|-
|Test_LoopCount || cmd ||  || Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
|-
|Test_LoopForNumSeconds || cmd ||  || Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
|-
|test_outtro_stats || cmd ||  ||
|-
|Test_ProxyToggle_EnableProxy || cmd ||  ||
|-
|Test_ProxyToggle_EnsureValue || cmd ||  || Test_ProxyToggle_EnsureValue
|-
|Test_ProxyToggle_SetValue || cmd ||  ||
|-
|Test_RandomChance || cmd ||  || Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
|-
|Test_RandomizeInPVS || cmd ||  ||
|-
|Test_RandomPlayerPosition || cmd ||  ||
|-
|Test_RemoveAllRandomEntities || cmd ||  ||
|-
|Test_RunFrame || cmd ||  ||
|-
|Test_SendKey || cmd ||  ||
|-
|Test_SpawnRandomEntities || cmd ||  ||
|-
|Test_StartLoop || cmd ||  || Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
|-
|Test_StartScript || cmd ||  || Start a test script running..
|-
|Test_Wait || cmd ||  ||
|-
|Test_WaitForCheckPoint || cmd ||  ||
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name>
|-
|testscript_debug || 0 ||  || Debug test scripts.
|-
|texture_budget_background_alpha || 128 || , "a" || how translucent the budget panel is
|-
|texture_budget_panel_bottom_of_history_fraction || 0 || , "a" || number between 0 and 1
|-
|texture_budget_panel_global || 0 ||  || Show global times in the texture budget panel.
|-
|texture_budget_panel_height || 284 || , "a" || height in pixels of the budget panel
|-
|texture_budget_panel_width || 512 || , "a" || width in pixels of the budget panel
|-
|texture_budget_panel_x || 0 || , "a" || number of pixels from the left side of the game screen to draw the budget panel
|-
|texture_budget_panel_y || 450 || , "a" || number of pixels from the top side of the game screen to draw the budget panel
|-
|tf_arena_max_streak || 5 || , "nf", "rep", "cl" || Teams will be scrambled if one team reaches this streak
|-
|tf_arena_preround_time || 10 || , "nf", "rep", "cl" || Length of the Pre-Round time
|-
|tf_escort_score_rate || 1 || , "sv", "cheat" || Score for escorting the train, in points per second
|-
|think_limit || 10 || , "rep", "cl" || Maximum think time in milliseconds, warning is printed if this is exceeded.
|-
|thirdperson || cmd ||  || Switch to thirdperson camera.
|-
|thirdperson_mayamode || cmd ||  || Switch to thirdperson Maya-like camera controls.
|-
|thirdperson_platformer || 0 || , "cl" || Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"          : Movement will be relative to the camera, eg: left means screen-left
|-
|thirdpersonshoulder || cmd ||  || Switch to thirdperson-shoulder camera.
|-
|thread_test_tslist || cmd ||  ||
|-
|thread_test_tsqueue || cmd ||  ||
|-
|threadpool_affinity || 1 ||  || Enable setting affinity
|-
|threadpool_cycle_reserve || cmd ||  || Cycles threadpool reservation by powers of 2
|-
|threadpool_reserve || 0 ||  || Consume the specified number of threads in the thread pool
|-
|threadpool_run_tests || cmd ||  ||
|-
|tilegen_break_on_iteration || -1 || , "cheat" || If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
|-
|tilegen_preprocess_mission || 0 || , "cheat" || If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
|-
|tilegen_retry_count || 20 || , "cheat" || The number of level generation retries to attempt after which tilegen will give up.
|-
|tilegen_use_instancing || 0 || , "rep" ||
|-
|timedemo || cmd ||  || Play a demo and report performance info.
|-
|timedemo_vprofrecord || cmd ||  || Play a demo and report performance info.  Also record vprof data for the span of the demo
|-
|timedemoquit || cmd ||  || Play a demo, report performance info, and then exit
|-
|timerefresh || cmd ||  || Profile the renderer.
|-
|tir_maxpitch || 15 || , "cheat", "cl" || TrackIR Max Pitch
|-
|tir_maxroll || 90 || , "cheat", "cl" || TrackIR Max Roll
|-
|tir_maxx || 4 || , "cheat", "cl" || TrackIR Max X
|-
|tir_maxy || 6 || , "cheat", "cl" || TrackIR Max Y
|-
|tir_maxyaw || 90 || , "cheat", "cl" || TrackIR Max Yaw
|-
|tir_maxz || 1 || , "cheat", "cl" || TrackIR Max Z
|-
|tir_start || 0 || , "cl" || TrackIR Start
|-
|tir_stop || 0 || , "cl" || TrackIR Stop
|-
|toggle || cmd ||  || Toggles a convar on or off, or cycles through a set of values.
|-
|toggleconsole || cmd ||  || Show/hide the console.
|-
|toolload || cmd ||  || Load a tool.
|-
|toolunload || cmd ||  || Unload a tool.
|-
|trace_report || 0 || , "sv" ||
|-
|tracer_extra || 1 || , "cl" ||
|-
|tv_allow_camera_man || 1 || , "sv" || Auto director allows spectators to become camera man
|-
|tv_allow_static_shots || 1 || , "sv" || Auto director uses fixed level cameras for shots
|-
|tv_autorecord || 0 ||  || Automatically records all games as SourceTV demos.
|-
|tv_autoretry || 1 ||  || Relay proxies retry connection after network timeout
|-
|tv_chatgroupsize || 0 ||  || Set the default chat group size
|-
|tv_chattimelimit || 8 ||  || Limits spectators to chat only every n seconds
|-
|tv_clients || cmd ||  || Shows list of connected SourceTV clients.
|-
|tv_debug || 0 ||  || SourceTV debug info.
|-
|tv_delay || 30 || , "sv" || SourceTV broadcast delay in seconds
|-
|tv_delaymapchange || 0 || , "sv" || Delays map change until broadcast is complete
|-
|tv_deltacache || 2 ||  || Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
|-
|tv_enable || 0 || , "nf" || Activates SourceTV on server.
|-
|tv_maxclients || 128 ||  || Maximum client number on SourceTV server.
|-
|tv_maxrate || 8000 ||  || Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
|-
|tv_msg || cmd ||  || Send a screen message to all clients.
|-
|tv_name || 0 ||  || SourceTV host name
|-
|tv_nochat || 0 || , "a", "user" || Don't receive chat messages from other SourceTV spectators
|-
|tv_overridemaster || 0 ||  || Overrides the SourceTV master root address.
|-
|tv_password || 0 || , "nf", "prot", "norecord" || SourceTV password for all clients
|-
|tv_port || 27020 ||  || Host SourceTV port
|-
|tv_record || cmd ||  || Starts SourceTV demo recording.
|-
|tv_relay || cmd ||  || Connect to SourceTV server and relay broadcast.
|-
|tv_relaypassword || 0 || , "nf", "prot", "norecord" || SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
|-
|tv_retry || cmd ||  || Reconnects the SourceTV relay proxy.
|-
|tv_snapshotrate || 16 ||  || Snapshots broadcasted per second
|-
|tv_status || cmd ||  || Show SourceTV server status.
|-
|tv_stop || cmd ||  || Stops the SourceTV broadcast.
|-
|tv_stoprecord || cmd ||  || Stops SourceTV demo recording.
|-
|tv_timeout || 30 ||  || SourceTV connection timeout in seconds.
|-
|tv_title || 0 ||  || Set title for SourceTV spectator UI
|-
|tv_transmitall || 0 || , "rep" || Transmit all entities (not only director view)
|-
|}
===U===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|ui_gameui_debug || 0 || , "cl" ||
|-
|ui_gameui_modal || 1 || , "cl" || If set, the game UI pages will take modal input focus.
|-
|ui_play_online_browser || 1 || , "cl" || Whether play online displays a browser or plain search dialog.
|-
|ui_posedebug_fade_in_time || 0 || , "cheat", "norecord", "cl" || Time during which a new pose activity layer is shown in green in +posedebug UI
|-
|ui_posedebug_fade_out_time || 0 || , "cheat", "norecord", "cl" || Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
|-
|ui_public_lobby_filter_campaign || 0 || , "a", "cl" || Filter type for campaigns on the public lobby display
|-
|ui_public_lobby_filter_difficulty2 || 0 || , "a", "cl" || Filter type for difficulty on the public lobby display
|-
|ui_public_lobby_filter_onslaught || 0 || , "a", "cl" || Filter type for Onslaught mode on the public lobby display
|-
|ui_public_lobby_filter_status || 0 || , "a", "cl" || Filter type for game status on the public lobby display
|-
|ui_reloadscheme || cmd ||  || Reloads the resource files for the active UI window
|-
|ui_start_dlc_time_corrupt || 300 || , "cl" ||
|-
|ui_start_dlc_time_loaded || 150 || , "cl" ||
|-
|ui_start_dlc_time_pump || 30 || , "cl" ||
|-
|ui_volume_max || 1 ||  ||
|-
|unbind || cmd ||  || Unbind a key.
|-
|unbindall || cmd ||  || Unbind all keys.
|-
|unload_all_addons || cmd ||  || Reloads the search paths for game addons.
|-
|unpause || cmd ||  || Unpause the game.
|-
|update_addon_paths || cmd ||  || Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
|-
|-use || cmd ||  ||
|-
|+use || cmd ||  ||
|-
|user || cmd ||  || Show user data.
|-
|users || cmd ||  || Show user info for players on server.
|-
|}
===V===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|v_centermove || 0 || , "cl" ||
|-
|v_centerspeed || 500 || , "cl" ||
|-
|vcollide_wireframe || 0 || , "cheat", "cl" || Render physics collision models in wireframe
|-
|vehicle_flushscript || cmd ||  || Flush and reload all vehicle scripts
|-
|version || cmd ||  || Print version info string.
|-
|vgui_drawfocus || 0 ||  || Report which panel is under the mouse.
|-
|vgui_drawkeyfocus || 0 ||  || Report which panel has keyboard focus.
|-
|-vgui_drawtree || cmd ||  ||
|-
|+vgui_drawtree || cmd ||  ||
|-
|vgui_drawtree || 0 || , "cheat" || Draws the vgui panel hiearchy to the specified depth level.
|-
|vgui_drawtree_bounds || 0 ||  || Show panel bounds.
|-
|vgui_drawtree_clear || cmd ||  ||
|-
|vgui_drawtree_draw_selected || 0 ||  || Highlight the selected panel
|-
|vgui_drawtree_freeze || 0 ||  || Set to 1 to stop updating the vgui_drawtree view.
|-
|vgui_drawtree_hidden || 0 ||  || Draw the hidden panels.
|-
|vgui_drawtree_panelalpha || 0 ||  || Show the panel alpha values in the vgui_drawtree view.
|-
|vgui_drawtree_panelptr || 0 ||  || Show the panel pointer values in the vgui_drawtree view.
|-
|vgui_drawtree_popupsonly || 0 ||  || Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
|-
|vgui_drawtree_render_order || 0 ||  || List the vgui_drawtree panels in render order.
|-
|vgui_drawtree_scheme || 0 ||  || Show scheme file for each panel
|-
|vgui_drawtree_visible || 1 ||  || Draw the visible panels.
|-
|vgui_dump_panels || cmd ||  || vgui_dump_panels [visible]
|-
|vgui_spew_fonts || cmd ||  ||
|-
|vgui_togglepanel || cmd ||  || show/hide vgui panel by name.
|-
|viewanim_addkeyframe || cmd ||  ||
|-
|viewanim_create || cmd ||  || viewanim_create
|-
|viewanim_load || cmd ||  || load animation from file
|-
|viewanim_reset || cmd ||  || reset view angles!
|-
|viewanim_save || cmd ||  || Save current animation to file
|-
|viewanim_test || cmd ||  || test view animation
|-
|viewmodel_fov || 54 || , "cheat", "cl" ||
|-
|viewmodel_offset_x || 0 || , "a", "cl" ||
|-
|viewmodel_offset_y || 0 || , "a", "cl" ||
|-
|viewmodel_offset_z || 0 || , "a", "cl" ||
|-
|violence_ablood || 1 ||  || Draw alien blood
|-
|violence_agibs || 1 ||  || Show alien gib entities
|-
|violence_hblood || 1 ||  || Draw human blood
|-
|violence_hgibs || 1 ||  || Show human gib entities
|-
|vis_force || 0 || , "sv", "cheat" ||
|-
|vismon_poll_frequency || 0 || , "sv", "cheat" ||
|-
|vismon_trace_limit || 12 || , "sv", "cheat" ||
|-
|vm_debug || 0 || , "cheat", "cl" ||
|-
|vm_draw_always || 0 || , "cl" ||
|-
|voice_all_icons || 0 || , "cl" || Draw all players' voice icons
|-
|voice_avggain || 0 ||  ||
|-
|voice_clientdebug || 0 || , "cl" ||
|-
|voice_debugfeedback || 0 ||  ||
|-
|voice_debugfeedbackfrom || 0 ||  ||
|-
|voice_enable || 1 || , "a" || Toggle voice transmit and receive.
|-
|voice_fadeouttime || 0 ||  ||
|-
|voice_forcemicrecord || 1 || , "a" ||
|-
|voice_head_icon_height || 20 || , "cl" || Voice icons are this many inches over player eye positions
|-
|voice_head_icon_size || 6 || , "cl" || Size of voice icon over player heads in inches
|-
|voice_inputfromfile || 0 ||  || Get voice input from 'voice_input.wav' rather than from the microphone.
|-
|voice_local_icon || 0 || , "cl" || Draw local player's voice icon
|-
|voice_loopback || 0 || , "user" ||
|-
|voice_maxgain || 10 ||  ||
|-
|voice_menu_1 || cmd ||  || Opens voice menu 1
|-
|voice_menu_2 || cmd ||  || Opens voice menu 2
|-
|voice_menu_3 || cmd ||  || Opens voice menu 3
|-
|voice_minimum_gain || 0 ||  ||
|-
|voice_mixer_boost || 0 || , "a" ||
|-
|voice_mixer_mute || 0 || , "a" ||
|-
|voice_mixer_volume || 1 || , "a" ||
|-
|voice_modenable || 1 || , "a", "clientcmd_can_execute", "cl" || Enable/disable voice in this mod.
|-
|voice_mute || cmd ||  || Mute a specific Steam user
|-
|voice_overdrive || 2 ||  ||
|-
|voice_overdrivefadetime || 0 ||  ||
|-
|voice_player_speaking_delay_threshold || 0 || , "sv", "cheat" ||
|-
|voice_profile || 0 ||  ||
|-
|voice_recordtofile || 0 ||  || Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
|-
|voice_reset_mutelist || cmd ||  || Reset all mute information for all players who were ever muted.
|-
|voice_scale || 1 || , "a" ||
|-
|voice_serverdebug || 0 || , "sv" ||
|-
|voice_show_mute || cmd ||  || Show whether current players are muted.
|-
|voice_showchannels || 0 ||  ||
|-
|voice_showincoming || 0 ||  ||
|-
|voice_steal || 2 ||  ||
|-
|voice_threshold || 2000 || , "a" ||
|-
|voice_thresold_delay || 0 ||  ||
|-
|voice_unmute || cmd ||  || Unmute a specific Steam user, or `all` to unmute all connected players.
|-
|voice_vox || 0 || , "a", "cl" || Voice chat uses a vox-style always on
|-
|voice_writevoices || 0 ||  || Saves each speaker's voice data into separate .wav files
|-
|voice_xsend_debug || 0 ||  ||
|-
|-voicerecord || cmd ||  ||
|-
|+voicerecord || cmd ||  ||
|-
|voicerecord_toggle || cmd ||  ||
|-
|volume || 1 || , "a" || Sound volume
|-
|vox_reload || cmd ||  || Reload sentences.txt file
|-
|voxeltree_box || cmd ||  || View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
|-
|voxeltree_playerview || cmd ||  || View entities in the voxel-tree at the player position.
|-
|voxeltree_sphere || cmd ||  || View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
|-
|voxeltree_view || cmd ||  || View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
|-
|vphysics_threadmode || 1 ||  ||
vpk_download                            : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
|-
|vprof || cmd ||  || Toggle VProf profiler
|-
|vprof_adddebuggroup1 || cmd ||  || add a new budget group dynamically for debugging
|-
|vprof_cachemiss || cmd ||  || Toggle VProf cache miss checking
|-
|vprof_cachemiss_off || cmd ||  || Turn off VProf cache miss checking
|-
|vprof_cachemiss_on || cmd ||  || Turn on VProf cache miss checking
|-
|vprof_child || cmd ||  ||
|-
|vprof_collapse_all || cmd ||  || Collapse the whole vprof tree
|-
|vprof_counters || 0 ||  ||
|-
|vprof_counters_show_minmax || 0 ||  ||
|-
|vprof_dump_counters || cmd ||  || Dump vprof counters to the console
|-
|vprof_dump_groupnames || cmd ||  || Write the names of all of the vprof groups to the console.
|-
|vprof_dump_oninterval || 0 ||  || Interval (in seconds) at which vprof will batch up data and dump it to the console.
|-
|vprof_dump_spikes || 0 ||  || Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
|-
|vprof_dump_spikes_budget_group || 0 ||  || Budget gtNode to start report from when doing a dump spikes
|-
|vprof_dump_spikes_hiearchy || 0 ||  || Set to 1 to get a hierarchy report whith vprof_dump_spikes
|-
|vprof_dump_spikes_node || 0 ||  || Node to start report from when doing a dump spikes
|-
|vprof_dump_spikes_terse || 0 ||  || Whether to use most terse output
|-
|vprof_expand_all || cmd ||  || Expand the whole vprof tree
|-
|vprof_expand_group || cmd ||  || Expand a budget group in the vprof tree by name
|-
|vprof_generate_report || cmd ||  || Generate a report to the console.
|-
|vprof_generate_report_AI || cmd ||  || Generate a report to the console.
|-
|vprof_generate_report_AI_only || cmd ||  || Generate a report to the console.
|-
|vprof_generate_report_budget || cmd ||  || Generate a report to the console based on budget group.
|-
|vprof_generate_report_hierarchy || cmd ||  || Generate a report to the console.
|-
|vprof_generate_report_hierarchy_per_frame_and_count_only || cmd ||  || Generate a minimal hiearchical report to the console.
|-
|vprof_generate_report_map_load || cmd ||  || Generate a report to the console.
|-
|vprof_graph || 0 ||  || Draw the vprof graph.
|-
|vprof_graphheight || 256 || , "a" ||
|-
|vprof_graphwidth || 512 || , "a" ||
|-
|vprof_nextsibling || cmd ||  ||
|-
|vprof_off || cmd ||  || Turn off VProf profiler
|-
|vprof_on || cmd ||  || Turn on VProf profiler
|-
|vprof_parent || cmd ||  ||
|-
|vprof_playback_average || cmd ||  || Average the next N frames.
|-
|vprof_playback_start || cmd ||  || Start playing back a recorded .vprof file.
|-
|vprof_playback_step || cmd ||  || While playing back a .vprof file, step to the next tick.
|-
|vprof_playback_stepback || cmd ||  || While playing back a .vprof file, step to the previous tick.
|-
|vprof_playback_stop || cmd ||  || Stop playing back a recorded .vprof file.
|-
|vprof_prevsibling || cmd ||  ||
|-
|vprof_record_start || cmd ||  || Start recording vprof data for playback later.
|-
|vprof_record_stop || cmd ||  || Stop recording vprof data
|-
|vprof_remote_start || cmd ||  || Request a VProf data stream from the remote server (requires authentication)
|-
|vprof_remote_stop || cmd ||  || Stop an existing remote VProf data request
|-
|vprof_reset || cmd ||  || Reset the stats in VProf profiler
|-
|vprof_reset_peaks || cmd ||  || Reset just the peak time in VProf profiler
|-
|vprof_scope || 0 ||  || Set a specific scope to start showing vprof tree
|-
|vprof_scope_entity_gamephys || 0 || , "sv" ||
|-
|vprof_scope_entity_thinks || 0 || , "sv" ||
|-
|vprof_server_spike_threshold || 999 ||  ||
|-
|vprof_server_thread || 0 ||  ||
|-
|vprof_think_limit || 0 || , "sv" ||
|-
|vprof_to_csv || cmd ||  || Convert a recorded .vprof file to .csv.
|-
|vprof_unaccounted_limit || 0 || , "a" || number of milliseconds that a node must exceed to turn red in the vprof panel
|-
|vprof_verbose || 1 || , "a" || Set to one to show average and peak times
|-
|vprof_vtune_group || cmd ||  || enable vtune for a particular vprof group ('disable' to disable)
|-
|vprof_warningmsec || 10 || , "a" || Above this many milliseconds render the label red to indicate slow code.
|-
|vtune || cmd ||  || Controls VTune's sampling.
|-
|}
===W===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|+walk || cmd ||  ||
|-
|-walk || cmd ||  ||
|-
|wc_air_edit_further || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
|-
|wc_air_edit_nearer || cmd ||  || When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
|-
|wc_air_node_edit || cmd ||  || When in WC edit mode, toggles laying down or air nodes instead of ground nodes
|-
|wc_create || cmd ||  || When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
|-
|wc_destroy || cmd ||  || When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
|-
|wc_destroy_undo || cmd ||  || When in WC edit mode restores the last deleted node
|-
|wc_edit_emitter || cmd ||  || When in WC edit mode, this lets you modify a generic particle emitter
|-
|wc_link_edit || cmd ||  ||
|-
|weapon_showproficiency || 0 || , "sv" ||
|-
|windows_speaker_config || -1 || , "a" ||
|-
|wipe_nav_attributes || cmd ||  || Clear all nav attributes of selected area.
|-
|writeid || cmd ||  || Writes a list of permanently-banned user IDs to banned_user.cfg.
|-
|writeip || cmd ||  || Save the ban list to banned_ip.cfg.
|-
|}
===X===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|x360_audio_english || 0 || , "cl" || Keeps track of whether we're forcing english in a localized language.
|-
|xbox_autothrottle || 1 || , "a", "sv" ||
|-
|xbox_steering_deadzone || 0 || , "sv" ||
|-
|xbox_throttlebias || 100 || , "a", "sv" ||
|-
|xbox_throttlespoof || 200 || , "a", "sv" ||
|-
|xc_crouch_debounce || 0 || , "sv" ||
|-
|xload || cmd ||  || Load a saved game from a 360 storage device.
|-
|xlook || cmd ||  ||
|-
|xmove || cmd ||  ||
|-
|xsave || cmd ||  || Saves current game to a 360 storage device.
|-
|}
===Z===
{| class="standard-table" style="width: 100%;"
! Command !! Default Value !! Flags !! Description
|-
|z_ragdoll_impact_strength || 500 || , "cl" ||
|-
|-zoom || cmd ||  ||
|-
|+zoom || cmd ||  ||
|-
|zoom_sensitivity_ratio || 1 || , "cl" || Additional mouse sensitivity scale factor applied when FOV is zoomed in.
|-
|}
 
[[Category:Alien Swarm]][[Category:Lists of console commands and variables]]

Latest revision as of 01:00, 8 April 2024

The following is a list of Alien Swarm Alien Swarm console commands and variables listed in alphabetical order.

Note.pngNote:Retrieved from version 7.1.0.9, dated July 9, 2012 12:49:20.
Contents: + - _ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Notes

  • There are 3914 console commands and variables listed on this page.
  • Some of the help text for certain commands and variables is cut off due to their length being excessive.

Cvar list

_

_autosave                                : cmd      :                  : Autosave
_autosavedangerous                       : cmd      :                  : AutoSaveDangerous
_bugreporter_restart                     : cmd      :                  : Restarts bug reporter .dll
_fov                                     : 0        : , "cl"           : Automates fov command to server.
_record                                  : cmd      :                  : Record a demo incrementally.
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.

A

-ability1                                : cmd      :                  : 
+ability1                                : cmd      :                  : 
-ability2                                : cmd      :                  :