File:Trainstation VL DX90 postreload.png: Difference between revisions
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(Screenshot used to demonstrate the bug that makes the volumetric lighting less visible in DirectX 9, compared to DirectX 8. This is a DX9 with HDR enabled screenshot after reloading the map. Category:Half-Life 2 Screenshots) |
(Being replaced with JPG so marked as delete. Also theres actually no differences when reloading the map.) |
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{{Delete|reason=deprecated|being replaced by JPG version, also theres actually no difference even when reloading the map, the volumetric lighting model was actually animated.}} | |||
== Summary == | == Summary == | ||
Screenshot used to demonstrate the bug that makes the volumetric lighting less visible in DirectX 9, compared to DirectX 8. | Screenshot used to demonstrate the bug that makes the volumetric lighting less visible in DirectX 9, compared to DirectX 8. |
Latest revision as of 02:00, 14 September 2024

This file has been marked as a candidate for speedy deletion because it has been deprecated for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
being replaced by JPG version, also theres actually no difference even when reloading the map, the volumetric lighting model was actually animated.
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourselfAdministrators / Moderators - Remember to check if anything links here and the page history before deleting.
Summary
Screenshot used to demonstrate the bug that makes the volumetric lighting less visible in DirectX 9, compared to DirectX 8.
This is a DX9 with HDR enabled screenshot after reloading the map.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 04:08, 3 April 2024 | ![]() | 1,920 × 1,080 (3.69 MB) | Kr0tchet (talk | contribs) | Screenshot used to demonstrate the bug that makes the volumetric lighting less visible in DirectX 9, compared to DirectX 8. This is a DX9 with HDR enabled screenshot after reloading the map. Category:Half-Life 2 Screenshots |
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