Template:Archived Page History/Displacement/en: Difference between revisions
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Note:Archived rest of page history of page Displacement
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m (are primarily used" to 'were' as in binary space visual design, displacement brush geometry was only sparingly used. In games for the last 10 years now 99% of world design is mesh or mesh-subdivisional geometry. Data type is not specific - brush.) |
m (Nescius moved page Archived Page History/Displacement/en to Template:Archived Page History/Displacement/en) |
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Latest revision as of 14:24, 18 August 2024

