$softwareskin: Difference between revisions
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Note:Flexes are not supported with software skinning.
Warning:This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.
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{{ | {{this is a|shader parameter|name=$softwareskin}} | ||
[[File:Hw_vs_sw_skin.png|thumb|500px|Comparison of vertex compression on vs off on a high poly mesh.]] | [[File:Hw_vs_sw_skin.png|thumb|500px|Comparison of vertex compression on vs off on a high poly mesh.]] | ||
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{{note|[[Flex]]es are not supported with software skinning.}} | {{note|[[Flex]]es are not supported with software skinning.}} | ||
{{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}} | {{warning|This comes at a performance penalty. Hardware acceleration is disabled, so use this sparingly, especially on high poly models.}} | ||
[[Category:Shader parameters|s]] |
Latest revision as of 19:23, 19 May 2024
$softwareskin
is a material shader parameter available in all Source games.
When enabled, this parameter disables vertex compression. Useful on high poly smooth objects, which suffer noticeable artifacts with vertex compression on.

