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Info intermission (GoldSrc): Difference between revisions

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(Created page with "{{tabs|info_intermission|goldsrc=1|source=1|main=source}} {{This is a|name=info_intermission|e0|engine=1}} It defines a spot where dead players spawn as observers....")
 
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{{tabs|info_intermission|goldsrc=1|source=1|main=source}}
{{tabs|info_intermission|goldsrc=1|source=1|main=source}}
{{This is a|name=info_intermission|e0|engine=1}} It defines a spot where dead [[player|players]] spawn as observers. If no info_intermission exist they spawn looking at their corpse.
{{CD|CInfoIntermission|goldsrc=1}}
{{this is a|point entity|name=info_intermission|engine=GoldSrc}} It defines a spot where dead [[player|players]] spawn as observers. If no info_intermission exist they spawn looking at their corpse.


==Key Values==
==Key Values==

Latest revision as of 23:34, 26 July 2024

C++ Class hierarchy
CInfoIntermission
CPointEntity
CBaseEntity
C++ player.cpp

info_intermission is a point entity available in all GoldSrc GoldSrc games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.

Key Values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.