Gibshooter (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{tabs|gibshooter|goldsrc=1|source=1|main=source}} {{This is a|name=gibshooter|e0|engine=1}} It shoots out giblets. Style of body part depends on language type. ==Key Values=...") |
(-added class hierarchy) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{tabs|gibshooter|goldsrc=1|source=1|main=source}} | {{tabs|gibshooter|goldsrc=1|source=1|main=source}} | ||
{{ | {{CD|CGibShooter|goldsrc=1}} | ||
{{this is a|point entity|name=gibshooter|engine=GoldSrc}} It shoots out giblets. Style of body part depends on language type. | |||
==Key Values== | ==Key Values== |
Latest revision as of 18:18, 30 July 2024
![]() |
---|
CGibShooter |
![]() |
gibshooter
is a point entity available in all GoldSrc games. It shoots out giblets. Style of body part depends on language type.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Number of Gibs (m_iGibs) <integer>
- Total number of
gib
s to shoot each time the entity should shoot.
- Delay between shots (delay) <string>
- Delay (in seconds) between shooting each
gib
. If 0, allgib
s shoot at once.
- Gib Velocity (m_flVelocity) <integer>
- Speed of the fired
gib
s.
- Course Variance (m_flVariance) <string>
- How much variance in the direction
gib
s are fired.
- Gib Life (m_flGibLife) <string>
- Time in seconds for
gib
s to live +/- 5%.
Flags
- Repeatable : [1]