Func changeclass: Difference between revisions
		
		
		
		
		
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 Note:func_respawnroom includes this functionality.
Note:func_respawnroom includes this functionality.
		
	
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| {{TF2 topicon}} | |||
| {{note|{{ent|func_respawnroom}} includes this  | {{LanguageBar}} | ||
| {{CD|CChangeClassZone|file1=func_changeclass.cpp}} | |||
| {{this is a|brush entity|name=func_changeclass|game=Team Fortress 2}} It designates an instant class change room for a team. | |||
| {{note|{{ent|func_respawnroom}} includes this functionality.}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV  | {{KV Targetname}} | ||
| {{KV  | {{KV StartDisabled}} | ||
| {{KV TeamNum|tf2=1}} | {{KV TeamNum|tf2=1}} | ||
| ==Inputs== | ==Inputs== | ||
| {{I TFTeam}} | {{I TFTeam}} | ||
| {{I EnableDisable}} | {{I EnableDisable}} | ||
| {{I Toggle}} | {{I Toggle}} | ||
Latest revision as of 12:59, 8 October 2025

 
|  Class hierarchy | 
|---|
| CChangeClassZone | 
|  func_changeclass.cpp | 
func_changeclass  is a   brush entity  available in  Team Fortress 2. It designates an instant class change room for a team.
 Team Fortress 2. It designates an instant class change room for a team.
 Note:func_respawnroom includes this functionality.
Note:func_respawnroom includes this functionality.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
TeamNum:
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
























