Ai goal injured follow: Difference between revisions

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{{lang|Ai goal injured follow}}{{obsolete|entity=1}}
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{{this is a|e0|game=ep1|name=ai_goal_injured_follow}} This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.
{{this is a|point entity|game=Half-Life 2: Episode One|name=ai_goal_injured_follow}}
{{obsolete|entity=1}}
This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.


[[Category:AI]]
[[Category:AI]]

Latest revision as of 04:18, 12 July 2024

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ai_goal_injured_follow is a point entity available in Half-Life 2: Episode One Half-Life 2: Episode One.

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.