Template:Archived Page History/J.A.C.K./en: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (templates {{jack|1}})
 
(18 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Language subpage}}
{{APH|J.A.C.K.}}
{{Cleanup|<ul>
<li> Add feature list.
<li> Move information from [[JACK and Hammer]] here, and make it more professional.
<li> [[JMF]] file format.
</ul>
}}
 
{{jack|4}} (commonly {{jack|3|nt=0}}) is a map editor for games with a {{Quake|3.1|addtext=-style}} [[BSP]] architecture. {{jack|1}} is heavily based on {{hammer|4.1}}, improving upon the experience from {{hammer3|4.1|nt=5}} by adding many quality of life features inspired by those found in {{hammer4|4.1}}, {{q3r|4.1}}, and more.
supporting {{hl1|4.1}}, {{quake|4.1}}, {{quake2|4.1}}, and {{quake3|4.1}}, along with many other games and mods running on their engines, such as {{gunman|4.1}}, {{w|Hexen II}}, and {{w|Tremulous}}.
 
{{jack|1}} is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on {{steamicon|3}}.
 
{{modernImportant|The map compilers which come with {{jack|1}} are forked from older versions of the various engines' compile tools and are not actively maintained. Additionally, the '''''paid version of {{jack|1}} does not include compile tools for {{GoldSrc|2}} due to license conflicts'''''.
 
As {{jack|1}} exclusively uses Valve220 notation for exported [[MAP]] files (being the first editor to extend it for use with {{quake2|2}} and {{quake3|2}}), a supported compiler is required. The following up-to-date compilers are supported:
* {{goldsrc|4}} - [[VHLT|VHLT 3.4]] and forks
** {{svencoop|4}} - [[SCHLT]]
* {{quake|4}} (and {{w|Hexen II}}) - [[ericw-tools]]
* {{quake2|4}} - see [[MAP (file format)#Quake II|Quake MAP (file format)]]
* {{idtech3|4}} - the version of Q3MAP2 included with {{nrc|4.1}}
}}
== Features ==
{{stub|section=1}}
See [http://jack.hlfx.ru/en/features.html here].
 
The paid version contains additional (mostly QoL) features:
{{todo|Cleanup wording and formatting; this is just a list of stuff [[user:SirYodaJedi]] came up with off the top of his head when someone asked about it on Discord}}
* actually showing the values of KVs alongside the name when smartedit is enabled instead of needing to click on each one
* a button to purge non-FGD keyvalues from an entity
* optional background images in the 2D viewports
* export as OBJ (but [[map2prop]] works on RMF and JMF, so that's not too important)
* not needing to have texture filtering enabled for skyboxes to show up (not an issue with quake 1+3 skies)
* an FGD for Tremulous
* steam cloud saves
* automatic game path configuration
* an achievement for using carve 100 times <!-- yes, this is notable -->
 
== Trivia ==
* {{jack|1}} was used to make three of the four deathmatch maps that were added in {{hl|4.1|addtext='s}} 25th Anniversary Update. {{cow|Contamination}} and {{cow|Rocket Frenzy}} were built using the free version (1.1.1064), and {{cow|Pool Party}} was built using the Steam version (1.1.2800).
 
== External links ==
* [http://jack.hlfx.ru/en/ Home page]
* [https://crystice.com/jack/?id=jack Website]
* [http://jack.hlfx.ru/en/download.html Download page]
* [[Steampowered:app/496450/JACK/|Steam page]]

Latest revision as of 13:24, 18 August 2024

Note.pngNote:Archived rest of page history of page J.A.C.K.
Icon-Important.pngImportant:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.