Projected tractor beam entity: Difference between revisions
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{{P2 topicon}}{{ | {{LanguageBar}} | ||
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[[File:1024_excursionfunnel.jpg|thumb|right|300px|A prop_tractor_beam emitting a projected_tractor_beam_entity.]] | |||
{{ent not in fgd}} | |||
{{this is a|point entity|name=projected_tractor_beam_entity|game=Portal 2}} This is the actual funnel created by a [[prop_tractor_beam]]. One put directly into a map behaves similarly to one made via a [[prop_tractor_beam]], just without the emitter model and no push/pull force. It does hold the player as if it was a [[prop_tractor_beam]] with a pull/push force of 0, and is always orange as if it was set to pull. | |||
==FGD Code== | |||
<pre> | |||
@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" [] | |||
</pre> | |||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Latest revision as of 08:04, 11 July 2025
projected_tractor_beam_entity
is a point entity available in Portal 2. This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similarly to one made via a prop_tractor_beam, just without the emitter model and no push/pull force. It does hold the player as if it was a prop_tractor_beam with a pull/push force of 0, and is always orange as if it was set to pull.
FGD Code
@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" []