Template:Archived Page History/Portal/en: Difference between revisions

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{{Language subpage}}
{{APH|Portal}}
 
{{portal|4}} (2007) is a puzzle video game using the [[Orange Box]] engine. Taking place in the mysterious [[Aperture]] laboratories, the game operates as a puzzle-based shooter, allowing you to create portals that link to one another on any flat and large enough surface.
 
The gameplay is similar to {{Wikipedia|Narbacular Drop}} by Nuclear Monkey Software, an indie game that won the IGF 2006 Student Showcase. Members of the development team who created the game were hired by [[Valve]] in 2005.
 
A level expansion for Portal was later released in 2008 as {{psa|4}}, which included new maps from the Flash version. These levels would later be unofficially ported to the PC in mod form, and later would reappear in the {{pcc|4}} for the {{switch|4}}.
 
In 2022, {{nvidia|4}} released [[Portal with RTX]], a remastered version of {{portal|3.1}} developed by NVIDIA Lightspeed Studios (who also co-developed {{pcc|3.1}} for {{Nsw|3.1}}, and previously ported Portal to NVIDIA Shield devices) which takes advantage of newer hardware and adds ray-tracing support, PBR textures, new high-poly models and much more.
== Content ==
* Portal (<code>portal</code>)
* Source 2013 shared (<code>hl2</code>)
* Source shared (<code>hl2</code>)
* {{src13sp|4}} engine branch
 
== Trivia ==
* For some reason, Valve decided to use the Beta version of Portal for screenshots on the Steam page.
 
== See also ==
* [[Portal Level Creation]]
* {{portal2|4}}
* {{psa|4}}
 
== External links ==
* [[Wikipedia:Portal (video game)|Portal article on Wikipedia]]
* EA Summer Showcase trailer: [http://files.filefront.com/Portal+OrientationTrailer1/;5272106;;/fileinfo.html FileFront.com],  [http://www.gamespot.com/pages/video_player/popup.php?sid=6154227&pid=932149 GameSpot]
* [http://www.myapertureinnovations.com/ My Aperture Innovations (custom maps)]

Latest revision as of 14:24, 18 August 2024

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