Training annotation: Difference between revisions
Jump to navigation
Jump to search

Note:VScript offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the SendGlobalGameEvent function with the show_annotation event.
Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1
DudeTheNinja (talk | contribs) m (Fixed linking for SendGlobalGameEvent hyperlink to not be linking to a CSD article) |
(-added class hierarchy, cleanup) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{entity| | {{CD|CTrainingAnnotation|nolink=1|file1=entity_training_annotations.cpp}} | ||
{{this is a|point entity|name=training_annotation|game=Team Fortress 2}} | |||
An in-world location-specific information bubble that displays for all players. | An in-world location-specific information bubble that displays for all players. | ||
Line 8: | Line 8: | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Displayed text|string|intn=display_text|The text to be displayed in the annotation popup.}} | {{KV|Displayed text|string|intn=display_text|The text to be displayed in the annotation popup.}} | ||
{{KV|Lifetime|float|intn=lifetime|How long you want the annotation popup to stick around. If set to 0, it will default to the value in code (1 sec). If it set to -1, it will last forever.}} | {{KV|Lifetime|float|intn=lifetime|How long you want the annotation popup to stick around. If set to 0, it will default to the value in code (1 sec). If it set to -1, it will last forever.}} | ||
{{Note|The fade-in effect when an annotation is shown does not work unless lifetime is set to -1}} | {{Note|The fade-in effect when an annotation is shown does not work unless lifetime is set to -1}} | ||
{{KV|Vertical offset|float|intn=offset|The vertical offset.}} | {{KV|Vertical offset|float|intn=offset|The vertical offset.}} | ||
==Inputs== | == Inputs == | ||
{{ | {{I|Show|Shows the annotation bubble.}}{{bug*|Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.}} | ||
{{ | {{I|Hide|Hides the annotation bubble.}}{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}} | ||
Latest revision as of 15:05, 25 September 2024


![]() |
---|
CTrainingAnnotation |
![]() |
training_annotation
is a point entity available in Team Fortress 2.
An in-world location-specific information bubble that displays for all players.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Displayed text (display_text) <string>
- The text to be displayed in the annotation popup.
- Lifetime (lifetime) <float>
- How long you want the annotation popup to stick around. If set to 0, it will default to the value in code (1 sec). If it set to -1, it will last forever.

- Vertical offset (offset) <float>
- The vertical offset.
Inputs
- Show
- Shows the annotation bubble.
Bug*:Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.
- Hide
- Hides the annotation bubble.
Warning:Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.