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Info teleport destination: Difference between revisions

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(Due to permanent entity limitations (ie. parenting), info_target should not be specifically suggested in place of a temporary entity as exhibits typically unwanted behavior.)
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{{tabs|info_teleport_destination|goldsrc=1|source=1|main=source}}
[[File: info_player_start.png | right | 300px]]
[[File: info_player_start.png | right | 300px]]
{{CD|CPointEntity|file1=triggers.cpp}}
{{CD|CPointEntity|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/triggers.cpp#L2445 triggers.cpp]}}
{{entity|info_teleport_destination|type=e0}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}
{{this is a|point entity|name=info_teleport_destination}} It does nothing itself, but can be used to specify the destination and angles for a [[trigger_teleport]] entity. {{Note| Other point entities can be used too, but this can be more useful in [[hammer]] due to the model that can be used for measuring purposes.}}


== Keyvalues ==
== Keyvalues ==
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{{KV Angles}}
{{KV Angles}}


== See Also ==
== See also ==
* [[trigger_teleport]]
* {{ent|trigger_teleport}}
* [[point_teleport]]
* {{ent|point_teleport}}

Latest revision as of 14:57, 14 September 2024

Info player start.png
C++ Class hierarchy
CPointEntity
CBaseEntity
C++ triggers.cpp

info_teleport_destination is a point entity available in all Source Source games. It does nothing itself, but can be used to specify the destination and angles for a trigger_teleport entity.

Note.pngNote: Other point entities can be used too, but this can be more useful in hammer due to the model that can be used for measuring purposes.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

See also