IVehicle: Difference between revisions
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This interface class is defined in <code>src\game_shared\IVehicle.h</code>. This class is the interface from which vehicles are derived. It is used by the player to access vehicles. | This interface class is defined in <code>src\game_shared\IVehicle.h</code>. This class is the interface from which vehicles are derived. It is used by the player to access vehicles. | ||
class IVehicle | class IVehicle | ||
{ | { | ||
public: | public: | ||
// Get and set the current driver. Use PassengerRole_t enum in shareddefs.h for adding passengers | // Get and set the current driver. Use [[PassengerRole_t]] enum in shareddefs.h for adding passengers | ||
virtual CBasePlayer* GetPassenger( int nRole = VEHICLE_DRIVER ) = 0; | virtual [[CBasePlayer]]* [[GetPassenger]]( int nRole = VEHICLE_DRIVER ) = 0; | ||
virtual int GetPassengerRole( CBasePlayer *pPassenger ) = 0; | virtual int [[GetPassengerRole]]( CBasePlayer *pPassenger ) = 0; | ||
// Where is the passenger seeing from? | // Where is the passenger seeing from? | ||
virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles ) = 0; | virtual void [[GetVehicleViewPosition]]( int nRole, [[Vector]] *pOrigin, [[QAngle]] *pAngles ) = 0; | ||
// Does the player use his normal weapons while in this mode? | // Does the player use his normal weapons while in this mode? | ||
virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_DRIVER ) = 0; | virtual bool [[IsPassengerUsingStandardWeapons]]( int nRole = VEHICLE_DRIVER ) = 0; | ||
// Process movement | // Process movement | ||
virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) = 0; | virtual void [[SetupMove]]( CBasePlayer *player, CUserCmd *ucmd, [[IMoveHelper]] *pHelper, [[CMoveData]] *move ) = 0; | ||
virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ) = 0; | virtual void [[ProcessMovement]]( CBasePlayer *pPlayer, CMoveData *pMoveData ) = 0; | ||
virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ) = 0; | virtual void [[FinishMove]]( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ) = 0; | ||
// Process input | // Process input | ||
virtual void ItemPostFrame( CBasePlayer *pPlayer ) = 0; | virtual void [[ItemPostFrame]]( CBasePlayer *pPlayer ) = 0; | ||
} | } | ||
[[Category:Interfaces]] | [[Category:Interfaces]] |
Latest revision as of 13:21, 30 June 2008
This interface class is defined in src\game_shared\IVehicle.h
. This class is the interface from which vehicles are derived. It is used by the player to access vehicles.
class IVehicle { public: // Get and set the current driver. Use PassengerRole_t enum in shareddefs.h for adding passengers virtual CBasePlayer* GetPassenger( int nRole = VEHICLE_DRIVER ) = 0; virtual int GetPassengerRole( CBasePlayer *pPassenger ) = 0; // Where is the passenger seeing from? virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles ) = 0; // Does the player use his normal weapons while in this mode? virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_DRIVER ) = 0; // Process movement virtual void SetupMove( CBasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) = 0; virtual void ProcessMovement( CBasePlayer *pPlayer, CMoveData *pMoveData ) = 0; virtual void FinishMove( CBasePlayer *player, CUserCmd *ucmd, CMoveData *move ) = 0; // Process input virtual void ItemPostFrame( CBasePlayer *pPlayer ) = 0; }