Template:KV Source 2 Light Shadows: Difference between revisions
Jump to navigation
Jump to search
(Create Source 2 Light Shadows KeyValue Template for the Next-Gen Light Types from lights2.fgd) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ScrollBox|title=Source 2 Light Shadows| | {{ScrollBox|title=Source 2 Light Shadows| | ||
{{KV|Cast Shadows | {{KV|Cast Shadows|intn=castshadows|choices| Whether this light casts shadow .}} | ||
:*0: No | :*0: No | ||
:*1: Yes | :*1: Yes | ||
:*0: Baked Only | :*0: Baked Only | ||
{{KV|Shadow Map Resolution | {{KV|Shadow Map Resolution|intn=shadowmapsize|choices|}} | ||
:*0: 4096 | :*0: 4096 | ||
:*1: 3584 | :*1: 3584 | ||
Line 15: | Line 15: | ||
:*7: 512 | :*7: 512 | ||
:*8: Default | :*8: Default | ||
{{KV|Shadow Priority | {{KV|Shadow Priority|intn=shadowpriority|choices| Priority for the light's shadowmap. Shadowmaps are allocated from highest-to-lowest priority, favoring lights with stationary shadows within each priority. "Low" is below the default priority.}} | ||
:*0: Highest | :*0: Highest | ||
:*1: High | :*1: High | ||
Line 21: | Line 21: | ||
:*3: Low | :*3: Low | ||
:*4: Default | :*4: Default | ||
{{KV|Transmit Shadow Casters to Client | {{KV|Transmit Shadow Casters to Client|intn=pvs_modify_entity|bool| When this light is visible to a player, add its shadow casters to the player's PVS. .}} | ||
{{KV|Shadow Fade Out Start Size | {{KV|Shadow Fade Out Start Size|intn=shadowfade_size_start|float| Screen size where the shadows will begin fading out .}} | ||
{{KV|Shadow Fade Out End Size | {{KV|Shadow Fade Out End Size|intn=shadowfade_size_end|float| Screen size where the shadows will be fully faded out .}}}} | ||
<noinclude> | <noinclude> | ||
[[Category: | [[Category:Keyvalue Templates/Source 2|Source 2 Light Shadows]] | ||
</noinclude> | </noinclude> |
Latest revision as of 07:01, 16 February 2025
Source 2 Light Shadows:
- Cast Shadows (castshadows) <choices>
- Whether this light casts shadow .
- 0: No
- 1: Yes
- 0: Baked Only
- Shadow Map Resolution (shadowmapsize) <choices>
-
- 0: 4096
- 1: 3584
- 2: 3072
- 3: 2560
- 4: 2048
- 5: 1536
- 6: 1024
- 7: 512
- 8: Default
- Shadow Priority (shadowpriority) <choices>
- Priority for the light's shadowmap. Shadowmaps are allocated from highest-to-lowest priority, favoring lights with stationary shadows within each priority. "Low" is below the default priority.
- 0: Highest
- 1: High
- 2: Medium
- 3: Low
- 4: Default
- Transmit Shadow Casters to Client (pvs_modify_entity) <boolean>
- When this light is visible to a player, add its shadow casters to the player's PVS. .
- Shadow Fade Out Start Size (shadowfade_size_start) <float>
- Screen size where the shadows will begin fading out .
- Shadow Fade Out End Size (shadowfade_size_end) <float>
- Screen size where the shadows will be fully faded out .