Template:KV Source 2 Light Shadows

From Valve Developer Community
Jump to navigation Jump to search
Source 2 Light Shadows:
Cast Shadows (castshadows) ([todo internal name (i)]) <choices>
Whether this light casts shadow .
  • 0: No
  • 1: Yes
  • 0: Baked Only
Shadow Map Resolution (shadowmapsize) ([todo internal name (i)]) <choices>
  • 0: 4096
  • 1: 3584
  • 2: 3072
  • 3: 2560
  • 4: 2048
  • 5: 1536
  • 6: 1024
  • 7: 512
  • 8: Default
Shadow Priority (shadowpriority) ([todo internal name (i)]) <choices>
Priority for the light's shadowmap. Shadowmaps are allocated from highest-to-lowest priority, favoring lights with stationary shadows within each priority. "Low" is below the default priority.
  • 0: Highest
  • 1: High
  • 2: Medium
  • 3: Low
  • 4: Default
Transmit Shadow Casters to Client (pvs_modify_entity) ([todo internal name (i)]) <boolean>
When this light is visible to a player, add its shadow casters to the player's PVS. .
Shadow Fade Out Start Size (shadowfade_size_start) ([todo internal name (i)]) <float>
Screen size where the shadows will begin fading out .
Shadow Fade Out End Size (shadowfade_size_end) ([todo internal name (i)]) <float>
Screen size where the shadows will be fully faded out .