Template:KV Source 2 Light Shadows
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Source 2 Light Shadows:
- Cast Shadows (castshadows) ([todo internal name (i)]) <choices>
- Whether this light casts shadow .
- 0: No
- 1: Yes
- 0: Baked Only
- Shadow Map Resolution (shadowmapsize) ([todo internal name (i)]) <choices>
-
- 0: 4096
- 1: 3584
- 2: 3072
- 3: 2560
- 4: 2048
- 5: 1536
- 6: 1024
- 7: 512
- 8: Default
- Shadow Priority (shadowpriority) ([todo internal name (i)]) <choices>
- Priority for the light's shadowmap. Shadowmaps are allocated from highest-to-lowest priority, favoring lights with stationary shadows within each priority. "Low" is below the default priority.
- 0: Highest
- 1: High
- 2: Medium
- 3: Low
- 4: Default
- Transmit Shadow Casters to Client (pvs_modify_entity) ([todo internal name (i)]) <boolean>
- When this light is visible to a player, add its shadow casters to the player's PVS. .
- Shadow Fade Out Start Size (shadowfade_size_start) ([todo internal name (i)]) <float>
- Screen size where the shadows will begin fading out .
- Shadow Fade Out End Size (shadowfade_size_end) ([todo internal name (i)]) <float>
- Screen size where the shadows will be fully faded out .