Template:KV Source 2 Light Shadows
Source 2 Light Shadows:
- Cast Shadows (castshadows)
([todo internal name (i)])
<choices> - Whether this light casts shadow .
- 0: No
- 1: Yes
- 0: Baked Only
- Shadow Map Resolution (shadowmapsize)
([todo internal name (i)])
<choices> -
- 0: 4096
- 1: 3584
- 2: 3072
- 3: 2560
- 4: 2048
- 5: 1536
- 6: 1024
- 7: 512
- 8: Default
- Shadow Priority (shadowpriority)
([todo internal name (i)])
<choices> - Priority for the light's shadowmap. Shadowmaps are allocated from highest-to-lowest priority, favoring lights with stationary shadows within each priority. "Low" is below the default priority.
- 0: Highest
- 1: High
- 2: Medium
- 3: Low
- 4: Default
- Transmit Shadow Casters to Client (pvs_modify_entity)
([todo internal name (i)])
<boolean> - When this light is visible to a player, add its shadow casters to the player's PVS. .
- Shadow Fade Out Start Size (shadowfade_size_start)
([todo internal name (i)])
<float> - Screen size where the shadows will begin fading out .
- Shadow Fade Out End Size (shadowfade_size_end)
([todo internal name (i)])
<float> - Screen size where the shadows will be fully faded out .