Template:KV Source 2 Light Render: Difference between revisions

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(Create Source 2 Light Render KeyValue Template for the Next-Gen Light Types from lights2.fgd))
 
(changed category to source 2 KV templates.)
 
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{{ScrollBox|title=Source 2 Light Render|
{{ScrollBox|title=Source 2 Light Render|


{{KV|Render Light Geometry (showlight)|bool| Render the light geometry .}}  
{{KV|Render Light Geometry|intn=showlight|bool| Render the light geometry .}}  
{{KV|Render To Cubemaps (rendertocubemaps)|bool| If true, illumination from this light renders into baked cube maps. .}}
{{KV|Render To Cubemaps|intn=rendertocubemaps|bool| If true, illumination from this light renders into baked cube maps.}}
{{KV|Bake Specular To Cubemaps (bakespeculartocubemaps)|bool| Bake specular into cubemaps. .}}
{{KV|Bake Specular To Cubemaps|intn=bakespeculartocubemaps|bool| Bake specular into cubemaps.}}
{{KV|Brightness Scale (brightnessscale)|float| Scale brightness by this amount .}}
{{KV|Brightness Scale|intn=brightnessscale|float| Scale brightness by this amount.}}
{{KV|Fade Out Start Size (fade_size_start)|float| Screen size where the light will begin fading out .}}
{{KV|Fade Out Start Size|intn=fade_size_start|float| Screen size where the light will begin fading out.}}
{{KV|Fade Out End Size (fade_size_end)|float| Screen size where the light will be fully faded out .}}}}
{{KV|Fade Out End Size|intn=fade_size_end|float| Screen size where the light will be fully faded out.}}}}


<noinclude>
<noinclude>
[[Category:KeyValue Templates|Source 2 Light Render]]
[[Category:Keyvalue Templates/Source 2|Source 2 Light Render]]
</noinclude>
</noinclude>

Latest revision as of 07:01, 16 February 2025

Source 2 Light Render:


Render Light Geometry (showlight) <boolean>
Render the light geometry .
Render To Cubemaps (rendertocubemaps) <boolean>
If true, illumination from this light renders into baked cube maps.
Bake Specular To Cubemaps (bakespeculartocubemaps) <boolean>
Bake specular into cubemaps.
Brightness Scale (brightnessscale) <float>
Scale brightness by this amount.
Fade Out Start Size (fade_size_start) <float>
Screen size where the light will begin fading out.
Fade Out End Size (fade_size_end) <float>
Screen size where the light will be fully faded out.