Template:KV Source 2 Light Render

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Source 2 Light Render:
Render Light Geometry (showlight) <boolean>
Render the light geometry .
Render To Cubemaps (rendertocubemaps) <boolean>
If true, illumination from this light renders into baked cube maps.
Bake Specular To Cubemaps (bakespeculartocubemaps) <boolean>
Bake specular into cubemaps.
Brightness Scale (brightnessscale) <float>
Scale brightness by this amount.
Fade Out Start Size (fade_size_start) <float>
Screen size where the light will begin fading out.
Fade Out End Size (fade_size_end) <float>
Screen size where the light will be fully faded out.