Template:KV Source 2 Light Render
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Source 2 Light Render:
- Render Light Geometry (showlight) <boolean>
- Render the light geometry .
- Render To Cubemaps (rendertocubemaps) <boolean>
- If true, illumination from this light renders into baked cube maps.
- Bake Specular To Cubemaps (bakespeculartocubemaps) <boolean>
- Bake specular into cubemaps.
- Brightness Scale (brightnessscale) <float>
- Scale brightness by this amount.
- Fade Out Start Size (fade_size_start) <float>
- Screen size where the light will begin fading out.
- Fade Out End Size (fade_size_end) <float>
- Screen size where the light will be fully faded out.