Talk:Left 4 Dead 2/Scripting/Script Functions: Difference between revisions

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{{Discussion page}}
{{Discussion page}}


==Mess==
== Mess ==
{{Message
I don't understand what are you doing [[User:THE OWL]]. Why is the original page with full edit history moved to [[Left 4 Dead 2/Script Functions/en]]?? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 0:16, 18 Feb 2023
| user = Nescius
| time = 0:16, 18 Feb 2023
| I don't understand what are you doing [[User:THE OWL]]. Why is the original page with full edit history moved to [[Left 4 Dead 2/Script Functions/en]]??
}}


{{Message
:[[User:THE OWL]] and I are working on a template {{Code|style=2|{{tl|MultiPage}}}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme [[Template talk:MultiPage#uselang_vs_subpage|here]]. --[[User:Max34|Max34]] ([[User talk:Max34|talk]]) 0:40, 18 Feb 2023
| user = Max34
| time = 0:40, 18 Feb 2023
| [[User:THE OWL]] and I are working on a template {{Code|style=2|{{tl|MultiPage}}}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme [[Template talk:MultiPage#uselang_vs_subpage|here]].
}}


{{Message
::So I assume that when it’s finished the edit history will stay the original one? --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 12:15, 23 Feb 2023
| user = Nescius
| time = 12:15, 23 Feb 2023
| So I assume that when it’s finished the edit history will stay the original one?
}}


{{Message
:::Don't worry, the history of changes is saved one way or another. We don't create new pages.
| user = THE OWL
:::If the page was moved to '''Left 4 Dead 2/Script Functions/en''', then all the old changes are now located there. --[[User:THE OWL|THE OWL]] ([[User talk:THE OWL|talk]]) 17:06, 23 Feb 2023
| time = 17:06, 23 Feb 2023
| Don't worry, the history of changes is saved one way or another. We don't create new pages.
If the page was moved to '''Left 4 Dead 2/Script Functions/en''', then all the old changes are now located there.
}}


{{Message
== q ==
| user = Eyal282
Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --[[User:Eyal282|Eyal282]] ([[User talk:Eyal282|talk]]) 17:43, 05 Sep 2023
| Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers  
 
}}
== Confusing EMS appendices. ==
 
A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.
 
For example <code>SpawnEntityFromTable</code> says to see [[L4D2_EMS/Appendix:_Spawning]]. But the article itself does not mention <code>SpawnEntityFromTable</code> and is in generally really confusing (using odd names for sections, a lot of @TODO etc.)
 
I would try and edit it, but I'm not well acquainted with the L4D2 mutation system etc. Although I might change it to at least say something like "for X in mutations, see Y" --[[User:AvastAntiPony9445|AvastAntiPony9445]] ([[User talk:AvastAntiPony9445|talk]]) 07:34, 14 December 2024 (PST)

Latest revision as of 08:34, 14 December 2024

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This is the discussion page of Left 4 Dead 2/Scripting/Script Functions. To add a comment, use the Edit button near the headline of the appropriate section. To create a new section, you can use the Add topic button at the top of this page.
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Mess

I don't understand what are you doing User:THE OWL. Why is the original page with full edit history moved to Left 4 Dead 2/Script Functions/en?? --Nescius (talk) 0:16, 18 Feb 2023

User:THE OWL and I are working on a template {{MultiPage}} that will get rid of manual work with suffixes in links on the site. I more or less described what and how it works according to the new scheme here. --Max34 (talk) 0:40, 18 Feb 2023
So I assume that when it’s finished the edit history will stay the original one? --Nescius (talk) 12:15, 23 Feb 2023
Don't worry, the history of changes is saved one way or another. We don't create new pages.
If the page was moved to Left 4 Dead 2/Script Functions/en, then all the old changes are now located there. --THE OWL (talk) 17:06, 23 Feb 2023

q

Can we include this in one of the sections? https://developer.valvesoftware.com/wiki/L4D2_Vscript_Helpers --Eyal282 (talk) 17:43, 05 Sep 2023

Confusing EMS appendices.

A lot of the script functions says to see L4D2 EMS articles, leading to a lot of confusion.

For example SpawnEntityFromTable says to see L4D2_EMS/Appendix:_Spawning. But the article itself does not mention SpawnEntityFromTable and is in generally really confusing (using odd names for sections, a lot of @TODO etc.)

I would try and edit it, but I'm not well acquainted with the L4D2 mutation system etc. Although I might change it to at least say something like "for X in mutations, see Y" --AvastAntiPony9445 (talk) 07:34, 14 December 2024 (PST)