Counter-Strike.rad: Difference between revisions
Jump to navigation
Jump to search
Important:Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.
SirYodaJedi (talk | contribs) mNo edit summary |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
Some of the maps may have also been compiled using one of the default lights.rad from the {{hlsdk|4}}, see [[Lights.rad/Half-Life SDK]]. | Some of the maps may have also been compiled using one of the default lights.rad from the {{hlsdk|4}}, see [[Lights.rad/Half-Life SDK]]. | ||
{{modernImportant|Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.}} | {{modernImportant|Due to changes in modern compilers, brightness values will not be a 1:1 match for the original maps.}} | ||
== de_cbble == | == de_cbble == | ||
Line 67: | Line 66: | ||
GENERIC89A 75 75 130 200 | GENERIC89A 75 75 130 200 | ||
</nowiki>}} | </nowiki>}} | ||
[[Category:Counter-Strike]] | [[Category:Counter-Strike]] | ||
[[Category:Level Design]] | [[Category:Level Design|CS]] | ||
[[Category:RAD]] | [[Category:GoldSrc RAD files|CS]] |
Latest revision as of 05:59, 28 July 2025
RAD files for various vanilla Counter-Strike maps.
Some of the maps may have also been compiled using one of the default lights.rad from the Half-Life SDK, see Lights.rad/Half-Life SDK.
