Template:Hl1 kv renderfields: Difference between revisions
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{{KV|Render FX|choices|Render FX mode to use, for special effects.}} | {{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 37: | Line 37: | ||
| 16 || Hologram (Distort + fade) | | 16 || Hologram (Distort + fade) | ||
|} | |} | ||
{{KV|Render Mode|choices|[[Render | {{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 53: | Line 53: | ||
| 5 || Additive | | 5 || Additive | ||
|} | |} | ||
{{KV| | {{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}} | ||
{{KV| | {{#if:{{{func_conveyor|}}} | ||
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Overridden at runtime, based upon the {{code|speed}} KV. }} | |||
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }} | |||
}} | |||
<noinclude> | <noinclude> | ||
[[Category:Keyvalue Templates|renderfields]] | [[Category:Keyvalue Templates|renderfields]] | ||
</noinclude> | </noinclude> |
Latest revision as of 10:48, 23 April 2025
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.