Template:Hl1 kv renderfields: Difference between revisions

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{{KV|Render FX|choices|Render FX mode to use, for special effects.}}
{{KV|intn=rendermode|Render Mode|choices|[[Render modes (GoldSrc)|Render Mode]] to use.}}
:{| class=standard-table
:{{expand|title=Render modes|1=<ol start=0>
! Value || Description
<li>Normal
|-
<li>Color
| 0 || Normal
<li>Texture
|-
<li>Glow
| 1 || Slow Pulse
<li>Solid
|-
<li>Additive
| 2 || Fast Pulse
</ol>}}
|-
{{KV|intn=renderamt|Render Amount (0-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.}}
| 3 || Slow Wide Pulse
{{#if:{{{func_conveyor|}}}
|-
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Overridden at runtime, based upon the {{code|speed}} KV. }}
| 4 || Fast Wide Pulse
| {{KV|intn=rendercolor|Render Color (R G B)|color255|Color to use by the specified render mode.{{#if:{{{point|}}}||<br>Also used on brush entities to control the speed of scrolling textures; see {{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} for more information.}} }}
|-
}}
| 5 || Slow Fade Away
{{KV|intn=renderfx|Render FX|choices|Render FX mode to use, for special effects.}}
|-
:{{expand|title=Render effects|1=<ol start=0>
| 6 || Fast Fade Away
<li>Normal
|-
<li>Slow Pulse
| 7 || Slow Become Solid
<li>Fast Pulse
|-
<li>Slow Wide Pulse
| 8 || Fast Become Solid
<li>Fast Wide Pulse
|-
<li>Slow Fade Away
| 9 || Slow Strobe
<li>Fast Fade Away
|-
<li>Slow Become Solid
| 10 || Fast Strobe
<li>Fast Become Solid
|-
<li>Slow Strobe
| 11 || Faster Strobe
<li>Fast Strobe
|-
<li>Faster Strobe
| 12 || Slow Flicker
<li>Slow Flicker
|-
<li>Fast Flicker
| 13 || Fast Flicker
<li>Constant Glow
|-
<li>Distort
| 14 || Constant Glow
<li>Hologram (Distort + fade)
|-
</ol>}}
| 15 || Distort
|-
| 16 || Hologram (Distort + fade)
|}
{{KV|Render Mode|choices|[[Render Modes|Render Mode]] to use.}}
:{| class=standard-table
! Value || Description
|-
| 0 || Normal
|-
| 1 || Color
|-
| 2 || Texture
|-
| 3 || Glow
|-
| 4 || Solid
|-
| 5 || Additive
|}
{{KV|FX Amount (1-255)|integer|Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.}}
{{KV|FX Color (R G B)|color255|Color to use by the specified render mode.}}
<noinclude>
<noinclude>
[[Category:Keyvalue Templates|renderfields]]
[[Category:Keyvalue Templates|renderfields]]
</noinclude>
</noinclude>

Latest revision as of 15:19, 10 November 2025

Render Mode (rendermode) <choices>
Render Mode to use.
Render modes
  1. Normal
  2. Color
  3. Texture
  4. Glow
  5. Solid
  6. Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Render effects
  1. Normal
  2. Slow Pulse
  3. Fast Pulse
  4. Slow Wide Pulse
  5. Fast Wide Pulse
  6. Slow Fade Away
  7. Fast Fade Away
  8. Slow Become Solid
  9. Fast Become Solid
  10. Slow Strobe
  11. Fast Strobe
  12. Faster Strobe
  13. Slow Flicker
  14. Fast Flicker
  15. Constant Glow
  16. Distort
  17. Hologram (Distort + fade)