Trigger player activity level: Difference between revisions
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(Created page with "{{Entity|trigger_player_activity|type=brush|game=Vampire The Masquerade - Bloodlines}} A trigger that manages the players activity level. == Key Values == {{KV|Criminal Level...") |
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{{ | {{this is a|brush entity|name=trigger_player_activity|game=Vampire: The Masquerade – Bloodlines}} A trigger that manages the players activity level. | ||
== Key Values == | == Key Values == |
Latest revision as of 08:56, 15 May 2025
trigger_player_activity
is a brush entity available in Vampire: The Masquerade – Bloodlines. A trigger that manages the players activity level.
Key Values
- Criminal Level (criminal_level) <choices>
- Sets players Criminal level to this value.
Value Description -1 Nothing 1 Level 1 2 Level 2 3 Level 3 4 Level 4 5 Level 5 6 Level 6
- Supernatural Level (supernatural_level) <choices>
- Sets players Supernatural level to this value
Value Description -1 Nothing 1 Level 1 2 Level 2 3 Level 3 4 Level 4 5 Level 5 6 Level 6
- Investigate Level (investigate_level) <choices>
- Sets players Investigate level to this value
Value Description -1 Nothing 1 Level 1 2 Level 2 3 Level 3 4 Level 4 5 Level 5 6 Level 6
Flags
- Initial state : [32]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
- ToggleFlagClient
- Toggle client's ability to use this trigger.
- ToggleFlagNPC
- Toggle NPC's ability to use this trigger.
- EnableFlagClient
- EnableFlagClient.
- EnableFlagNPC
- Enable NPC's ability to use this trigger.
- DisableFlagClient
- Disable client's ability to use this trigger.
- DisableFlagNPC
- Disable NPC's ability to use this trigger.
Outputs
- OnStartTouch
- Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
- OnEndTouch
- Fired when a valid entity stops touching this trigger.
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.