Trigger fall (GoldSrc): Difference between revisions
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(Created page with "{{entity|trigger_fall|<!--sprite=1-->|type=brush|engine=gldsrc|game=Ricochet}} This entity triggers the twirling falling player sequence. The entity doesn't require any setup....") |
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{{entity | {{Orphan|date=January 2024}} | ||
{{this is a|brush entity|<!--sprite=1-->|name=trigger_fall|engine=GoldSrc|game=Ricochet}} This entity triggers the twirling falling player sequence. The entity doesn't require any setup. When the player comes into contact with it, it immediately activates the falling sequence and causes the player to respawn in the map. | |||
When placing this entity, be careful not to place it anywhere the player could come in contact with it other than when he's fallen to certain death. Even if a player simply walks into this entity, it will activate the falling and respawning. | When placing this entity, be careful not to place it anywhere the player could come in contact with it other than when he's fallen to certain death. Even if a player simply walks into this entity, it will activate the falling and respawning. | ||
==Key Values== | |||
This item doesnt have Key Values. |
Latest revision as of 20:32, 17 May 2024

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January 2024
trigger_fall
is a brush entity available in Ricochet. This entity triggers the twirling falling player sequence. The entity doesn't require any setup. When the player comes into contact with it, it immediately activates the falling sequence and causes the player to respawn in the map.
When placing this entity, be careful not to place it anywhere the player could come in contact with it other than when he's fallen to certain death. Even if a player simply walks into this entity, it will activate the falling and respawning.
Key Values
This item doesnt have Key Values.