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Trigger jump (GoldSrc): Difference between revisions

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(→‎Keyvalues: there's a female model that you can switch to, so changing reference to player to gender-neutral)
 
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{{entity|trigger_jump|<!--sprite=1-->|type=point|engine=gldsrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.
{{this is a|brush entity|<!--sprite=1-->|name=trigger_jump|engine=GoldSrc|game=Ricochet}} This is the entity that is used to throw the player between the various pads.


== Key Values ==
== Keyvalues ==
{{KV|Height|intn=height|int|Height of the jump, if 0, 150 is assumed. Be careful! If you set this value too low, the player may not reach his target.}}
{{KV|Height|intn=height|int|Height of the jump; default 150 if absent or zero.<br>Be careful! If you set this value too low, players may not reach their target.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}
{{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automatically.}}

Latest revision as of 14:31, 20 March 2025

trigger_jump is a brush entity available in Ricochet Ricochet. This is the entity that is used to throw the player between the various pads.

Keyvalues

Height (height) <integer>
Height of the jump; default 150 if absent or zero.
Be careful! If you set this value too low, players may not reach their target.
Target (target) <string>
The jump pad's destination. The game handles the speed/gravity calculations automatically.