Dod object (GoldSrc): Difference between revisions
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{{entity | {{this is a|point entity|<!--sprite=1-->|name=dod_object|engine=GoldSrc|game=Day of Defeat}} This entity is used when you want a player to "Pick" an item up and "Use" it. | ||
Examples: | Examples: |
Latest revision as of 20:31, 17 May 2024
dod_object
is a point entity available in Day of Defeat. This entity is used when you want a player to "Pick" an item up and "Use" it.
Examples:
- The document that has to be returned to your base.
- The TNT that has the be set at the correct point.
Key Values
- Model (model) <model path>
- Path to the model to be displayed.
- Objects name (object_name) <string>
- The name of the object that appears on screen when picked up.
- Team that can pick up (m_object_owner) <choices>
- Object Owner. This is usually set to the team that doesn't Use the object.
Value Description 0 Both 1 Axis 2 Allies
- Group name (group_name) <string>
- Enter the name of the Group that the dod_object belongs to, the same one as the dod_object_goal it is associated with.
- Sound when taken (object_takesound) <sound>
- Path to the *.wav sound that is played when the object is picked up.
- Sound when captured (object_capsound) <sound>
- Path to the *.wav sound that is played when the object is captured.
- Sound when droped (object_dropsound) <sound>
- Path to the *.wav sound that is played when the object is dropped.
- Sound when returned (object_returnsound) <sound>
- Path to the *.wav sound that is played when the object is returned when the Reset time (object_resettime) has expired.
- Carry speed (this*speed) (object_carryspeed) <string>
- Slows the player down when the object has been taken. This is a multiplier, to make people move at half speed enter 0.5, 1 is normal movement rate.
- Reset on touch (object_resetontouch) <choices>
- If set to Yes then the object can be Reset when a player walks over it. It will return to where the dod_object was placed in the map.
Value Description 0 Yes 1 No
- Reset time (secs, max. 600) (object_resettime) <integer>
- The amount of time before an object is returned without a player touching it. Maximal time is 600 seconds.
- Points to capturer (object_cappoints) <integer>
- Number of points a player gets when the dod_object is taken to the correct dod_object_goal.
- Points for teammates (object_otherpoints) <integer>
- Number of points a Team gets when the dod_object is taken to the correct dod_object_goal.
- Target when complete (object_donetarget) <string>
- This is the dod_objects "Target". This name should be the same as the dod_object_goal it is associated with.
- Sprite to show above player if carried (object_player_sprite) <sprite>
- Path to a sprite file sprite to show above player when carried.
- Sprite to show on HUD if carried (object_hud_sprite) <sprite>
- Path to a sprite file sprite to show in the HUD when you carrying the object.
- Master (master) <targetname>
- Name of a master entity. If the master hasn't been activated, this entity will not activate.
Flags
- Report pickups and Drops : [1]
- Allow or supress the Message "(1)Private picked up / lost the TnT" when picked up or dropped.