Talk:Animation Events: Difference between revisions

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m (Help Desk)
(I asked a question about animation events in Tf2)
 
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Help me please, I am not an animator, but I am trying to get an animation i did for a weapon to work. I dont know if my problem is in my .qc or if the problem is in the .smd, or somthing else.
== undoing addition of "YouveSeentheButcher" ==
In my qc I have
 
$modelname weapons/v_crossbow.mdl
I'm undoing this submission because all this revision did was break the layout of the page.<br>
$body studio "v_crossbow.smd"
It removed the bulleted listing, mixed bodygroup events with particle events and added another example with even more additional events that had not been listed immediately before.<br>
$origin 0 0 68
There's no need listing even more examples, especially when it adds a sound event out of nowhere.<br>
$cdmaterials "mytex"
--[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 11:49, 4 March 2021 (PST)
$scale 50
 
$surfaceprop "weapon"
 
$sequence idle01 "v_crossbow.smd" fps 1
== Animation events in TF2 ==
$sequence fire "test2" snap fps 30 activity ACT_VM_PRIMARYATTACK 1
 
I have a test2.smd animation for the fire sequence, but when I compile the weapon, then load it up in the game, when I shoot, it dissapears, what should I do? Thanks, [[User:Cubedude|Cubedude]] 11:56, 22 Apr 2006 (PDT)
Hey there, does anyone knows certain special animation events in TF2 Weapons? Specificly client-sided events like Spy Knife's Arm Raise animation when Backstab is available for the current Target.
:Use the [[Help Desk]] please... and delete this "discussion" afterwards. --[[User:Vaarscha|Vaarscha]] 12:19, 22 Apr 2006 (PDT)
I really want to make a script that plays a certain sound whenever that animation is triggered.
--[[User:Kvenom|Kvenom]] ([[User talk:Kvenom|talk]]) 13:53, 16 June 2023 (GST)

Latest revision as of 06:54, 16 June 2023

undoing addition of "YouveSeentheButcher"

I'm undoing this submission because all this revision did was break the layout of the page.
It removed the bulleted listing, mixed bodygroup events with particle events and added another example with even more additional events that had not been listed immediately before.
There's no need listing even more examples, especially when it adds a sound event out of nowhere.
--MrFunreal (talk) 11:49, 4 March 2021 (PST)


Animation events in TF2

Hey there, does anyone knows certain special animation events in TF2 Weapons? Specificly client-sided events like Spy Knife's Arm Raise animation when Backstab is available for the current Target. I really want to make a script that plays a certain sound whenever that animation is triggered. --Kvenom (talk) 13:53, 16 June 2023 (GST)