Ballplayertoucher: Difference between revisions

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(-added class hierarchy, cleanup)
 
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{{entity|type=point|_ballplayertoucher|game=Team Fortress 2}}
{{CD|CBallPlayerToucher|file1=tf_passtime_ball.cpp}}
{{this is a|point entity|name=_ballplayertoucher|game=Team Fortress 2}}


{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}}
==Entity description==
Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players.
Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players.


Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise.
Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise.


==Keyvalues==
== Keyvalues ==
{{KV BaseEntity|base=1}}
{{KV Targetname}}
==Inputs==
 
{{I BaseEntity|base=1}}
== Outputs ==
==Outputs==
{{O|OnTouch|Output sent when this entity collides with a player.|nofgd=1}}
{{IO|OnTouch|Output sent when this entity collides with a player.|nofgd=1}}
{{O BaseEntity}}

Latest revision as of 02:23, 26 September 2024

C++ Class hierarchy
CBallPlayerToucher
CBaseEntity
C++ tf_passtime_ball.cpp

_ballplayertoucher is a point entity available in Team Fortress 2 Team Fortress 2.

Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.

Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnTouch  !FGD
Output sent when this entity collides with a player.