Making a headcrab xen teleport: Difference between revisions
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Note: You may fiddle around with the
Warning:Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values.
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{{DISPLAYTITLE: Making a headcrab | {{DISPLAYTITLE: Black Mesa - Making a Headcrab Xen Spawner}} | ||
{{back | Black Mesa Level Creation}} | |||
{{Multiple issues| | |||
{{Orphan|date=February 2024}} | |||
{{cleanup|Grammatical errors.}} | |||
}}{{Tutorial Skill Level | skill=1}} | |||
'''This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign.''' | |||
==Step 1== | |||
===Step 1a=== | |||
=== | |||
Start by creating a brush that uses the ''tools/toolstrigger'' texture | Start by creating a brush that uses the ''tools/toolstrigger'' texture | ||
<br> | <br> | ||
Next tie it to a <code>trigger_once</code> by pressing control + T | Next tie it to a <code>trigger_once</code> by pressing control + T | ||
[[ | [[File:Bms teleport trigger.png|thumb|right|600px|The trigger brush tied to a trigger_once]] | ||
=== | ===Step 1b=== | ||
Now in the outputs add the following: | Now in the outputs add the following: | ||
{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || OnStartTouch || xen_spawner || Spawn || || 0.00 || No | ||
|- | |- | ||
|} | |} | ||
Line 22: | Line 24: | ||
{{clr}} | {{clr}} | ||
== | ==Step 2== | ||
Place a <code>env_xen_portal</code> with the following properties: | Place a <code>env_xen_portal</code> with the following properties: | ||
{| class=standard-table | {| class=standard-table | ||
Line 38: | Line 40: | ||
|} | |} | ||
<br> | <br> | ||
You may edit the <code>Class name of spawned NPC </code> parameter to change the desired npc, | You may edit the <code>Class name of spawned NPC </code> parameter to change the desired npc, they are usually xen creatures. | ||
{{note | You may fiddle around with the <code>Frequency</code>, and <code>Max Live NPCs</code> parameters to your liking.}} | |||
{{warning|Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values}} | {{warning|Be careful of the Max Live NPCs and Frequency parameters, if you don't know what you are doing then leave it as the above values.}} | ||
{{clr}} | {{clr}} | ||
Line 46: | Line 48: | ||
Your final setup should look like this; | Your final setup should look like this; | ||
[[ | [[File:Bms teleport final.png|thumb|center|600px|The final result:]] | ||
[[Category:Tutorials]][[Category:Black Mesa level design]] |
Latest revision as of 05:38, 22 February 2024

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This article or section needs to be cleaned up to conform to a higher standard of quality because:
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For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.Skill Level
This tutorial expects you to have this amount of knowledge within the topic to follow along smoothly. | |||||
---|---|---|---|---|---|
Novice | Familiar | Competent | Proficient | Expert |
This guide will teach you how to make an npc (in this case a headcrab) teleport in-front of the player as seen throughout the campaign.
Step 1
Step 1a
Start by creating a brush that uses the tools/toolstrigger texture
Next tie it to a trigger_once
by pressing control + T
Step 1b
Now in the outputs add the following:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnStartTouch | xen_spawner | Spawn | 0.00 | No |
Step 2
Place a env_xen_portal
with the following properties:
Property Name | Value |
---|---|
Name | xen_spawner |
Frequency | -1 |
Max Live NPCs | 1 |
Class name of spawned NPC | npc_headcrab |
You may edit the Class name of spawned NPC
parameter to change the desired npc, they are usually xen creatures.

Frequency
, and Max Live NPCs
parameters to your liking.
Final Setup
Your final setup should look like this;