Rain modify (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Important:It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.
Tip:A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)
Tip:Normal such rain - somewhere around 2000 drops.
Tip:100, 200 - already a decent "oblique" rain.
Example:if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.
(Created page with "{{entity|rain_modify|<!--sprite=1-->|type=point|engine=gldsrc|game=Paranoia}} Which is used to directly turn on and off the rain. ==Keyvalues== * Fading time (m_flTime) <inte...") |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{entity | {{this is a|point entity|<!--sprite=1-->|name=rain_modify|engine=GoldSrc|game=Paranoia|game1=Cry of Fear}} Which is used to directly turn on and off the rain. | ||
{{ModernImportant|It is possible to simply set constant rain on the map, without switching on and off - for this, do not specify the rain_modify name.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Fading time|intn=m_flTime|integer|The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.}} | |||
{{tip|A minute or two is fine (anyway, in action games always develop faster than in real life, because the genre obliges)}} | |||
{{KV|Drips per second|intn=m_iDripsPerSecond|integer|The number of drops that appear per second.}} | |||
{{tip|Normal such rain - somewhere around 2000 drops.}} | |||
{{ | |||
{{KV|Wind X|intn=m_flWindX|integer|Wind deflection}} | |||
{{KV|Wind Y|intn=m_flWindY|integer|Wind deflection}} | |||
{{tip|100, 200 - already a decent "oblique" rain.}} | |||
{{ | |||
{{KV|Rand X|intn=m_flRandX|integer|Wind deflection spread for each drop.}} | |||
{{KV|Rand Y|intn=m_flRandY|integer|Wind deflection spread for each drop.}} | |||
{{ModernExample|if the wind is worth 200 and the spread is 40, then for each drop the deviation will vary from 160 to 240.}} | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
Latest revision as of 20:28, 17 May 2024
rain_modify
is a point entity available in Paranoia and
Cry of Fear. Which is used to directly turn on and off the rain.

Keyvalues
- Fading time (m_flTime) <integer>
- The time it takes for rain to acquire the specified settings. Set in seconds. This is to smoothly turn the rain on and off.

- Drips per second (m_iDripsPerSecond) <integer>
- The number of drops that appear per second.

- Wind X (m_flWindX) <integer>
- Wind deflection
- Wind Y (m_flWindY) <integer>
- Wind deflection

- Rand X (m_flRandX) <integer>
- Wind deflection spread for each drop.
- Rand Y (m_flRandY) <integer>
- Wind deflection spread for each drop.
