Console Command List/V: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(test via api)
mNo edit summary
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
{| border="1" cellspacing="0"
<noinclude>[[Category:Console commands|V]][[Category:Lists]][[Category:Lists of console commands and variables]]</noinclude>
{| border="1" cellspacing="0" style="width:100%"
! Command !! Default !! Cheat? !! Help Text  
! Command !! Default !! Cheat? !! Help Text  
|-
|-
Line 34: Line 35:
|valign="top"|[[vgui_drawtree_clear]]||||||None
|valign="top"|[[vgui_drawtree_clear]]||||||None
|-
|-
|valign="top"|[[vgui_drawtree_freeze]]||0||||Set to 1 to stop updating the <code>vgui_drawtree</code> view.
|valign="top"|[[vgui_drawtree_freeze]]||0||||Set to 1 to stop updating the {{Code|vgui_drawtree}} view.
|-
|-
|valign="top"|[[vgui_drawtree_hidden]]||0||||Draw the hidden panels.
|valign="top"|[[vgui_drawtree_hidden]]||0||||Draw the hidden panels.
|-
|-
|valign="top"|[[vgui_drawtree_panelalpha]]||0||||Show the panel alpha values in the <code>vgui_drawtree</code> view.
|valign="top"|[[vgui_drawtree_panelalpha]]||0||||Show the panel alpha values in the {{Code|vgui_drawtree}} view.
|-
|-
|valign="top"|[[vgui_drawtree_panelptr]]||0||||Show the panel pointer values in the <code>vgui_drawtree</code> view.
|valign="top"|[[vgui_drawtree_panelptr]]||0||||Show the panel pointer values in the {{Code|vgui_drawtree}} view.
|-
|-
|valign="top"|[[vgui_drawtree_popupsonly]]||0||||Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
|valign="top"|[[vgui_drawtree_popupsonly]]||0||||Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
|-
|-
|valign="top"|[[vgui_drawtree_render_order]]||0||||List the <code>vgui_drawtree</code> panels in render order.
|valign="top"|[[vgui_drawtree_render_order]]||0||||List the {{Code|vgui_drawtree}} panels in render order.
|-
|-
|valign="top"|[[vgui_drawtree_visible]]||1||||Draw the visible panels.
|valign="top"|[[vgui_drawtree_visible]]||1||||Draw the visible panels.
Line 72: Line 73:
|valign="top"|[[voice_forcemicrecord]]||1||||None
|valign="top"|[[voice_forcemicrecord]]||1||||None
|-
|-
|valign="top"|[[voice_inputfromfile]]||0||||Get voice input from "<code>voice_input.wav</code>" rather than from the microphone.
|valign="top"|[[voice_inputfromfile]]||0||||Get voice input from "{{Code|voice_input.wav}}" rather than from the microphone.
|-
|-
|valign="top"|[[voice_loopback]]||0||||None
|valign="top"|[[voice_loopback]]||0||||None
Line 86: Line 87:
|valign="top"|[[voice_profile]]||0||||None
|valign="top"|[[voice_profile]]||0||||None
|-
|-
|valign="top"|[[voice_recordtofile]]||0||||Record mic data and decompressed voice data into "<code>voice_micdata.wav</code>" and "<code>voice_decompressed.wav</code>".
|valign="top"|[[voice_recordtofile]]||0||||Record mic data and decompressed voice data into "{{Code|voice_micdata.wav}}" and "{{Code|voice_decompressed.wav}}".
|-
|-
|valign="top"|[[voice_scale]]||1||||None
|valign="top"|[[voice_scale]]||1||||None
Line 104: Line 105:
|valign="top"|[[volume]]||1||||Sound volume.
|valign="top"|[[volume]]||1||||Sound volume.
|-
|-
|valign="top"|[[vox_reload]]||||||Reload <code>sentences.txt</code> file.
|valign="top"|[[vox_reload]]||||||Reload {{Code|sentences.txt}} file.
|-
|-
|valign="top"|[[voxeltree_box]]||||||View entities in the voxel-tree inside box <code><Vector(min), Vector(max)></code>;.
|valign="top"|[[voxeltree_box]]||||||View entities in the voxel-tree inside box {{Code|<Vector(min), Vector(max)>}};.
|-
|-
|valign="top"|[[voxeltree_playerview]]||||||View entities in the voxel-tree at the player position.
|valign="top"|[[voxeltree_playerview]]||||||View entities in the voxel-tree at the player position.
|-
|-
|valign="top"|[[voxeltree_sphere]]||||||View entities in the voxel-tree inside sphere <code><Vector(center), float(radius)></code>.
|valign="top"|[[voxeltree_sphere]]||||||View entities in the voxel-tree inside sphere {{Code|<Vector(center), float(radius)>}}.
|-
|-
|valign="top"|[[voxeltree_view]]||||||View entities in the voxel-tree.
|valign="top"|[[voxeltree_view]]||||||View entities in the voxel-tree.
Line 162: Line 163:
|valign="top"|[[vprof_parent]]||||||None
|valign="top"|[[vprof_parent]]||||||None
|-
|-
|valign="top"|[[vprof_playback_start]]||||||Start playing back a recorded <code>.vprof</code> file.
|valign="top"|[[vprof_playback_start]]||||||Start playing back a recorded {{Code|.vprof}} file.
|-
|-
|valign="top"|[[vprof_playback_step]]||||||While playing back a <code>.vprof</code> file, step to the next tick.
|valign="top"|[[vprof_playback_step]]||||||While playing back a {{Code|.vprof}} file, step to the next tick.
|-
|-
|valign="top"|[[vprof_playback_stop]]||||||None
|valign="top"|[[vprof_playback_stop]]||||||None
Line 188: Line 189:
|valign="top"|[[vprof_verbose]]||1||||Set to one to show average and peak times.
|valign="top"|[[vprof_verbose]]||1||||Set to one to show average and peak times.
|-
|-
|valign="top"|[[vprof_vtune_group]]||||||Enable VTune for a particular VProf group ("<code>disable</code>" to disable).
|valign="top"|[[vprof_vtune_group]]||||||Enable VTune for a particular VProf group ("{{Code|disable}}" to disable).
|-
|-
|valign="top"|[[vtune]]||||||Controls VTune's sampling.
|valign="top"|[[vtune]]||||||Controls VTune's sampling.
|}
|}
[[Category:Console Commands]]test

Latest revision as of 04:48, 28 April 2024

Command Default Cheat? Help Text
v_centermove 0 None
v_centerspeed 500 None
v_ipitch_cycle 1 None
v_ipitch_level 0 None
v_iroll_cycle 0 None
v_iroll_level 0 None
v_iyaw_cycle 2 None
v_iyaw_level 0 None
vcollide_wireframe 0 Yes None
vcollide_wireframe_axes 0 None
version Print version info string.
vgui_drawfocus 0 Report which panel is under the mouse.
+vgui_drawtree None
-vgui_drawtree None
vgui_drawtree 0 Yes Draws the VGUI panel hierarchy to the specified depth level.
vgui_drawtree_clear None
vgui_drawtree_freeze 0 Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 Draw the hidden panels.
vgui_drawtree_panelalpha 0 Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 List the vgui_drawtree panels in render order.
vgui_drawtree_visible 1 Draw the visible panels.
vgui_togglepanel show/hide VGUI panel by name.
viewmodel_fov 54 Yes None
violence_ablood 1 Draw alien blood
violence_agibs 1 Show alien gib entities
violence_hblood 1 Draw human blood
violence_hgibs 1 Show human gib entities
voice_avggain 0 None
voice_clientdebug 0 None
voice_dsound 0 None
voice_enable 1 None
voice_fadeouttime 0 None
voice_forcemicrecord 1 None
voice_inputfromfile 0 Get voice input from "voice_input.wav" rather than from the microphone.
voice_loopback 0 None
voice_maxgain 10 None
voice_modenable 1 Enable/disable voice in this mod.
voice_overdrive 2 None
voice_overdrivefadetime 0 None
voice_profile 0 None
voice_recordtofile 0 Record mic data and decompressed voice data into "voice_micdata.wav" and "voice_decompressed.wav".
voice_scale 1 None
voice_serverdebug 0 None
voice_showchannels 0 None
voice_showincoming 0 None
voice_steal 2 None
+voicerecord None
-voicerecord None
volume 1 Sound volume.
vox_reload Reload sentences.txt file.
voxeltree_box View entities in the voxel-tree inside box <Vector(min), Vector(max)>;.
voxeltree_playerview View entities in the voxel-tree at the player position.
voxeltree_sphere View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view View entities in the voxel-tree.
vprof Toggle VProf profiler.
vprof_adddebuggroup1 Add a new budget group dynamically for debugging.
vprof_cachemiss Toggle VProf cache miss checking.
vprof_cachemiss_off Turn off VProf cache miss checking.
vprof_cachemiss_on Turn on VProf cache miss checking.
vprof_child None
vprof_collapse_all Collapse the whole VProf tree.
vprof_counters 0 None
vprof_dump_groupnames Write the names of all of the VProf groups to the console.
vprof_dump_spikes 0 Framerate at which VProf will begin to dump spikes to the console. "0" - disabled.
vprof_expand_all Expand the whole VProf tree.
vprof_expand_group Expand a budget group in the VProf tree by name.
vprof_generate_report Generate a report to the console.
vprof_generate_report_AI Generate a report to the console.
vprof_generate_report_AI_only Generate a report to the console.
vprof_generate_report_hierarchy Generate a report to the console.
vprof_generate_report_map_load Generate a report to the console.
vprof_graph 0 Draw the VProf graph.
vprof_graphheight 256 None
vprof_graphwidth 512 None
vprof_nextsibling None
vprof_off Turn off VProf profiler.
vprof_on Turn on VProf profiler.
vprof_parent None
vprof_playback_start Start playing back a recorded .vprof file.
vprof_playback_step While playing back a .vprof file, step to the next tick.
vprof_playback_stop None
vprof_prevsibling None
vprof_record_start Start recording VProf data for playback later.
vprof_record_stop None
vprof_remote_start Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop Stop an existing remote VProf data request
vprof_reset Reset the stats in VProf profiler
vprof_reset_peaks Reset just the peak time in VProf profiler.
vprof_scope 0 Set a specific scope to start showing vprof tree.
vprof_unaccounted_limit 0 Number of milliseconds that a node must exceed to turn red in the VProf panel.
vprof_verbose 1 Set to one to show average and peak times.
vprof_vtune_group Enable VTune for a particular VProf group ("disable" to disable).
vtune Controls VTune's sampling.